Can someone post Rules for Sabaku Wall, watched a little but dont understand

Tango_GreatWall

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Watched a little bit, but don't understand the winning rules of sabaku wall here.

Servers I played used to need occupy the flag to the last minute in total 3 hrs war.

Seems we have a monster help the defense team?

What's the rules here?

are player who died will be automatic teleport to revive point? (there was a revive point for both offense and defense team)
 

Sorry

Audrey
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Watched a little bit, but don't understand the winning rules of sabaku wall here.

Servers I played used to need occupy the flag to the last minute in total 3 hrs war.

Seems we have a monster help the defense team?

What's the rules here?

are player who died will be automatic teleport to revive point? (there was a revive point for both offense and defense team)


The Boss has 1250 HP ( i think not sure if exact number ) so each hit counts as 1 hp of the boss, you need to hit him 1250 times in order to ocupy the wall ... The major problem i found out with this is that the boss can be blocked in that spot so if 2 guilds will ally like tonight happened 1 guild will just block the boss and defend it ( by block i mean block him inside so he cant move ) and the other guild will fight the enemy guild from geting close to hiting the boss, this way the enemy guild will never be able to take the wall imo the Boss should be free and no chance of blocking him, this way you give a fair chaince for the enemy guild to maybe somehow get to kill the boss and capture the wall . I hope i helped you out with the information, that's all i know aswel :)
 

Tango_GreatWall

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Ok, Thank you!
But is the hit only count by melee attack or the hit from wiz and Taoist also count?

The Boss has 1250 HP ( i think not sure if exact number ) so each hit counts as 1 hp of the boss, you need to hit him 1250 times in order to ocupy the wall ... The major problem i found out with this is that the boss can be blocked in that spot so if 2 guilds will ally like tonight happened 1 guild will just block the boss and defend it ( by block i mean block him inside so he cant move ) and the other guild will fight the enemy guild from geting close to hiting the boss, this way the enemy guild will never be able to take the wall imo the Boss should be free and no chance of blocking him, this way you give a fair chaince for the enemy guild to maybe somehow get to kill the boss and capture the wall . I hope i helped you out with the information, that's all i know aswel :)
 

Sorry

Audrey
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Ok, Thank you!
But is the hit only count by melee attack or the hit from wiz and Taoist also count?

I think only mele counts, i might be wrong so if someone knows better can corect me, but 70% sure only melee counts ( like when you hit a chestnut tree you need to hit him as melee )

---------- Post Merged at 09:35 PM ---------- Previous Post was at 09:35 PM ----------

So the boss should tele when surrounded like WoomyT use to?


I think that would solve the problem and would be an easy quick fix
 

BeerNMoney

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Yoyo?
Was actually good watching SW tonight.. so much action.
......
 

Mythra

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this way the enemy guild will never be able to take the wall imo the Boss should be free and no chance of blocking him, this way you give a fair chaince for the enemy guild to maybe somehow get to kill the boss and capture the wall .

You reap what you sow, you made enemies out of everyone so don't complai about game mechanics when it's entirely your fault that the whole server banded together against you so don't blame the game mechanics because they're fine (hell you even got the boss down to half hp, if only you hadn't made enemies out of everyone you could've won)
 

Tango_GreatWall

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Agreed, if the timezone is better, I would like to assemble 2 teams to kick THC's ass. Just don't like some guys in this guild and would love to see them get slapped.

You reap what you sow, you made enemies out of everyone so don't complai about game mechanics when it's entirely your fault that the whole server banded together against you so don't blame the game mechanics because they're fine (hell you even got the boss down to half hp, if only you hadn't made enemies out of everyone you could've won)
 

Sorry

Audrey
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You reap what you sow, you made enemies out of everyone so don't complai about game mechanics when it's entirely your fault that the whole server banded together against you so don't blame the game mechanics because they're fine (hell you even got the boss down to half hp, if only you hadn't made enemies out of everyone you could've won)


Not sure why you generalize, and you talk like i made enemies with all the server and bla bla, i think you have to get to know people better before you judge. And if you think that mecanic is fine then you have a problem. We got it to half hp in a 3 vs 1 guild situation i guess in a fair 1 vs 1 fight our guild would have won. And personaly i don't think i have made enemy with anyone on the server or maybe i did with 2-3 people out of 350 :)

---------- Post Merged at 11:50 PM ---------- Previous Post was at 11:49 PM ----------

Yoyo?
Was actually good watching SW tonight.. so much action.
......

