New guild system

Mu online season 21 - grand opening

Mythra

LOMCN Veteran
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Aug 6, 2015
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Any game that encourages elitism an seggregation is doomed to fail, I said this many times before and I even told Jamie that you know a change is bad when people are getting ready to abuse it even before it goes live... guess what happened?
 

Sedge

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Nov 27, 2009
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If you played all through alpha i'd just like to take a moment to thank you for giving jamie either no feedback or completely dog **** feedback.


I've quit because the server is a mess, absolutely nothing to do with the last patch.

It's alright you saying that but after alpha was taken down and before server went live Jamie implemented a handful of big changes untested which all received negative feedback.

He refused to test the sabuk war to keep it a surprise. Does mir3 have sabuk wars anymore I've forgotten it's been that long.

Best thing for Jamie to have done was implement a cap on the guilds, offering people stupid buffs on top of all the buffs we have at the moment is crazy. Not like it's a low rate is it.
 

Exsodius

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Mar 24, 2010
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If you played all through alpha i'd just like to take a moment to thank you for giving jamie either no feedback or completely dog **** feedback.

I've quit because the server is a mess, absolutely nothing to do with the last patch.

It's alright you saying that but after alpha was taken down and before server went live Jamie implemented a handful of big changes untested which all received negative feedback.

He refused to test the sabuk war to keep it a surprise. Does mir3 have sabuk wars anymore I've forgotten it's been that long.

As Sedge says Ray, Jamie ignored a lot of good advice during Alpha/Beta choosing only to listen to his select few (who were mostly Mir 2 or Mir 3 players with little experience, let alone server creation experience).

One of the biggest early mistakes, item refine, wasn't even tested or mentioned during Alpha/Beta.

i agree, this new patch not good for the community

the problem i see the time jamie see's people leaving it will be to late..

i would hope he fix this before its to late

Too little, too late.
 

DigitalDevil

LOMCN Member
Jan 20, 2018
97
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Server feels pretty much pointless at the moment, the recent change only diluted an already small community. The server was "healthier" when it was SD Vs. THC.... majority seem to be loosing interest.... If changes don't happen and new content isn't implemented I'd be surprised if it manages to limp on for another two-three months before the player base drops so low that its no longer worth it.
 

CremeEgg82

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Feb 24, 2014
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I also think that along with the guild change, the fortune checker has had an adverse effect in that people have found just how low the drop rates are compared to the ease of levelling. It’s created a negative mindset where people can’t see the benefits of hunting after getting to a high level.

It doesn’t effect me personally as I play maybe a couple of hours 2-3 nights during the week and a few more at the weekend, so I’m still low level and have plenty to do. The drops are like a low rate high population server, I say this because the rng rates require large numbers of players to keep a constant stream of items flowing in. But the levelling is like a medium rate.

This was even a problem in Euro that had probably three or four times the user count of here in the early days, but it had the drop rates of a 10,000 player korean server.

Not everything needs adjusting, but the mid level items and superior items need a review. Book system needs some looking at, if not adjusting drop rates then all books 40+ should have a guaranteed page amount from say 50/100+. They could even be added to some more caves to allow the odd lucky lower levels to get one and have something to sell.

I would also revamp the level 4 skills mechanism, it is the least used feature that’s been implemented to date. People rarely bother even trying to get them, it should be made clear which spells benefit from level 4 and what the advantages are and they should be easier to obtain, the rate seems way to low. Give people something obtainable to aim for it keeps them motivated to keep logging in and hunt.

A guild change was needed, but as many have said, perhaps this is too far. A server with a 300 user count average shouldn’t be able to fit into 3 guilds (not saying it would, but it shouldn’t be an option). You want probably 6-10 guilds made up of 30-40 people, no more than 50.

A starter guild up to level 45 should be implemented, get more players attracted, move the 30% buff to that guild to get people on the ladder through the lower levels, they are the ones that need the exp/gold/drops the most as it’s the constant stream of players that keeps the items flowing into the economy. I would also allow alts to join this instead of enforcing alts are in the same guild as main.

