Can someone post Rules for Sabaku Wall, watched a little but dont understand

Mu online season 21 - grand opening

GeeDee

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So basically you want a guild cap that is going to suit you? lol

Again, stop trying to change the server just so it suits one guild.

ALOT more players are happier with the war, than were not.
 

thebigcheese

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I didn't say I want a guild cap in any of my posts, you can imagine what you think I'm thinking all you like.

These changes would not suit any one guild because even if THC did take the wall, they would also be subject to those changes.

Ironing out unfair advantages should be encouraged, not muffled just because some people will lose out on advantages that should never have been there in the first place.

But I gather, from your posts, that you are somewhat triggered and find it difficult to take on multiple points of view, as such I'll leave you to carry on and probably post something back so you can have your final word.

xx
 

Shane/Banshee

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would the wall changing hands due to lower health boss be actually more entertaining? The strongest will easy take it back if it had 300/400 hp even if it is in the last 5 mins?
 

GeeDee

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would the wall changing hands due to lower health boss be actually more entertaining? The strongest will easy take it back if it had 300/400 hp even if it is in the last 5 mins?

The only problem with this is that the first 45 mins of the war would be pointless.
 

Sorry

Audrey
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Apr 13, 2011
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My understanding is you won that first war to tempest being spammable, literally covering the entire screen.

For numbers, THC has like 60+ atm.

And tbf there are as many dicks in other guilds as there are in THC. It's a cycle of someone pk's someone they knew, who in turn pk that person's guild, who repeat the same process lol. On my wiz I never fight outside of guild fights but the amount of times, before I joined THC, that other guilds pkd me, simply cus I had a sub boss and was 15 levels below them was silly. Now when I see them in lures I'll pk them, their guildies will help them and in turn get involved in the fight. They'll also think I'm a piece of **** for fking up their hunt for no reason and maybe hold it against me. The way mir goes.

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Better to fix an issue now than leave it. Leaving it would not be fair to any of the smaller guilds who will never have a chance at taking it. And in a game that is so level dependant this should be rectified asap.


People act like they are all saints and they are so nice to other people, but in reality they forget how they Pk'd that lower lvl for trying hard to kill a sub and see what it drops, when i first joined the server i got killed by a guy because i was trying to kill a " Oma Warrior " ( forgot the name he has on here so i'll say it by it's old name you get the point ) . He then " lol " in my face i asked why he killed me and he said he needs it more then i do ... Lucky for him i forgot who he was but i remember he was in WW guild, yet i don't come on forums and bash that guild and say they are all Dicks and put them all in the same boat .

---------- Post Merged at 08:50 AM ---------- Previous Post was at 08:48 AM ----------

I didn't say I want a guild cap in any of my posts, you can imagine what you think I'm thinking all you like.

These changes would not suit any one guild because even if THC did take the wall, they would also be subject to those changes.

Ironing out unfair advantages should be encouraged, not muffled just because some people will lose out on advantages that should never have been there in the first place.

But I gather, from your posts, that you are somewhat triggered and find it difficult to take on multiple points of view, as such I'll leave you to carry on and probably post something back so you can have your final word.

xx


Also if it was the otherway round people will still ask for changes, usualy people dont want fair things. If it's in their advantage will call out other people " crying " or " moaning " or saying " they just want it easy " . But if it was them on that boat they would ask for the same changes...

---------- Post Merged at 08:51 AM ---------- Previous Post was at 08:50 AM ----------

would the wall changing hands due to lower health boss be actually more entertaining? The strongest will easy take it back if it had 300/400 hp even if it is in the last 5 mins?


I find the curent HP on boss fine, the only problem is it should be Atacker vs Defender, but ofc people are unhappy with this ideea because in their opinion it wont be fair and they will lose their advantage to keep the wall . Atacker vs Defender will only show who comes on top as the strongest :)
 

GeeDee

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There is a simple strategy for any guild to take the wall and give the defenders no chance or 're taking (pretty sure thc know it). Any changes to the wars and this is what would happen, it would then just be a matter of who has the most relics.

The way it is now, makes sure that a group of nasty, childish noob bashers cannot hold the biggest prize in the game. Which is how it should be.

WalletWarriors are not saints. We did / do PK and Jeleh and GrandLion used to dominate sub bosses. The difference is, that is where we left it. We would PK for a sub, take it and TT. We did not spam global bragging about killing somebody lower level. We even used to fight SD for bosses, after a fight the atmosphere would still be so friendly, the losers always saying good fight to the winners. Attitudes matter.
 

jaxxom

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Some people in THC and WW paid out at the start for all the buffs and can play all day every day or often as they like to gain advantage of levels(and kit n skills) so they can pk ppl or win fights.
Some guilds don't pk randomly or pk levellers but fight anyone for subs n bosses.
THC kill anyone and everyone, low levels, ppl trying to refine, without cause or need.
That's fine. A deliberate choice of play style. Don't expect other players to help you do anything.
THC have and still do jump ppl who are running past them to a cave, levellers not even on the sub floor, at refine.
THC try to prevent anyone else from levelling at Banyo put a watcher at the telepoint.