Yes. And yes SW was nice, shame about the dissadvantage
 

Jamie

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I see alot of comments about the war was "not fun" because it was multiple guilds defending the wall.

There are several things I could do to the Conquest war:

  • Nothing.
  • Make everyone not attacking or defending in the war unable to participate/invisible.
  • Make everyone not attacking or defending in the war unable to read the names of players (during war).

Food for thought, personally it doesn't make a difference to me, doing nothing is obviously the preferred choice as its easier :)
 

hermon

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Nothing and better choice, because if you can not have allies and simple solve and only unifying the guilds
 

Exsodius

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I see alot of comments about the war was "not fun" because it was multiple guilds defending the wall.

There are several things I could do to the Conquest war:

  • Nothing.
  • Make everyone not attacking or defending in the war unable to participate/invisible.
  • Make everyone not attacking or defending in the war unable to read the names of players (during war).

Food for thought, personally it doesn't make a difference to me, doing nothing is obviously the preferred choice as its easier :)

Hmm I think doing nothing will just keep the stalemate. THC will never beat 100 players with 25 people, so unlikely to use another relic any time soon - in the mean time the mass guilds will continue to level up, furthering the gap.

A healthy server has a rotation of SW/DMW owners.

I think only having attacking and defending guilds is best as this will result in a swapping of guilds (and it's not so easy to mass recruit to 1 guild with 1mil slots). Due to the war mechanic (especially if 1v1 guilds), it's very difficult to defend a wall (get the boss low, kill it with little time remaining and then there isn't enough time to retake) - this can be seen as good and bad. The boss could not spawn on the stairs and have a much larger walking radius to mix things up, I don't know.

You then have the issue of non attacking/defending guilds complaining they can't join in.

Not seeing names will make a slight difference, however Sleeping Dragons can still just block off/flank THC at a gate (WW will be on the flag) - don't need to see the names. You also have voice comms to say where a guild is.

In summary: Do option 2 :)
 

Shane/Banshee

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What about guild limit say 70 members per guild? Atleast you wouldn’t end up with guilds merging for the war to a point? With the addition of only defenders vs attackers

From watching the war it may need to have half it’s health at least it would be achievable in the time frame. THC only started to focus the boss 20-25mims into the war from where I was watching and stopped 15mins early. In said time of 20mins it went from 1150 down to I think 750? So corpse flopping would have worked but is not ideally how it should be.
 

Annddyy

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Bit of a stalemate really. THC wan't it easier, WW want it left as it is.

It's unfair on WW to keep making it easier for THC as they originally put the effort in to get original relic and allies.

Mir has always been about allies, there are some sound people in THC that i get on with - then there are some prats. The prats ruin it for them.

There will always be excuses from the losing side -"they had more friends than us", "they have more wizzies than us" and "they have more players than us". War isn't fair.

There are tactics THC could have used that would have given them a good chance of killing the boss

Really all this should have been ironed out before live and the functionality remain the same. People cried out to test SW before launch, maybe there should have been some dummy sabuk wars before WW ere allowed to submit their relic.

Maybe there should be some mock Sabuk Wars before changes are implemented so they can be properly tested to make sure no great advantage is inadvertently given to either side
 

Sorry

Audrey
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Bit of a stalemate really. THC wan't it easier, WW want it left as it is.

It's unfair on WW to keep making it easier for THC as they originally put the effort in to get original relic and allies.

Mir has always been about allies, there are some sound people in THC that i get on with - then there are some prats. The prats ruin it for them.

There will always be excuses from the losing side -"they had more friends than us", "they have more wizzies than us" and "they have more players than us". War isn't fair.

There are tactics THC could have used that would have given them a good chance of killing the boss

Really all this should have been ironed out before live and the functionality remain the same. People cried out to test SW before launch, maybe there should have been some dummy sabuk wars before WW ere allowed to submit their relic.

Maybe there should be some mock Sabuk Wars before changes are implemented so they can be properly tested to make sure no great advantage is inadvertently given to either side


I will never understand why when someone is trying to give some feedback people will just come and bash you say " crying " " moaning " etc... You can't say THC want it easy as if you were part of the warr or watched it, you can't say we didn't put up a good fight. It's not like we went YOLO for 30 min and then came to the conclusion " oh guys we can't take it because we are outnubered " .

