Fortune Checker - Rare Drops %

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DarkSacred

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How the Fortune checker works ?

I mean once u use the scroll does it update it self automatically and u only need 1 time to use it per item ? or you have to keep using every few days to see whats ur progress ?

I mean its gana be bullshit expensive to keep checking if its not updating..

1 scroll is 1 check for 1 item and wont refresh till you use a scroll again.
 

Skyline

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I spent hours and hours in PT, hunting down a Wyvern Bracelet... Done a check and 81% til drop :sorrow:

Darent even check the Gale Necklace I've been after!
 

FNG

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I spent hours and hours in PT, hunting down a Wyvern Bracelet... Done a check and 81% til drop :sorrow:

Darent even check the Gale Necklace I've been after!

I got 9 lvl in JP looking for Ghost armor and checkd.. stil 97% lol.. means 9 lvl 3%
 

Skyline

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Hmmm... How do the "Drop buffs" work with this fortune teller?
Does the % it gives me take the buffs into consideration, or not?

Be nice to hear from Jamie or Shane.
 

Shane/Banshee

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Hmmm... How do the "Drop buffs" work with this fortune teller?
Does the % it gives me take the buffs into consideration, or not?

Be nice to hear from Jamie or Shane.

so say you have 50% to go. with 100% drop buff this is basically reduced to 25%

---------- Post Merged at 12:17 PM ---------- Previous Post was at 12:16 PM ----------

I got 9 lvl in JP looking for Ghost armor and checkd.. stil 97% lol.. means 9 lvl 3%


ghost armour only drops from JD. not sure why you expect the mobs to drop it.
 

Skyline

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so say you have 50% to go. with 100% drop buff this is basically reduced to 25%

---------- Post Merged at 12:17 PM ---------- Previous Post was at 12:16 PM ----------




ghost armour only drops from JD. not sure why you expect the mobs to drop it.

Thanks for the replay mate, at least it makes it seem a little better that the value is not including your drop buff.
 

CremeEgg82

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so say you have 50% to go. with 100% drop buff this is basically reduced to 25%

---------- Post Merged at 12:17 PM ---------- Previous Post was at 12:16 PM ----------




ghost armour only drops from JD. not sure why you expect the mobs to drop it.
Are you sure? The percentage change includes the current buff, to calculate back to the base drop rates you need to take that off. I demonstrated it in discord last night.
 

DigitalDevil

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Books seem fine, I was a bit frustrated last week when I was farming out tempest, but being able to check and work out the rates is more than enough to keep me going (I got it eventually). Now I’ve worked out Advanced Renounce is 1/75,000 in HM (a lot higher in Lair), that isn’t bad considering you’ve got the guaranteed system in place as well.

You sir win n00b of the day with your comment.... you just compared farming Tempest with the elite class books.... well done you :)

Additionally, as someone who has "farmed" WD, lets see some stats.... lets see how much farming you've actually done

TEMPEST001.png

Above are my WD stats for the key items and Tempest, I've hunted WD from around level 33 to 45 and then a few more hunts to help friends or with my guild but not as a main leveling cave.

potion001.png

I have hunted Goru since level 45-56 above is my current standing. That's a whole lot of levelling for only 4% of the way towards the drop....

Lets look at it another way, you've just compared your Tempest farming to the Advanced book farming as a basis to make a generalised comment to the fact that book drops are "fine".... lets do some maths:

So, for the levels we have:

45 - 30,000,000
46 - 35,000,000
47 - 40,000,000
48 - 50,000,000
49 - 60,000,000
50 - 70,000,000
51 - 85,000,000
52 - 110,000,000
53 - 135,000,000
54 - 145,000,000
55 - 150,000,000
56 - 175,000,000
57 - 180,000,000
58 - 200,000,000
59 - 220,000,000
60 - 230,000,000
61 - 240,000,000
62 - 250,000,000
63 - 260,000,000
64 - 270,000,000
65 - 280,000,000
66 - 300,000,000
67 - 320,000,000
68 - 340,000,000
69 - 360,000,000
70 - 380,000,000
71 - 400,000,000
72 - 800,000,000
73 - 1,400,000,000
74 - 2,200,000,000
75 - 6,530,000,000

I don't know what the average WD EXP would be (30-40k? - lets say 35k to calculate the above). Average Goru EXP would be 95,400 (Oma = 72,000 / Spearman = 100,800 / Archer = 113,400). You have just directly compared your two and a half levels to attain Tempest:

60,000,000 + 70,000,000 + 42,500,000 = 172,500,000 (around 4,928 kills)

to someone that has done:

4,565,000,000 (around 47,851 kills)

For the numbers lets say that 30% is 50k, so 100% is kicking around 166,666 kills (or 15,899,936,400 exp).

Please take your special hat and go sit in the corner.....

and then people wonder why when a lower level puts a comment or opinion out there it gets shot down by the higher levels....

(all of the above rates were calculated based around a character with 80% / 80% / 80% buff).
 
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CremeEgg82

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You sir win n00b of the day with your comment.... you just compared farming Tempest with the elite class books.... well done you :)

I wasn't comparing the two, bad paragraphing. I was saying I was frustrated without the checker in place as I had thought I had missed a book somewhere. Shouldn't write on my phone as the interface for the site is crap without the app.

