Great Server, Not So Great PVP

Mu online season 21 - grand opening

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Are u a professional moron, or just a gifted amateur ?
I mean...is this the conclusion u took after reading this thread? That if u got killed by a higher lvl wizzard who had tempest placed everywhere and u "pressed" the wrong button to geo away safely and died and it was ur fault, it's all fine and we need to "git gud"? Ur a wiz who fought another wiz and died, u don't have to run in their tempest to kill them. How would u kill a wizz with say sin, or a warrior that's the same lvl as the wizz, while all the place is covered by his tempest?

My geo has a cooldown just like a warriors shoulderdash. HELLO????
 

hermon

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Anything that is done should not influence the PVE Otherwise who this high level will have advantage for a wizzard that is arriving in the 49 now,
 

Tango_GreatWall

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I PVP with asstiwix while wearing Ei wind*5 with raging wind and evasion buff on. But I need to use Gingseng from being smashed. With EI*5 wind, Tempest hit me abt 140+ and somehow get 200+ if get pushed. Without EI*5, I was getting smashed instantly if get pushed by a tempest

Me and Jeleh could run through it when we were higher levels than the wiz. Even with Wind x5 (which we cannot get because we need vigor set), the tempest damage is now just too much. I guess with wind x5 we would still die in about 6 tics of tempest. Now that we are lower level than wiz, we just get blown all over the place. Wiz dont need Renounce to kill us, so they still have quite a bit of HP (and now advanced renounce will make us die even quicker). We cannot 1 shot a wizard.

Also we would love if element helped our damage, we would stack it, but it does nothing to us. The only way to get more damage is to stack more MP, and it is limited to how much of this we can get.

Other classes can stack MC/SC/DC as well as element. Also Luck does not really do much to our bloom spells.

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Sorry never played GSP, what was wraith grip? I heard 8 seconds, apologies if im wrong.

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I think level is not a problem in PVP if spells are corrected. I can still kill asstiwix by chance, but the problem is that the chance currently it too low. And I believe this problem is not because wiz can generally level faster than us. I'm fine that wiz can level faster than any other class, coz this is their advantage by mass hunting mobs.
The problem is the fading for a charged lotus is too quick and sin don't have much chance to get close to a wiz without dance , which is now punished in major pvp maps. And what I can't accept is that we don't even have a good chance to hunt down wiz whose level is lower, because the time for grip can't event hit a lotus combo.

I know this has been said but yeah, I usually put in between 8-10 hours a day. A wizard can do my exp gain in about 4 hours. Tango plays about 20 hours a day, so a wizard who plays for 10 hours a day can level quicker than he can possibly level. There is just not enough hours in the day for sins to compete.

Even a wizard who plays 7/8 hours a day could compete with Tango's leveling speed.

You will notice that no sin really starts to complain until they reach about level 48-52, we dont get any stronger after level 45 to be honest.

Karma was our strongest spell, that was taken out. We could hit through Wiz shield, that was stopped. Our Wraith Grip lasted 8 seconds, now it lasts 2 seconds. All these nerfs and nothing was given to compensate any of it. I have read a lot about sins been OP on GSP, and that is probably why these nerfs happened, but it was too much. It made us the weakest class by a long way.
 
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Hells

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A simple solution to tempest
want to be able to survive it ?

get wind x1 resistance items
its soooo simple
get a kit that has wind resistance on it, what the hell lol tempest will not even touch you any more xD
 

Tango_GreatWall

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The original Wraith grip works for player not 3 levels higher than you (a 45 sin can grip a 48 wiz, but not 49 wiz)
The effect from passive (touch from depart undead? don't remember the English name of the passive spell which contribute drain mana and paralysis ) gave about 3 seconds time to disable a player using items or skills (as stunned by charging) , which is just the time for a sin to hit a 2 lotus combo.

But I think this skill was way to strong, need to be modified. I think keep level requirements for now is good, but the effect time should be rewind back to it was, given such a long cool down.
 

<SOSO>

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My geo has a cooldown just like a warriors shoulderdash. HELLO????

You are a ranged class, u stay in the back and spam tempest, u only use geo to get away after being bekon'd. U don't need to come to us through a shitsea of tempest, thus it doesnt matter if u get a cd on geo or not.
We on the other hand are completely ****ed if we dash in through tempest and can't dash out in time cuz of CD.
 