We saw we were outnumbered and we gave our best hence we even took a fair amount of health off the boss and considering how many people were VS us i think we did more then pretty good. Tell me where is the fun when there will allways be x3 times our numbers defending ? Let's say it was not THC trying to take the wall and it was your guild, and the defending guild would have x3 times your guild's numbers would you be sastified with that? I'm pretty sure not. In a 1 vs 1 guild situation it would have been different i'm pretty sure of that.

The only reason people are bashing and don't want any change is because they know in a 1 vs 1 guild situation they will not be able to defend and they might need to make a better guild and start recruiting only people who are capable to PVP . I don't really care what people have to say about THC, there are some really really nice people inside the guild and on top of that they have a brain and know how to PVP. Maybe that's why people keep bashing this guild. Some are bashing the people in the guild because of their reputation on previous servers, well guess what this is not a previous server, this is a new server and people should learn not to take it to much to the heart, it's only pixels and a really old game, a game i have played for more then 16 years and keep comming to it because of the nostalgia and because it was the first on-line game i fall in love with. Learn to move on and learn to be more open to feedback.

It's MIR, there will always be changes in the game to make it possible for everyone to have some fun. But there will always be people that are not happy with some changes and people that don't care but just jump the band-wagon and be unhappy with changes and bash the people they hate just to make them look bad, but if they would be in their situation they would agree.

Anyway sorry for any typos and if my english is not 100% on point but i hope you understand what i'm trying to say

---------- Post Merged at 07:56 AM ---------- Previous Post was at 07:53 AM ----------

What about guild limit say 70 members per guild? Atleast you wouldn’t end up with guilds merging for the war to a point? With the addition of only defenders vs attackers

From watching the war it may need to have half it’s health at least it would be achievable in the time frame. THC only started to focus the boss 20-25mims into the war from where I was watching and stopped 15mins early. In said time of 20mins it went from 1150 down to I think 750? So corpse flopping would have worked but is not ideally how it should be.


I think that is a really good ideea. Make guilds limit to 70 and only Defenders vs Atackers to be in the Sabuck map at warr. This way the strongest will come on top, i don't see any problem with this, and i think whoever will see a problem in this " want to keep the wall easy " ( if you know what i'm saying ) .
 

thebigcheese

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Regardless of who had the wall, I think it shouldn't have that experience buff. Drop and gold are good enough rewards but the exp shouldn't be there.

Personally how I'd like a war to work is:

Make it a death match between the attacking and defending guild, limited to 40 participants on either side, and a kill score. (You'd need to have some sort of function to stop people from getting a positive score and tting thou)

To spice it up have a debuff appear randomly on one of the attackers and defenders and make killing them reward a x5 bonus (have a visual appear above their head and their name shouted in area chat). When the person is killed it moves to another target.

Have an attacker and defender respawn point and make people unable to take/deal damage for 30s on respawn.



That's what I'd like to see, and then we can have some forum shaming for participants with a KD score on display :P.

Probably be too much effort, but I can dream!

Also, stop Beckon and Interchange spam on players. Don't give it a cooldown but make players it has been used on a buff so that they can't be interchanged/beckoned again for 10-15seconds.
 
Last edited:

Exsodius

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Regardless of who had the wall, I think it shouldn't have that experience buff. Drop and gold are good enough rewards but the exp shouldn't be there.

Personally how I'd like a war to work is:

Make it a death match between the attacking and defending guild, limited to 40 participants on either side, and a kill score.

To spice it up have a debuff appear randomly on one of the attackers and defenders and make killing them reward a x5 bonus (have a visual appear above their head and their name shouted in area chat). When the person is killed it moves to another target.

Have an attacker and defender respawn point and make people unable to take/deal damage for 30s on respawn.




That's what I'd like to see, and then we can have some forum shaming for participants with a KD score on display :P.

Probably be too much effort, but I can dream!

Too late to change the buff now considering the advantage WW have had with it, also take into account how they got the wall in the first place with a terrible tempest oversight....

At least if it's attackers vs defenders with a reduced guild limited, they will be more of a chance that Sabuk owners rotate - THC, TheGreatWall, SleepingDragons and WalletWarriors are all strong guilds/will be strong guilds in the near future and it puts a new importance on killing ZT.

