Maintenance: 28th February 2018 @ 18:00 UTC

Xins

LOMCN n00bie
Jan 29, 2018
3
1
12
  • Flea Cave 1st - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
  • Flea Cave 2nd - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
  • Ant Cave North - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
  • Ant Cave South - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
  • Uma Temple 3rd - Exp: 100%, Drop 50%, Gold: 0%, Health: 100%, Damage 0%

could someone explain to me what that means in particular? :D dont rly get it ._.
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
376
23
44
Why is goru 45 plus out of interest ? It’s a place to level noobs quickly that doesn’t need a big group
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
Some good changes and it seems to have made the majority (Wizards and Taoists) feel happy and viable again.

The levelling change has gone down a treat within our guild, it has gave a lot of lower members a much needed boost and brought a lot of them to a point at which they now feel like they can contribute more within guild hunts and the general day-to-day of things. It’s also reduced the power gap between the upper tier and the average player, many more people are now within reach of the highest players giving a more even playing field in PvP and PvE. This is possibly the most important reworking of a system that has been made so far on the server and has benefitted the majority.

The additional dungeon changes are a welcomed addition, this will repurpose some of the “forgotten” areas of the game and offer alternative hunting grounds for people. Would like to see other dungeons receive this type of reworking as the server progresses and develops so previous caves don’t lose value.

Those "jump" mechanics were removed from non RT maps, it's right in the OP. By your logic, you should therefore lose hide, to make it fair that no one can just escape mobs. Essentially don't mass lure mobs on floors which are supposed to be hard. Basically made the point for me tbh, if everyone else loses their get out of jail free card, so should taos.

We (Sins) lost both of ours with this update :( - which unfortunately put me in the “L2P n00b” catogry as they were a regular part of my play style/rotation so I will have to learn a different way to play or be banished to the higher non-Sub/Boss floors where the changes don’t come into play. Just because every other class has had to suffer doesn’t mean that you need to make another suffer also just because you are, balance is always going to be work-in-progress and today’s nerfs will be balanced by tomorrow’s buffs, guess we just have to hold out hope for the days of when the buffs come around and endure the hard times during the nurfs.

This is the best update so far and is reflective of listening to the community and looking to implement change and work towards a future.

XIII
 

holo

Dedicated Member
Dedicated Member
Aug 27, 2014
200
17
45
You would like transparency to be useless wouldn't you! Nobody gives a sh1t unless it's their own class do they *** me...

Promising changes but wake me up when Tao goes from "Working as intended" to "Working as it should of been all along".

---------- Post Merged at 06:27 PM ---------- Previous Post was at 06:26 PM ----------



@Tai allow downvoting god damn I'm triggered. - nah I retract that removes free speech but still *** holo please use brain.

It would still be useful in PvP obviously. Also every other floor. What you are saying about transparency could be said about every other skill that just got nerfed. What's the point of tele if you can't use it to rt on floors with rt disabled? Why are you not asking for other classes skills to be reverted? Because you don't care about the other classes? Seems a bit hypocritical doesn't it.

Oh and I have a lvl46 tao. So it does affect me, I just think it's fair all around if everyone's similar abilities are disabled in the same area. Nothing you've said counters that really.

I personally think taos are is a good place. The element revert change has buffed our damage again, and more taos than ever have demon explosion. Which is class defining tbh. Plus all that phantom element makes it super powered. This is why there are so many calls to nerf taos. Granted we still have some issues with sc scaling that I'd like resolved before any demon nerfs, but we're in an ok position imo.
 

Kamikaze

LOMCN Member
Untrusted Member
Veteran
Jan 21, 2005
476
2
44
Non of the teleport skills worked on non rt floors on official for a reason! Also Jamie please remove the level 45 entry on snow maps. This never had a level restriction.
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
699
203
85
The element revert change has buffed our damage again, and more taos than ever have demon explosion. Which is class defining tbh. Plus all that phantom element makes it super powered. This is why there are so many calls to nerf taos. Granted we still have some issues with sc scaling that I'd like resolved before any demon nerfs, but we're in an ok position imo.

