Drop system

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benny182

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Jul 6, 2006
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So basically someone in group can ''steal'' my hard work from solo farming and get the book on a group/guild hunt and I face the reset guaranteed rate? even thought i didnt benefit from that book?

Surely it should only be THAT PERSONS rate thats reset? otherwise whats the point in grouping, everyone is potentially ****ing eachother over

No.

If you don't get the drop. It doesn't affect your guaranteed drop count.

This is the benefit of everyone having their own personal drops.
 

xXxX

Golden Oldie
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Mar 9, 2005
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No the opposite. If it's not in your bag, you are still one kill closer to guaranteed drop.

The way hes worded it for Example if I was on on 49.9k out of the 1/50k guaranteed gale item, then go on a guild hunt, and someone else got lucky and got the gale item, my rate also resets to 0/50k because someone in group got it.

I seriously hope hes worded that badly and I'm wrong
 

Nyx

LOMCN Member
Feb 11, 2018
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So basically someone in group can ''steal'' my hard work from solo farming and get the book on a group/guild hunt and I face the reset guaranteed rate? even thought i didnt benefit from that book?

Surely it should only be THAT PERSONS rate thats reset? otherwise whats the point in grouping, everyone is potentially ****ing eachother over

No your drop rate is yours. Everyone has their own drop, the only thing shared is gold.


If were grouped together and I get Advanced Renounce, this doesn't impact your ability to get it as well. The current system means you will always get it eventually rather than being RNG + drop timers like original Mir3.
 

Lukie

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Apr 16, 2014
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I'll stop handing my drops to guildies then as they are 'mine'
 

ipwnu

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Apr 3, 2015
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So if i solo a boss I basically get 1 drop.

If I kill it with someone else do we get 1 drop EACH or is it 1 drop split between two but put into different bags and of it was gonna drop me a guaranteed drop I’d also get that.
 

Nyx

LOMCN Member
Feb 11, 2018
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I'll stop handing my drops to guildies then as they are 'mine'

Its subjective to how your guild works.

The majority of NO have played together across multiple servers for quite some years. I've known people like Archwiz and Slay for 10 years. I wouldn't question giving them a rare drop I find in a heartbeat because I know they would do the same in return.

However its all down to how you're running things on the day, and with no accountability or visibility over what other people are getting dropped you've no real claim to their drops as they come directly from their own drop file.
 
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Skyline

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Mar 26, 2003
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woah woah woah, are you saying for example I have been hunting advanced renounce for ages, then go on a group hunt and another wiz gets that book drop in the group, my guaranteed rate gets reset too????

Shane was putting his example of if drops were shared as group.

As it is now, if item dropped it would be someone elses drop file, not yours. So you'd stay at the same rate.
 

Exwizz

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Feb 1, 2010
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can jamie/shane please tell us if it was badly worded and we share our killcount/resets when a item drops for someone else that i was working towards?
 

ipwnu

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I think he meant if there was a message saying what you got, you would be expected to share it despite you working hard for the guarantee
 

CremeEgg82

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Feb 24, 2014
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can jamie/shane please tell us if it was badly worded and we share our killcount/resets when a item drops for someone else that i was working towards?

The way I read it was if they had the old drops (global to all) plus the guaranteed drop system both together it would work as he described it.

My interpretation is because of guaranteed drops that is why they are also individual to stop what he described from happening.

Only way around it would probably be a little complicated, keep the current systems when not in a group, then when you join a group all guaranteed drops are paused and it returns to the global drop being chance based only.

Not something I think all would want, and unless there is a way of sharing out the gold on pickup (can't remember if that was ever a thing) then you'd have to have a banker per group etc.
 
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Jamie

LOMCN Developer
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Mar 29, 2003
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People seem to be miss understanding the drop system / Guaranteed mechanic.

3 Important thing to remember.
  • Nothing resets EVER.
  • Only your Drops effects you.
  • The system is per Item per Account (All characters share the same progress)

Drop chances are Percentages, Examples 1/1 = 100%, 1/10 = 10%, 1/50 = 2%, 1/1000 = 0.1%.