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Jamie
Do nothing
SW here is at least more interesting than the flag type or the stand in a room type.
Limiting guilds will make no difference, people just rotate those online into membership
Don't see why random unprovoked PK as a play style should be rewarded when a lot of your other customers will be put off by it. No penalties for pk so don't start giving rewards as well.
People who want to fight can do so every day at every boss and get the "reward" of items n crowing rights in global.
Those who want to jump lower levels who cant play for hours every day aren't fighters.
You could limit the fighter numbers at SW 25 from each guild but that excludes others
 
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aRKY

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Why don't you do random wall rules each time a relic is put in different rules each time.. gives each guild 24 hours to get themselves together based on each different War and that way its the most organised and skilled guild that will take/hold it.
 

ipwnu

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Hells and a few others chased me round ants relentlessly, never met the guy but it was a joke how much he hunted me down when I ran out of rt, even when guildless walletwarriors sleepingdragons at all costs etc never attacked me once, often helping me with subs / grouping, as long as thc go round dropping noobs and playing the bad guy this situation will continue.

When not a single guild on a 300 user count server averaging 50 a guild wants to help you it isn’t everyone else that is the problem.
 

Jicaa

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We should all stop arguing and mentioning WW/THC/SD.... we all know once Jamie has the game translated that all 3 guilds will be outnumbered by the Chinese :nevreness:
 

<SOSO>

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SW on any other serv (with fairly high user count) that I've played was all about alliances and any1 on server who wanted to join , could take part in the mass fight and that's how it's suppose to be.
Imo THC made it hard on themselves thinking they can take over the serv on their own and made enemies left and right pking everyone they could and thn suffering on global.

Now that they couldn't take SW, rushed to forums to cry for changes.
Whose fault is it that no other guild likes ya`ll ? lol
 

LightBringer

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I'd say lower the bosses hp to maybe 1200 to start and just slowly lower it if necessary. make it relocate if its surrounded so it can't move, means you cant just box it in.

Also possibly make it so you can have guild only attack mode on in Sabuk and you can't group while in the map while a war is under way..possibly?

I am not 100% sure how it all works, but at the moment it's basically WWs wall, and will always be their wall. Not bashing anyone but its due to sheer numbers they have over other guilds (including their allies). Yes allies are indeed a part of it, but making it so the wall will never be taken is a bit of a bummer.

I am in a casual guild so I am not to fussed to be honest; but it would make the war more interesting if the contesting guilds had a chance.
 

ChronicleGM

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Please, enough of the 'its fine leave it as it is'!

In a Sabuk war you should only have the attacking and defending guilds present on the map, simple as that. If you are good enough to own the wall initially you should be forced to defend it yourselves, not request the help of 2 other guilds!

So what if most of the server hates us in THC, you're all moaning about getting pkd, this is a game based on PK! I dont generally pk anyone, i tend to help other people in other guilds depending on what I am doing (subs for example).

Only having the attacking v defending guilds on the map is the right thing moving forward, like Exo said earlier, rotating SW/DMW ownership is a good thing for the server.
 

Jicaa

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Please, enough of the 'its fine leave it as it is'!

In a Sabuk war you should only have the attacking and defending guilds present on the map, simple as that. If you are good enough to own the wall initially you should be forced to defend it yourselves, not request the help of 2 other guilds!

So what if most of the server hates us in THC, you're all moaning about getting pkd, this is a game based on PK! I dont generally pk anyone, i tend to help other people in other guilds depending on what I am doing (subs for example).

Only having the attacking v defending guilds on the map is the right thing moving forward, like Exo said earlier, rotating SW/DMW ownership is a good thing for the server.

I can agree, but also disagree with this.

Having only defending vs attacking will just cause whoever mass recruits the most to win (unless a player cap is added), however leaving it as it is will cause problems for THC because they have forced so many people to hate them, even if it is only down to a certain bunch of players, that they will always have to fight pretty much everyone else on the server.

If the guilds were to become capped then I would probably just go guildless, or maybe make a very small guild with a few friends. I would rather this didn't happen, but due to my work I will sometimes not be on for wars, making my spot in the guild a waste. Capping guild sizes will ruin guilds for casual players like myself :(
 

<SOSO>

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Please, enough of the 'its fine leave it as it is'!

In a Sabuk war you should only have the attacking and defending guilds present on the map, simple as that. If you are good enough to own the wall initially you should be forced to defend it yourselves, not request the help of 2 other guilds!