More subs need adding or their spawn time needs adjusting, keep it random if neeeded but half the timer. More subs need bene’s and the like adding to them, so again there is an influx of those items giving people something to aim for, it also helps the new players because they can sell them and progress with gold to find item progression.

Boss shouts should probably go from global and review the spawn times, again probably make them more frequent but still random. The caves that open by killing can still have the shouts inside that cave, lower the requirements in these areas as less people now hunt them.

Extend the map buff system across all the dungeons, review how much the health/damage increases so that lower levels can still hunt there, but increase the drop buffs on them. People need a new and regular influx of all the items to encourage a healthy economy and also a sense of achievement, if you can get something new and shiny every few levels then there is something to aim for and that will keep people playing and coming back time and time again.

To counter the influx of items, review accessory refining and add in a chance of failure, let items break. There should be no system that isn’t based on risk/reward. Allow breaking of weapons from master refine and/or weapon reset. Encourage the correct type of item usage and don’t allow exponential power growth without any risk, it unbalances things allowing the strong to be stronger without any risk. The accessory economy is already crashing below that of shop value because everyone has refined what they need and have little use for low level stuff. This also fits into reviewing drop rates and diversifying the drops we are seeing, make the lower level superior items a lot more common than they are and allow them to be refined, but with that risk they will break and you have to go hunt some more.

Review the success rates on the Numa and Lair rusted items, they seem too low for how many drop and how many players there are.

Overall philosophy needs to be that of constant but incremental progression for all players at all levels. It keeps people engaged and interested enough to want to continue playing. The server needs to be tuned to the audience and the user count.
 

Lukie

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Apr 16, 2014
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Anyone quitting server higher than,52 I'll happily have your chara mail me your deets
 

CremeEgg82

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Feb 24, 2014
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You can tell things are slowing down recently based on the number of users on the forum, the number of active threads and the lack of discussion on discord.

It isn’t too late and it doesn’t need drastic changes.
 

Chalace

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Jan 18, 2014
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All you had to do was look at what the move from 25man to 10man raiding did to WoW in regards to the social/guild aspect.... this was obvious.
And you don't have a fraction of the 'content' necessary to absorb the 'ones left behind'

Tho as a random thought, personally i prefered the 10 man approach, simply because trying to organise a 25man raid 5/6 nights a week with a 40man roster was the equivelant of a full time job, even between 5 of us 'leaders'. Tho this has no relevance to the case here :)
 

KingHades

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Apr 2, 2005
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I quit this server a few months ago because it was just getting silly. In the last alpha test before launch I was under the impression Jamie was aiming for something close to Korean official. Low to medium rate. Balanced classes items drops etc and was really excited to play.

After playing the server for 5-6 weeks I realised it was simply broken, and no amount of talking to Jamie changed that.

Elemental stacking on items, hermit stack on element, adv pig, 10% crit pig + crit on items. Magic evasion, agility and a host of stuff that is vital to the fundimentals of the game. Broken skills in pvp/pve the caps on skill damage on some classes and not others, master refine system, broken talismans. The list is endless.

What lvl are players now 100+ took less than 6 weeks to have lvl 73, when it should take close to a year to get 50 Korean official content stops at lvl 95 caves items skills. I might as well go play zenraur.

During alpha I told Jamie that many of the caves were broken with mechanics, that would allow classes to piss all over them with the right kits/pet, too early game. The ability to teleport on maps and easily find subs/bosses geo, beckon, swallow over walls. Do Taos need a teleport skill too ?

