- Apr 12, 2015
- 298
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few pointers, not all might agree but this is what thread is for.
1. Tempest shouldnt be spammable/last ages in an war. It completely ruins the fight. two options either cap it to 3 tempest up per time by wiz or lower the time it last to one second like on official.
2. Sabuk buffs of 10% exp/drop/gold is silly, Drops/Gold sure, even increase it to 15% but shouldnt gain an EXP advantage over others/small guilds that cannot gain (not every guild is interested in PVP/Taking SW and this is coming from an pvp player). 10% exp gives the guild with SW an massive edge in leveling faster. Gold/Drops sure. exp not good idea.
3. Boss was alright but doesnt AOE hit over an i assume 8x8 square max, which means AOE can stand back hitting it without risk. Personally also think it either A) needs alot more hp due to the low damage other than AOE. B)Increase the damage it does.
Also like to say and no this isnt aimed at WW, they fought well but if you are going to listen to feedback Jamie/Edit things make war more fun/balanced. Nobody should own the wall, this was an test FFA. They havent really lost anything if they dont keep it either, they have relic/only have to wait couple days, isnt an big issue. You cant test something, give an group of people an easier/harder advantage/disadvantage then change stuff. Tests are to make sure everything is ironed out before it is implemented properly.
Jew
1. Tempest shouldnt be spammable/last ages in an war. It completely ruins the fight. two options either cap it to 3 tempest up per time by wiz or lower the time it last to one second like on official.
2. Sabuk buffs of 10% exp/drop/gold is silly, Drops/Gold sure, even increase it to 15% but shouldnt gain an EXP advantage over others/small guilds that cannot gain (not every guild is interested in PVP/Taking SW and this is coming from an pvp player). 10% exp gives the guild with SW an massive edge in leveling faster. Gold/Drops sure. exp not good idea.
3. Boss was alright but doesnt AOE hit over an i assume 8x8 square max, which means AOE can stand back hitting it without risk. Personally also think it either A) needs alot more hp due to the low damage other than AOE. B)Increase the damage it does.
Also like to say and no this isnt aimed at WW, they fought well but if you are going to listen to feedback Jamie/Edit things make war more fun/balanced. Nobody should own the wall, this was an test FFA. They havent really lost anything if they dont keep it either, they have relic/only have to wait couple days, isnt an big issue. You cant test something, give an group of people an easier/harder advantage/disadvantage then change stuff. Tests are to make sure everything is ironed out before it is implemented properly.
Jew
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