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Lionsm!ght

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The PvP last night came down to he who tempest most wins - this was why it has been reduced to 1 tick for sabuk wall wars. It was pretty boring move back and fourth with a tempest line hoping to catch a lucky becon on a lower level. unable to stealth past anything on sin due to floor covered in tempest - means only engange is via dance which gives a 25 second potion cooldown.
The team with most wizards will win 95% of fights due to tempest control.

A few issues with tempest
Stupid amounts of element now possible (mainly due to hermit). The element calculation also makes this high element amount even more powerfull meaning the damage output is crazy high, easily 200-300 a tick. Double sucks if you are in 1 res kit for the area and have dis wind and a fight breaks out vs wizz you are dead so fast.
The length of time it stays around, 1 tempest last about 60-90 seconds i believe.
Unable to tell between friendly and enemy tempest - problem with last night is 2/3 of the screen was spammed with tempest, you cannot tell if its yours or enemys until you are in it and ticking/bouncing around for 1/3 of your hp a tick.
Repulsion - wizz are the fastest levellers, the repulsion effect on tempest makes it impossible to get close to a wizard if they are higher than you. Only warriors can dash through it without penalty.

Penalty cooldowns in caves makes becon/inter/dance redudant. You cannot mount an offensive on the back line due to a 10-25 second potion penalty,
Require lotus combo to deal any strong damage, or if DC based a 5CD second flash of light attack which is extremely difficult to hit on a moving target.

Solutions

Elemental calculations need correcting. 1 element should be converted to 1-2 MC/SC when using a spell of that type. This still gives elements a strength over MC, but still opens them up to needing luck too, but still not as much luck vs pure mc given the 1 base. Also brings back in the pure MC builds not being complete crap.

Tempest time - Something similar to marble, the more you cast the quicker the first runs out, a cap of 6-8 tempest at once will still allow PvE spamming (54-72 tiles covered with 6-8 tempest) without being able to completely cover areas in PvP.

Remove the repulsion from wind spells for PvP. Sins ele puppet does stun/slow players, ice spells dont slow players, remove repulsion from wind spells vs players. Still allow PvE to continue the repulsion effects.

Having ability to tell between enemy fwall/temp would be good, benefits everyone. A slight colour change on enemy one would be nice.

Using becon/inter/dance/geo/teleport should not give a potion penalty cooldown, but maybe increases the standard cooldown on that spell by the current item penalty.

Wraith grip - this needs looking at again.
if target is 7+ levels higher then no stun
if target is same to 6 levels higher then 2 second stun
if target is lower level then 5 second sun

As mentioned sins are meant to be glass cannons, but that cannon is seriously under firing.

a nice solution would be a reworked Karma spell, my suggestion for this would be as follows:

Karma is a now a buff you activate.
When cast it lasts 10 seconds, cooldown is 20 seconds,
Upon casting it gives 2% crit chance. Every 5 seconds it adds another 1% crit chance, upto a max of 5/6/7/8/9 % depending on skill level.
Everytime you hit a target, and do not crit, the 10 second timer refreshes.
If you do not hit anything for 10 seconds or do crit, then the buff will deactivate,
If the buff deactivates, but you have the new begining active then 2 stacks of new begining are used and the buff timer resets. If you only have 1 or not on then it expires and will need recasting.
 

<SOSO>

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Tempest time - Something similar to marble, the more you cast the quicker the first runs out, a cap of 6-8 tempest at once will still allow PvE spamming (54-72 tiles covered with 6-8 tempest) without being able to completely cover areas in PvP.

Couldn't of said it better myself !

And increase alot the mana consumption , so u cant cast tempest after tempest, it's fkin retarded. Also on marble there was just fw, which has a smaller aoe thn tempest which also has alot more dmg and it can repulse if the target is lower lvl.
 

Koriban

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Remember when Exwizz made that thread stating the server was doomed to fail because there are no death drops?

:eagerness:
P.S Thankyou Tai, Thankyou. Literally:carrot:Best :carrot:Admin:carrot:EUW.:carrot:
 

Jicaa

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Remember when Exwizz made that thread stating the server was doomed to fail because there are no death drops?