Warriors in lvl 65 caves taking 0 damage at lvl 58. I can tell you at lvl 95, with lvl 90 armour and superior emblem of mastery you will still take damage in these caves. Assassins without life steal lvling solo without Taos, advanced bloody flower😂wait till they get aoe skills. The highest crit class can go full mana d/c. Lifesteal was to nerf the classes damaged. Tao aoe skill at lvl 24. who needs powerful single target 65 skill when you can do 200x5-6 or will that be aoe too. Tao pets that don't scale with element/sc/level, Hp not explosion. Wizard tempest with + 70-80 element, reno and advanced reno, pro ring anyone 😳 Wait till wizards get meteor strike, bigger aoe than tempest, and shower. See if your adv +5 mr 100 is any protection. More balancing will need to be done after these skill are introduced, let alone the combo/charge IP skills

The advanced spells just made things worse, I understand his thoughts on removing life steal as this was simply a broken mechanic from the get go. Taoists are supposed to be a support class, you don't give warriors bigger pots so they can level without, and you don't give sins life steal skill. Is spirit set in game yet because because I'd like to see a wiz with crit 70% wipe everyone in a guild war 1vs100.

Game balance is the most important thing in any mmo that has multi classes. I have no idea what jamie changed recently as I no longer play, but guess it was another brain fart without thinking or testing first.

One thing that was made clear to me from alpha was that Jamie only listened to a handful of players. Banshee and I think a guild that was called blue waffle, probably thc/ww now, but don't quote me.

In early alpha I offered to help Jamie with Korean interface, quest lines, skills, item, mobs magic, stat, crafting and translations to the best of my ability. But was shot down and told only Korean games have mobs with them hp stats, even though everything else is virtually taken from the Korean database. I was told to post mob magic and animations. During alpha, 2 weeks before launch I expressed my concerns again. Mobs with incorrect attacks, range, damage elements No para/pot mobs making game too easy to solo.

It's clear as the coder of the server he has his own ideas about how he thinks things should work.

As someone that has played just about every official server in the last 15 years including Korean/Chinese i was hugely disappointed with how this was balanced.
I was looking forward to playing another Mir 3 server for at least the next 2-3 years not 6 weeks. I hoped this would unify the mir3 community like marble and the other mir2 files out there.

But it was fun while it lasted and it was nice chatting and playing again with old Mir addicts from 15 years ago that played dragon/pheonix. For me this game brings back many childhood memories and was almost nostalgic. Mir will always hold a place in my heart it was one of the first mmo's I ever played and still remember watching it on game network.

This post is not me directly flaming at you Jamie even if it seems that way, just me venting my frustrations and what I wanted or expected in my head. I think you have done amazing work coding the server from the ground up and your continued efforts will only make zircon a better server.

Thanks all for taking the time to read such a long post 🙈
 
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levp

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Oct 16, 2015
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Furtune checker made me quit.
You can high xp and high drops or low xp and low drops.
But fortune checker made me realize this is high xp and low drops. Getting my chances of getting anything slapped to my face it's not nice when they are so low.

I'm lvl 64 warr and highest item I have is the lvl 38 JM, because lvl 49 wep is utterly ****, well I also got lvl 44 robe of course.

Great job smoothing the xp required for each level, now you could do the same with some obtainable items (like lvl 49 weps), make them more desirable. Or buff the drop rate to match the speed at which people gain lvls.

At this rate, no casual player is going to get that rare book, or any drop at all for that matter. Yeah mir is about the grind yes, yes. A grind (for me) it's about 8h farming something, that's a laboral day ffs, at which point you should be close to getting it, not days or weeks.

And that is the main reason that got me disinterested in the game.

New guild format? Needs fixing. 100 guild cap for this servers size is broken, agree. So it's the new 10, 20 or 30 buffs. Make them as someone else suggested of 20, 40 or 60 and cap any guild at 60 members max.

That's my two cents. Try and fix some of it and maybe I'll come back, and throw some more money at the server.

@jaime
 

CremeEgg82

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Feb 24, 2014
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KingHades what was your character names? You sound like someone I used to know.
 

Nyx

LOMCN Member
Feb 11, 2018
182
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I've really enjoyed this server but what killed it for me was suddenly having the EXP tables adjusted. My warrior now feels totally useless and I've lost all motivation to play.