So what if most of the server hates us in THC, you're all moaning about getting pkd, this is a game based on PK! I dont generally pk anyone, i tend to help other people in other guilds depending on what I am doing (subs for example).

Only having the attacking v defending guilds on the map is the right thing moving forward, like Exo said earlier, rotating SW/DMW ownership is a good thing for the server.

They simply helped us so it will be 100% sure u guys can't take it. When I say they , I mean SD, who hate ya`ll. If ur talking about the 2-3 members of AAO thn ****, u made me lol irl. No1 begged any1 for help, they just made sure u guys have no chance. Simple as.
I was never pk'd yet, probs @ start of serv cant remember, nor did I die once @ SW.
 

ChronicleGM

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They simply helped us so it will be 100% sure u guys can't take it. When I say they , I mean SD, who hate ya`ll. If ur talking about the 2-3 members of AAO thn ****, u made me lol irl. No1 begged any1 for help, they just made sure u guys have no chance. Simple as.
I was never pk'd yet, probs @ start of serv cant remember, nor did I die once @ SW.

I appreciate most guilds dont like THC and i respect that. My point is that it should only be Owners (WW or whoever) v Attackers who submitted the relic.

This is the fairest way you can do it, having 100 v 30 is not fun, definitely not for attackers and its no challenge for the defenders.
 

Lionsm!ght

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Wars will always have alliances. Not peoples fault THC ****ed off all the server. Even the Chinese guild who WW fight against, have even commented they would send players to stop THC. If THC had allies and out numbered us, we would not be here calling for changes to prevent alliances/numbers. We would be in game trying to improve our chars and our own numbers/alliances or try break theirs.

Why should the server not be able to prevent u taking SW and the buffs that come with it, when you consistently prevent them doing what they want to do outside of SW? Killing bosses/levelling/SW are all game features, you can stop others doing bosses/levelling but cry when they stop you at SW because its not fair? Classic bully mentality.

As for the mechanics, i was observing RaW throughout the war, you had very little coordination, very rarely did you have groups of THC together with more than 5 people at a time. Only once did you make an attempt/change of tactics from rushing the left gate, to rushing the bottom. You had to many going for the solo glory of the pk fights, rather than on the objective of taking the boss. I think your most effective players was the wizard PiZhE and a sin i cannot remember name of. They was constantly coming back to the boss to throw damage at it.

It is quite easy to get the boss off the podium, we did it in the first war, it is impossible for the defenders to move it back on, only if it randomly walks back on.


It seems you guys came for a standard death match type fight, when that is not the aim of SW. I am not going to educate you on the tactics to use to take it, but what you was attempting was pretty poor. You could of done a lot better by focusing on the objective and not the skirmishes/solo kill glory. I saw a few from THC asking for the death/kill stats for the war - which again goes to show you was not focused on the actual war objective.
 

Chalace

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Every server i have ever played for 10+ years it worked this way...

You are only complaining because people in your guild act like ****s ingame to everyone and nooone wants to help you for it. this is more than apparent. Using the excuse of "This is a PK game" is just laughable. I assume you know the saying "You reap what you sow"
Expecting mechanics changed to suite your playstyle choice when the rest of the playerbase play another way is ridiculous. You chose the 'Us against the server' approach, so live with it.

Alas, this is Mir. It won't be long before someone does something childish and the alliances disolve, as always.
 

Sorry

Audrey
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I appreciate most guilds dont like THC and i respect that. My point is that it should only be Owners (WW or whoever) v Attackers who submitted the relic.

This is the fairest way you can do it, having 100 v 30 is not fun, definitely not for attackers and its no challenge for the defenders.


For some reason people here don't like challenges ... or maybe they do but the fact that they are full of hate and acting childish makes me think they don't like a challege. I will repeat myself if it was the otherway round they would ask for the same things, but since they hate so much they will never agree and keep bashing any good feedback that comes from THC.
 

astrix

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I appreciate most guilds dont like THC and i respect that. My point is that it should only be Owners (WW or whoever) v Attackers who submitted the relic.

This is the fairest way you can do it, having 100 v 30 is not fun, definitely not for attackers and its no challenge for the defenders.
wrong . sorry but you are. on 3h 4h and 5h. my guild owned sabuk war we was vs 3 guilds not once did we moan we lost couple wars due to them mass rec and allying so? next war we won more prepard.. people have choices its never been 1 guild defends and 1 guild attacks . people have allies some dont. i only turned up to help for 20mins cause loads of people in thc are little nob heads. so that being said its upto me were my char telies and who i help at wars. also fyi. from what i seen. the thc doing shot calls lost it. why would you attack the left gate constantly? not strat how you expecting to beat ww if you coudent even get past the gate lul. i fount it funny a little war and every 1 gets there selfs all high rate and crying i for one fount the war funny.
 
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