For Example, 1/100,000 for 'Claw Of The Demon God' from 'Icy Ranger' which is 0.001%.

Solo with 80% Drop rate you will have 0.0018% Chance (1/55,555)

---

The base chance is then modified by Group Rate and Bonuses.

X People in party = X * Harder
1 of each class = +10%
2 of each class = +20%
3 of each class = +30%

4 people in party with 1 of each class will look as follows.

1/100,000 * 4 = 1/400,000

Bonus Drop rate from Group = +10%

This chance if then Modified by your Drop rate, If you have +80% Drop rate:

+10% * +80% = +98% Drop rate (110% * 180% = 198%)

1/400,000 -> 0.00025% -> +98% Drop rate -> 0.000495% (1/202,020)

So your chance of getting 'Claw Of The Demon God' in a group of 4 (1 of each class) with 80% Drop Rate from an 'Icy Ranger' is 1/202,020.

This final chance (0.00495%) is all that matters to you. (Note that Drop Chance is still 10% Better than solo, it's just split equally across group members).


So What do we do with this Final Chance?

We look up the records for 'Claw Of The Demon God' on the account.

We add the Final Chance to our current progress, 23.1443% + 0.00495% -> 23.14925%.

When this Progress hits 100% we check to see if the player should have had this item dropped for THEM, if the player has NOT had this item dropped for THEM it will forcefully drop.

We do NOT ever reset progress or Drop count, its a continuous running counter.

When we hit 200%, if the player has NOT has this Item dropped Twice the system will forcefully drop how ever many we need to drop to get to 2.
 

Mythra

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Aug 6, 2015
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Could you please share with us the drop chance of the rare books (adv renounce and such)?
 

DarkSacred

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May 13, 2014
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People seem to be miss understanding the drop system / Guaranteed mechanic.

3 Important thing to remember.
  • Nothing resets EVER.
  • Only your Drops effects you.
  • The system is per Item per Account (All characters share the same progress)

Drop chances are Percentages, Examples 1/1 = 100%, 1/10 = 10%, 1/50 = 2%, 1/1000 = 0.1%.

For Example, 1/100,000 for 'Claw Of The Demon God' from 'Icy Ranger' which is 0.001%.

Solo with 80% Drop rate you will have 0.0018% Chance (1/55,555)

---

The base chance is then modified by Group Rate and Bonuses.

X People in party = X * Harder
1 of each class = +10%
2 of each class = +20%
3 of each class = +30%

4 people in party with 1 of each class will look as follows.

1/100,000 * 4 = 1/400,000

Bonus Drop rate from Group = +10%

This chance if then Modified by your Drop rate, If you have +80% Drop rate:

+10% * +80% = +98% Drop rate (110% * 180% = 198%)

1/400,000 -> 0.00025% -> +98% Drop rate -> 0.000495% (1/202,020)

So your chance of getting 'Claw Of The Demon God' in a group of 4 (1 of each class) with 80% Drop Rate from an 'Icy Ranger' is 1/202,020.

This final chance (0.00495%) is all that matters to you. (Note that Drop Chance is still 10% Better than solo, it's just split equally across group members).


So What do we do with this Final Chance?

We look up the records for 'Claw Of The Demon God' on the account.

We add the Final Chance to our current progress, 23.1443% + 0.00495% -> 23.14925%.

When this Progress hits 100% we check to see if the player should have had this item dropped for THEM, if the player has NOT had this item dropped for THEM it will forcefully drop.

We do NOT ever reset progress or Drop count, its a continuous running counter.

When we hit 200%, if the player has NOT has this Item dropped Twice the system will forcefully drop how ever many we need to drop to get to 2.

God this post is pure carrot gold -tries not to salivate on self too much- can you copy this into the Drop sticky to offer some further clarity around how the system works on the back end.
 

irene

Loyal Member
Loyal Member
Jan 11, 2018
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Jamie, ie:

Guru Cave, before update 1f had:

Archer, Oma and Soldier. If ABF drop chance is 1/80k i can get 100% drop killing mixed mobs? Or need kill 80k soldiers for get my 100% drop?
 