Everything here you just said was perfect, until "we're in an ok position imo", do you have demon explosion? when did we start letting 1 skill define the balancing of a class? The Tao is not fun or clever and its barely necessary, the situation has improved though in the example of goru 2nd and beyond is much more rewarding and you'll want a Tao their for sure but what is the main reason for this? "rez...poison's cool, we don't die that fuker keeps spamming pets" it's a fukin summoner! where are the buffs (relevent to player stats), debuffs and cc? we just get more damage abilities to farm adds easier when we don't have a party, cool!

I care very much about the other classes, I drop games in a split second as soon as I collect all the facts and data I need I don't like classes being retarded/unnecessary or broken, on Marble I was a high wizz one of the first to do Oma King with Kori I was pissed off at how stupid they were just to be clear I'm not looking for any unfair advantages.

Anyway, trans has nothing to do with porting and it's a **** skill, what's your argument? that you are a sitting duck to punishment? Warrior's are tough, Wizards have shield, Taos have celestial but that sh1t's on cooldown (Tao's hp almost as small as wiz btw) , Sins are sins but let's be fukin blunt, you shouldn't be going to any no-RT floor without a party especially the "support explosion terrorist" class because this is an mmo! As soon as Jamie adds more reason to group we'll live in peace and harmony and stop having a crack at one another "my class runs and tanks JP 8th, what does yours do!" , fukin beta be fuked...
 

Northend

Loyal Member
Loyal Member
Dec 19, 2017
73
7
20
I've not played the last couple of days, been bitten by the WoW bug again and was finding leveling a real grind. Having read this update at work though, i cant wait to get home and get logged in. Been struggling to level 43 - 44 but with the exp changes this shouldn't be so much of grind now to start to catch others up and close that gap. Awesome update :D
 

benny182

Dedicated Member
Dedicated Member
Jul 6, 2006
63
0
32
I've not played the last couple of days, been bitten by the WoW bug again and was finding leveling a real grind. Having read this update at work though, i cant wait to get home and get logged in. Been struggling to level 43 - 44 but with the exp changes this shouldn't be so much of grind now to start to catch others up and close that gap. Awesome update :D

You will probably log on to being lvl 45 or at least very close lol
 

Soulspring88

LOMCN Member
Jan 22, 2018
73
7
19
Barnsley, UK
Good changes..41 to 44 felt so out of balance with the earlier levels for me (never reached 45) and being locked into NR or DD since level 38 was very dull (tao)...was very much a grind
 

AlphaOmegaIT

Dedicated Member
Dedicated Member
Oct 22, 2013
17
0
27
  • Underground City 1st - Exp: 100%, Drop 50%, Gold: 50%, Health: 100%, Damage 10%
  • Underground City 2nd - Exp: 100%, Drop 50%, Gold: 50%, Health: 100%, Damage 10%
  • Underground City 3rd - Exp: 100%, Drop 50%, Gold: 50%, Health: 100%, Damage 10%
  • Underground City 4th - Exp: 100%, Drop 50%, Gold: 50%, Health: 100%, Damage 10%
  • Underground Mine 1st - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
  • Underground Mine 2nd - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
  • Underground Mine 3rd - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%

just a clarification as not run down yet.

is that a 100% increase on the STANDARD or 100% increase on floor before etc etc.

thanks bud
 

Piff1

Legend
Veteran
Apr 17, 2015
2,895
463
145
Africa
Underground city / Mines are pointless you'll be lucky to find a lure of more than 3 mobs lol upsetting tbh was hyped for this change tbh.
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
24
99
Underground city / Mines are pointless you'll be lucky to find a lure of more than 3 mobs lol upsetting tbh was hyped for this change tbh.

Why didn't you test the test server? Maybe this would have been picked up beforehand
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
95
Why didn't you test the test server? Maybe this would have been picked up beforehand

Don't believe the hype, went on a large guild hunt here with our sub level 45's. The UC was busy, very very busy and challenging our level 55-65 players were taking a beating.
 

Piff1

Legend
Veteran
Apr 17, 2015
2,895
463
145
Africa
Can hardly be ****ed to log on the real server at the moment let alone the test server lol..
 

Westie

LOMCN Member
Jan 18, 2018
68
0
17
Don't believe the hype, went on a large guild hunt here with our sub level 45's. The UC was busy, very very busy and challenging our level 55-65 players were taking a beating.
I agree, about 8 of us went this week( think only 3 above 45) made it too last floor of UC and its was very busy. Lots of deaths and some good exp for the lower levels, even managed a sub, overall was a decent hunt!



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