Bit of a stalemate really. THC wan't it easier, WW want it left as it is.
It's unfair on WW to keep making it easier for THC as they originally put the effort in to get original relic and allies.
Mir has always been about allies, there are some sound people in THC that i get on with - then there are some prats. The prats ruin it for them.
There will always be excuses from the losing side -"they had more friends than us", "they have more wizzies than us" and "they have more players than us". War isn't fair.
There are tactics THC could have used that would have given them a good chance of killing the boss
Really all this should have been ironed out before live and the functionality remain the same. People cried out to test SW before launch, maybe there should have been some dummy sabuk wars before WW ere allowed to submit their relic.
Maybe there should be some mock Sabuk Wars before changes are implemented so they can be properly tested to make sure no great advantage is inadvertently given to either side
I will never understand why when someone is trying to give some feedback people will just come and bash you say " crying " " moaning " etc... You can't say THC want it easy as if you were part of the warr or watched it, you can't say we didn't put up a good fight. It's not like we went YOLO for 30 min and then came to the conclusion " oh guys we can't take it because we are outnubered " .
We saw we were outnumbered and we gave our best hence we even took a fair amount of health off the boss and considering how many people were VS us i think we did more then pretty good. Tell me where is the fun when there will allways be x3 times our numbers defending ? Let's say it was not THC trying to take the wall and it was your guild, and the defending guild would have x3 times your guild's numbers would you be sastified with that? I'm pretty sure not. In a 1 vs 1 guild situation it would have been different i'm pretty sure of that.
The only reason people are bashing and don't want any change is because they know in a 1 vs 1 guild situation they will not be able to defend and they might need to make a better guild and start recruiting only people who are capable to PVP . I don't really care what people have to say about THC, there are some really really nice people inside the guild and on top of that they have a brain and know how to PVP. Maybe that's why people keep bashing this guild. Some are bashing the people in the guild because of their reputation on previous servers, well guess what this is not a previous server, this is a new server and people should learn not to take it to much to the heart, it's only pixels and a really old game, a game i have played for more then 16 years and keep comming to it because of the nostalgia and because it was the first on-line game i fall in love with. Learn to move on and learn to be more open to feedback.
It's MIR, there will always be changes in the game to make it possible for everyone to have some fun. But there will always be people that are not happy with some changes and people that don't care but just jump the band-wagon and be unhappy with changes and bash the people they hate just to make them look bad, but if they would be in their situation they would agree.
Anyway sorry for any typos and if my english is not 100% on point but i hope you understand what i'm trying to say
---------- Post Merged at 07:56 AM ---------- Previous Post was at 07:53 AM ----------
What about guild limit say 70 members per guild? Atleast you wouldn’t end up with guilds merging for the war to a point? With the addition of only defenders vs attackers
From watching the war it may need to have half it’s health at least it would be achievable in the time frame. THC only started to focus the boss 20-25mims into the war from where I was watching and stopped 15mins early. In said time of 20mins it went from 1150 down to I think 750? So corpse flopping would have worked but is not ideally how it should be.
I think that is a really good ideea. Make guilds limit to 70 and only Defenders vs Atackers to be in the Sabuck map at warr. This way the strongest will come on top, i don't see any problem with this, and i think whoever will see a problem in this " want to keep the wall easy " ( if you know what i'm saying ) .