Dmw

Mu online season 21 - grand opening

Mythra

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It's funny because these complains started AFTER THC found out they couldn't take SW
 

Codenamev

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This is my problem though - You say stuff like "SD hate is real"

When quite clearly it's not just SD saying it, I've seen THC members says it.

Especially when a lot of SD want it as well.

Didn't u join THC when we won SW?

and now ur back to SD after u got ur ass kicked, so seems like we had something in common Ay?!
 

DarkSacred

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Or you will see the game get smaller, because people can't play in a guild with their friends anymore.

I know it's hard to comprehend, but some people have more than 10 friends.

Its a potential risk, guilds usually have sub groups within them though. The core team, then little groups that have joined from other games/guilds, RL friends and finally the odd single player.
Would it damage the server? Not sure, would guilds just split and make an alliance, you bet. But this is where adding DMW becomes vital and making the war times for Sabuk and DMW able to clash, can't support your alliance if both your walls are under attack at the same time.

Its probably too little too late to change the guild size now, but I do believe a cap of 50 from the start would have had a much better feel for the game.
 

ipwnu

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Apr 3, 2015
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Oh so sd are “close friends” with the Chinese level 75s and it’s not just to use them to help sd destroy Thc ?.

Guild cap needs lowering its a joke atm, problem is as seen on other servers guilds will just rotate members that are on or have 2 guilds with voice comms
 

Nyx

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Feb 11, 2018
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Oh so sd are “close friends” with the Chinese level 75s and it’s not just to use them to help sd destroy Thc ?.

Guild cap needs lowering its a joke atm, problem is as seen on other servers guilds will just rotate members that are on or have 2 guilds with voice comms

Guild cap set at 50 + unable to join or rejoin a guild for 72 hours after leaving or being kicked. (this should always be of a higher value than the wait time for a Sabuk Conquest to prevent abuse and guild hopping to defend)
 

rayray

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Boys i'd give up on the guild cap 1 , i've been going on about it for over a month, cant you see we are all CLEARLY wrong and the masterful carrot holder is correct....as always.
 

Exsodius

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Boys i'd give up on the guild cap 1 , i've been going on about it for over a month, cant you see we are all CLEARLY wrong and the masterful carrot holder is correct....as always.

Too late
 

kevin87

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i was gonna join in and put my two pence, but why bother, this is all just a waste of time and energy.
 

Drakay

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Thank you so much for your valuable input once again!

I can really see that you had to really dig deep and how much time you've put into your comment.

I would strongly recommend you rest for a while, You must be exhausted after such a arduous task.

=P
 

Exsodius

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Thank you so much for your valuable input once again!

I can really see that you had to really dig deep and how much time you've put into your comment.

I would strongly recommend you rest for a while, You must be exhausted after such a arduous task.

=P

Tried offering constructive feedback during Alpha/Beta and you ignored it (purely because of my association with someone you don't like) or you made the suggested changes months later after someone else pointed it out. Even the core WW members eventually left because you ignored good advise. Hence.....

Too little, too late.

Ha!
 

Mazza

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Is everyone happy or resigned that one group of players and their hangers on dominate the server?
Making friends with chinese multi played highest level chars and then having a few more high levels and a handful of good pvpers make it OK for everyone else on the server to get squeezed out?
The serve has become pve for everyone. No one is willing to fight Smug Dweebs because they just get swamped 2 to one and dont have anyone as high.
Guilds get bosses if SD LET them looool No contest no fights (in a game famous for pvp).

Cant think of an solution. Guild cap wouldnt work. Limited number SW might change things for a bit.
but while there's people who dont really want to fight unless they can always win (numbers and levels) nothing will change.

To interfere articifically you could put a level cap on KRs. Put a player limit on KR entry. Put level caps on some caves. NOt sure any these would bre popular or make much difference really
 
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Mythra

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Guilds get bosses if SD LET them looool No contest no fights (in a game famous for pvp).

This is bullshit. Players making things up are the most cancerous stuff to a server. In SD we have a group ready to kill Queen/FD and Tiger, any other boss are individual attempts as we do not farm them, the only one known to do such a thing is Ace and we have nothing to do with him.
 

KillerMan

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This is bullshit. Players making things up are the most cancerous stuff to a server. In SD we have a group ready to kill Queen/FD and Tiger, any other boss are individual attempts as we do not farm them, the only one known to do such a thing is Ace and we have nothing to do with him.
Buddy do you think THC are sitting around playing heads, shoulders, knees and toes?
 

Exsodius

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No they’re playing head, shoulders, knees and floor usually ;p

Let us not b/s Drake - when I've been online (obviously can't speak for when I'm offline) THC have won the majority of bosses. This is statistically correct, not bragging rights, not trash talk and not opinion.

Tiger is the exception (I'd say we've lost more to SD) due to it being easily accessible and in open space so your numbers dominate.
 

Ciggy

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Limit max KR entry by the sum of level of players from same guild. eg. 1000 level would result in 16 players from one guild if average level is 60, 14 players if 70 etc... rest can wait outside KR as reinforcement and/or kill enemy reinforcement.
 

Drakay

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Jun 16, 2014
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Let us not b/s Drake - when I've been online (obviously can't speak for when I'm offline) THC have won the majority of bosses. This is statistically correct, not bragging rights, not trash talk and not opinion.

Tiger is the exception (I'd say we've lost more to SD) due to it being easily accessible and in open space so your numbers dominate.

I’m only messin about mate don’t start getting all statistical with me :P

Every fight can go either way, FD, HP boss and tiger. Sometimes it’s back and forth. Wouldn’t say SD get more bosses and wouldn’t say THC get more either, PVP is fun atm imo and hope it carries on to be :D.
 

DigitalDevil

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Jan 20, 2018
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Although, I do like the "fake wars" at the moment, which to me is totally fair and legal, you have a choice to defend the wall or go for bosses, THC are making SD have to face that choice, its a good tactic of War imo (a fantastic move by a well versed tactician if you ask me :P) and one of the things that Mir has over a lot of other games.