:eagerness:
P.S Thankyou Tai, Thankyou. Literally:carrot:Best :carrot:Admin:carrot:EUW.:carrot:

Not sure why he still plays? Pretty sure without death drops the game is stale and no fun at all?
 

Exwizz

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Remember when Exwizz made that thread stating the server was doomed to fail because there are no death drops?

:eagerness:
P.S Thankyou Tai, Thankyou. Literally:carrot:Best :carrot:Admin:carrot:EUW.:carrot:

PK is not as fun as it could be.. i still stand by that, PK drops makes it a lot more exciting.

if i lose kit or not.
 

DarkSacred

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+1 for a change to tempest. As it stands it’s he who has the most tempests wins!

A change similar to marble marble where the most active tempests you have the quicker they disappear would be good. Another way would be a rebuff doubling/changing the cost each time it’s cast within a period of time, so you can spam it but it’s going to massively eat into your MP.
 

Fleshwerk

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Recruit more wizards, stop trying to gimp the class further.

Sins were gods for the first few weeks, not one of you chirped up then 😂
 

xXxX

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Wizard have always been mass a aoe class its no different from wizzys covering doors in firewall over the years in fights on mir2(excluding the repulse),not to mention you can overwrite tempest with friendly fw/tempest of your own... funny how not many people are talking about beckon being cast every 5 seconds eh? If anything is currently broken its that.
 

GeeDee

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No it wasnt sins crying, it was the rest of you.Crying because a 1v1 class could beat you all 1v1.

So we ended up losing our main pvp skill, wraith grip got nerfect to ****.

We ended up doing less damage, bloom skills nerfed (MR change).

Its like Jamie deciding to change MESH so it only hits one person a time and then nerfing tempest dmg by 50%. Im pretty sure then wiz would be crying like we are.
 

UnluckyXIII

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Recruit more wizards, stop trying to gimp the class further.

Sins were gods for the first few weeks, not one of you chirped up then 

“Gimp the class further” what gimping has occurred so far to Wizards as they seem pretty viable as the best PvE and PvP class on server with no change to that??

Sin’s were never gods, they shot off at the beginning because the dedicated player base who had played them previously looked to play and enjoy that class here, it didn’t take long for people to realise that a Sin here is a far cry from previous servers and the majority either rerolled or left the server... hence how available and cheap Sin kit has become, I’ve never witnessed such a mass exodus from a class in all my Mir days.
 

DarkSacred

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A simple solution to tempest
want to be able to survive it ?

get wind x1 resistance items
its soooo simple
get a kit that has wind resistance on it, what the hell lol tempest will not even touch you any more xD


Its not quite that easy though is it, unless you get very specific kit with Wind resistance you’re gimping yourself. What goods having enough Wind resistance to survive if you can’t do any damage once you have survived?

I remember fighting you a while ago when I was level 44, your tempest wasn’t the problem the fact that by the time I got two attacks off you had geoed away was more of an issue. Wizzies are in a perfect place PvP wise amazing AOE that pushes you about, Mesh which hits a full group, bubble constantly up reducing damage and a get out of jail free card every 4 seconds. If a Wizzie dies in PVP it’s because they can’t play their class.
 

Fleshwerk

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“Gimp the class further” what gimping has occurred so far to Wizards as they seem pretty viable as the best PvE and PvP class on server with no change to that??

Sin’s were never gods, they shot off at the beginning because the dedicated player base who had played them previously looked to play and enjoy that class here, it didn’t take long for people to realise that a Sin here is a far cry from previous servers and the majority either rerolled or left the server... hence how available and cheap Sin kit has become, I’ve never witnessed such a mass exodus from a class in all my Mir days.

1 tempest per wiz! This coming from a wiz attacking SW on the first week :) I did not want the change to suit people that wanted to roll melee and wreck faces in group PvP as well as solo.

Also, a wiz can die to beckon in about 1 second flat.

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Anyway.... the number 1 killer last night was my darling wife Molten, a warrior.

Kingtony runs away from him now and I would call KT the best sin on the server.
 

graphite

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"Most tempest wins"

Either recruit more wizards or make alliances with other guilds. Simple. Works for one guild, why shouldn't it work for the other? :)