4 competing guilds is perfect for a server, rather than the current stalemate.
 

Mythra

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I see alot of comments about the war was "not fun" because it was multiple guilds defending the wall.

There are several things I could do to the Conquest war:

  • Nothing.
  • Make everyone not attacking or defending in the war unable to participate/invisible.
  • Make everyone not attacking or defending in the war unable to read the names of players (during war).

Food for thought, personally it doesn't make a difference to me, doing nothing is obviously the preferred choice as its easier :)

You don't have to change nothing because it's fine as it is.

Audrey said:
We got it to half hp in a 3 vs 1 guild situation i guess in a fair 1 vs 1 fight our guild would have won.


You said it yourself, if it wasn't a 3v1 (as far as I know we only coordinated SD and WW so i don't know where that 3rd comes from tbh) you would have won which means the war mechanics are fine. As it's been said a thousand times already, even if you didn't make enemies out of everyone your higher ups did, that's why we wanted to prevent you guys to win. You could've won if you had allies but then again, everyone hates THC. The "unfairness" in this war comes from your inability to form alliances and keep a healthy relationship with the rest of the server.
 

GeeDee

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lol @ this.

It has been said in game, if THC didn't go around PKing everybody who isnt in their guild (including lower level players) then maybe they would not have the "whole server" fighting against them .

Guild cap of 70? How many members do THC have?

In the first war, THC took the boss and we managed to wipe them and take it back easily. It took us 12 minutes, even with the boss's current HP.

We had ALOT of main players who were not online for the war. Thankfully everybody made a massive effort and we ended up with about 40 people online for it (gj).

The stronger guild (and ally) won. If you change it so a guild of 25 can take Sabuk Wall, that is fine for a small server, however on a server with over 300 user count, the way it is now, is fine.

You cannot just mould and cry for changes to the server because a group of 25 people cannot take SW.

The tactics THC used in the end were garbage. If you half the HP or the Sabuk Lord, a group of 5 people could end up taking the wall just by dancing onto the boss and hitting it once every few seconds (like THC were doing in the last 30 mins).



I dont see the issues here? Get more members, BE NICER to people and actually do some work and maybe you will take the wall next time.

Good fight.
 

thebigcheese

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lol @ this.

It has been said in game, if THC didn't go around PKing everybody who isnt in their guild (including lower level players) then maybe they would not have the "whole server" fighting against them .

Guild cap of 70? How many members do THC have?

In the first war, THC took the boss and we managed to wipe them and take it back easily. It took us 12 minutes, even with the boss's current HP.

We had ALOT of main players who were not online for the war. Thankfully everybody made a massive effort and we ended up with about 40 people online for it (gj).

The stronger guild (and ally) won. If you change it so a guild of 25 can take Sabuk Wall, that is fine for a small server, however on a server with over 300 user count, the way it is now, is fine.

You cannot just mould and cry for changes to the server because a group of 25 people cannot take SW.

The tactics THC used in the end were garbage. If you half the HP or the Sabuk Lord, a group of 5 people could end up taking the wall just by dancing onto the boss and hitting it once every few seconds (like THC were doing in the last 30 mins).



I dont see the issues here? Get more members, BE NICER to people and actually do some work and maybe you will take the wall next time.

Good fight.

My understanding is you won that first war to tempest being spammable, literally covering the entire screen.

For numbers, THC has like 60+ atm.

And tbf there are as many dicks in other guilds as there are in THC. It's a cycle of someone pk's someone they knew, who in turn pk that person's guild, who repeat the same process lol. On my wiz I never fight outside of guild fights but the amount of times, before I joined THC, that other guilds pkd me, simply cus I had a sub boss and was 15 levels below them was silly. Now when I see them in lures I'll pk them, their guildies will help them and in turn get involved in the fight. They'll also think I'm a piece of **** for fking up their hunt for no reason and maybe hold it against me. The way mir goes.

---------- Post Merged at 08:27 AM ---------- Previous Post was at 08:24 AM ----------

Too late to change the buff now considering the advantage WW have had with it, also take into account how they got the wall in the first place with a terrible tempest oversight....

Better to fix an issue now than leave it. Leaving it would not be fair to any of the smaller guilds who will never have a chance at taking it. And in a game that is so level dependant this should be rectified asap.