Drakay

LOMCN Veteran
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Jun 16, 2014
407
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People seem to be miss understanding the drop system / Guaranteed mechanic.

3 Important thing to remember.
  • Nothing resets EVER.
  • Only your Drops effects you.
  • The system is per Item per Account (All characters share the same progress)

Drop chances are Percentages, Examples 1/1 = 100%, 1/10 = 10%, 1/50 = 2%, 1/1000 = 0.1%.

For Example, 1/100,000 for 'Claw Of The Demon God' from 'Icy Ranger' which is 0.001%.

Solo with 80% Drop rate you will have 0.0018% Chance (1/55,555)

---

The base chance is then modified by Group Rate and Bonuses.

X People in party = X * Harder
1 of each class = +10%
2 of each class = +20%
3 of each class = +30%

4 people in party with 1 of each class will look as follows.

1/100,000 * 4 = 1/400,000

Bonus Drop rate from Group = +10%

This chance if then Modified by your Drop rate, If you have +80% Drop rate:

+10% * +80% = +98% Drop rate (110% * 180% = 198%)

1/400,000 -> 0.00025% -> +98% Drop rate -> 0.000495% (1/202,020)

So your chance of getting 'Claw Of The Demon God' in a group of 4 (1 of each class) with 80% Drop Rate from an 'Icy Ranger' is 1/202,020.

This final chance (0.00495%) is all that matters to you. (Note that Drop Chance is still 10% Better than solo, it's just split equally across group members).


So What do we do with this Final Chance?

We look up the records for 'Claw Of The Demon God' on the account.

We add the Final Chance to our current progress, 23.1443% + 0.00495% -> 23.14925%.

When this Progress hits 100% we check to see if the player should have had this item dropped for THEM, if the player has NOT had this item dropped for THEM it will forcefully drop.

We do NOT ever reset progress or Drop count, its a continuous running counter.

When we hit 200%, if the player has NOT has this Item dropped Twice the system will forcefully drop how ever many we need to drop to get to 2.

So for your own individual drop the least amount of people in the group is better, however if you're in a bigger group with the drop bonus the chances of the item dropping is higher between the full group but less chance of it dropping for yourself.

If you are in a group of 4 with mixed classes (no drop bonus) then the chance of the "item" to drop is the exact same as if you would be solo except across the group.

Of course all kills whether it be solo or grouped go towards your "guaranteed" drop.
 
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xXxX

Golden Oldie
Golden Oldie
Mar 9, 2005
707
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Jamie, ie:

Guru Cave, before update 1f had:

Archer, Oma and Soldier. If ABF drop chance is 1/80k i can get 100% drop killing mixed mobs? Or need kill 80k soldiers for get my 100% drop?

It's shared between any mob that has that book in its dropfile.
 

irene

Loyal Member
Loyal Member
Jan 11, 2018
35
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It's shared between any mob that has that book in its dropfile.

But every mobs have same drop chance? If no, i cant get guaranteed drop killing mixed mobs....


@Jamie/hello can u asnwer?
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
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United Kingdom
But every mobs have same drop chance? If no, i cant get guaranteed drop killing mixed mobs....


@Jamie/hello can u asnwer?


Why are you adding more complications/ factors that I never mentioned.

If you read and understood the system, you'll know that it doesn't make a difference what mob drops or what chance it was.
 

irene

Loyal Member
Loyal Member
Jan 11, 2018
35
1
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Why are you adding more complications/ factors that I never mentioned.

If you read and understood the system, you'll know that it doesn't make a difference what mob drops or what chance it was.

Example:

Guru archer: 1/70k drop elite book
Guru soldier: 1/75k drop elite book
Guru oma: 1/80k drop elite book

Assuming that every mob has a different drop, I can not get my drop guaranteeing killing mixeds mobs.

If i kill 69,999 Omas and 1 Archer i cant get guaranteed 1/70k drop. This is my point.