The comment on Advanced Renounce was that it isn't as high a drop rate as I had expected, a load of people I spoke to last night also expected it to be higher. Now in Lair it is a lot higher then HM/Goru.

A discussion on Discord this morning also mentioned that the drop rate is effected by group size, I don't know this as fact as it isn't something I've seen written down, but if that is the case, then the progress towards the guaranteed drop if hunting in groups could well tick along very very slowly. The example thedeath gave was a 1/100 drop in a group of 10 would be the equivalent of 1/1000.

We also have to account that these skills were never in the game before, there is no reference point for how they should be obtained. However if we looked at it the same way as the chi system, which is the high level skills in korea, then you have to kill roughly the same amount of mobs in the same caves to unlock the slots, and you still need the book.
 

Skyline

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From what I read previously, drops are bound to the account, so group hunting does not make a difference.
If item is 1/100, it's 1/100 if you're solo or with 10 people.
 

CremeEgg82

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(around 47,851 kills)

What are the values decreasing by each kill?

I can only work with the data I have, I don't know the Goru values as I never went to test it. What was done was a check was performed, one Flame Demon was killed and a second check was done.

The delta I saw was 0.0024, some assumptions have to be made, that this value includes the drop rate buff of 80%, remove that and you have 0.001333333, that works out at 1/75,000.

If Goru and HM had the same values, at 47,851 kills you would have done 63.80131 towards the drop without any buff, or 114.8424 with 80% buff.

But without the numbers for Goru thats all just an assumption.

Lair as an alternative gives a delta of 0.00038, that would be 18.18338 towards the drop for the same 47,851 kills.
 

Lionsm!ght

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From what I read previously, drops are bound to the account, so group hunting does not make a difference.
If item is 1/100, it's 1/100 if you're solo or with 10 people.

drops are account bound yes, but drop rate is altered based on buffs and number of people in group.

IE drop rate is 1/1000
Solo unbuffed means kill 1 mob = 0.1% to next drop
Solo with 100% buff = 2/1000 so 0.2% to next drop

Group with 2 people - rate goes to 1/1990 (around 0.05%), grouped with 10 people and its 1/9900 (around 0.01%). You get a slight bonus for each person in group cant remember value jamie said in alpha. Each person gets a roll at this rate, and this rate is what goes towards your guaranteed drop.
10 people in group, and you with 100% buff would be 2/9900 etc

for every person in your group you get the rate increases with a little bonus (cant remember exact number).

If you spend your time doing level 50-70 in a 5-10man group, compared to someone doing it duo/solo, your guaranteed drop rate is going to be way higher, you will be relying on RNJesus.

Same goes for bosses. If you want guarenteed rates, then 1-3man is best, if u want more chances at items then 15 man groups will give you more RNG rolls (mathematically better)
 

benny182

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drops are account bound yes, but drop rate is altered based on buffs and number of people in group.

IE drop rate is 1/1000
Solo unbuffed means kill 1 mob = 0.1% to next drop
Solo with 100% buff = 2/1000 so 0.2% to next drop

Group with 2 people - rate goes to 1/1990 (around 0.05%), grouped with 10 people and its 1/9900 (around 0.01%). You get a slight bonus for each person in group cant remember value jamie said in alpha. Each person gets a roll at this rate, and this rate is what goes towards your guaranteed drop.
10 people in group, and you with 100% buff would be 2/9900 etc

for every person in your group you get the rate increases with a little bonus (cant remember exact number).

If you spend your time doing level 50-70 in a 5-10man group, compared to someone doing it duo/solo, your guaranteed drop rate is going to be way higher, you will be relying on RNJesus.

Same goes for bosses. If you want guarenteed rates, then 1-3man is best, if u want more chances at items then 15 man groups will give you more RNG rolls (mathematically better)

Do all same name mobs carry the same drop rate contribution? IE Goru 1 and Goru 4. Even though the mobs have 700% health, they only have 15% drop buff. So better to farm F1 for drops?
 

Perihelion

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Do all same name mobs carry the same drop rate contribution? IE Goru 1 and Goru 4. Even though the mobs have 700% health, they only have 15% drop buff. So better to farm F1 for drops?
The contribution will be slightly greater per floor as it's +0, 5, 10, 15%, but generally yeah for drops alone F1 would be more efficient.
 

holo

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The contribution will be slightly greater per floor as it's +0, 5, 10, 15%, but generally yeah for drops alone F1 would be more efficient.

Unless 1F gets farmed to the point that there aren't enough mobs to kill. If you can find and kill one mob in 2F faster than you can find and kill one in 1F, 2F becomes better.
 

ventus

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Speaking of the fortune checker :P Anyone know what dropped that probe necklace thats been the talk of the town lol.
 

DigitalDevil

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1 in 5mil drop and some lucky **** got it on 166th mob 

Some people just seem lucky I guess..... we had someone in guild who would get an item pretty much every guild hunt (AR in Hyunmoon / APM in Goru / Level 51 armour in Banyo / Level 56 Weapon in Frost.... the list goes on.... - most of these were their first visit to the dungeon/area.... as they were only level 50.... where people who had been grinding them for days/week have still had nothing....)..... have to love that RNG....

On the other hand I've not had a single "rare" item yet, the best I've had is level 44 armours but since any other class (wiz/war/tao) get these by the bag load I can't really count that.... as they are simply not rare lol!! RNG ****s me over every time :lol