Initially free levels sounded great, but in reality all its done for me is the following. I can no longer hunt in JP because I get 1,200-4,400ish exp per kill, my entire kit is built around hunting here and prior to being given masses of levels for free I was starting to become proficient in this dungeon. Now fast forward to being given loads of free levels, I get no exp at all in JP three hours hunting there didn't even net me 4% at level 62. So I'm told I'm doing it wrong and should be in Lair at this level, I don my MR kit and pay 1m for a freedom pass to Lair in 116 MR kit I'm doing 75-95 damage a hit with the odd random green. I simply do no damage in Lair, again told I'm doing it wrong and should be full element and DC for lair. So I TT, reroll my hermit stats, change my kit round to give me the highest element and DC possible (135 DC and 70 element) go back to Lair when it opens and I'm doing 150-170 damage a hit which is very very nice, not 30 minutes into hunting there and I've gone through my 500 HP potions and my hunt is done, time to TT and wait another two hours for it to open again so I can have another 30 minutes of leveling.

Basically by forcing my character to level, I've been robbed of the time I needed to prepare and collect money and resources in order to correctly kit up for Lair (added phantom kit, red horse etc). But now I'm left in limbo, too high level to hunt in JP and too low damage to effectively hunt in Lair. I'm not prepared to spend the next 6-8 weeks hunting in ants to make enough cash to pay for red horse, crown of feral lord and recreate my entire kit around phantom damage. I would have naturally made some headway towards this if I had been given my natural level progression and time to do so, but being force to level due to changes in the EXP tables has made my character pointless and not fun to play at all.

This coupled with the most recent patch changing the ways in which guilds work. We've lost countless members chasing the +30% bonus. A week ago we would struggle to do a guild hunt without two full groups and a second group to a lower level cave. This week we've struggled to get a full group of 15 with next to no one logging on and guild voice chat being dead as a dodo.

So many things should have been worked though like the item refine costing nothing and no chance to break them, guild caps on a private server set at 100 people, Sabuk war not fully tested prior to being implemented, Taoist pets being way OPed, Geo, tele, beckon etc being usable on all maps and numerous other little niggles. While I understand that changes wont please everyone it feels sometimes like more time and testing should have gone into things.

Another massive blow was the poor response to botting especially by the Chinese players for red horses, billions of gold entering the economy and nothing done to the main accounts of those involved. Followed by Pay to Win being added allowing those with the biggest wallets to throw money into the server and sell items for in game gold.

The we had mass element stacking allowing for insane damage that was left to cause major balance issues for over 6 weeks before it was addressed and then reverted because of people wanting to feel overpowered. The server feels high rate now low - medium rate as advertised. We've got level 76 players in three months, it should have taken the best part of a year to get to this.



Thanks for the great attempt of a Mir 3 server, its been great re-connecting with so many friends from other servers I've played and not spoken to for years, I've really enjoyed my time playing but for me I'm out, I get very few hours to play as it is and will not be spending the next month and a half trying to make up for the items and money I would have made doing levels in JP. Best of luck everyone :)

/Nyx
 

Mythra

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Aug 6, 2015
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Server feels pretty much pointless at the moment, the recent change only diluted an already small community. The server was "healthier" when it was SD Vs. THC.... majority seem to be loosing interest.... If changes don't happen and new content isn't implemented I'd be surprised if it manages to limp on for another two-three months before the player base drops so low that its no longer worth it.

Not worth it at all... for a server to keep running you MUST keep the players happy.... how can you do that when:

- Too much gold farming -> You have to feed and reroll a pig that eats away all your money, extremely expensive repairs (100 to 150k each item is absurd, specially when they're kind of meh gear that is far away from endgame content). I get you have to farm for gold but this is simply too much, specially when the gold farming methods are really boring.

- If you're not lucky, all your time and effort inverted is wasted with no reward whatsoever, where's the fun in that? Guaranteed drop? sure, I just have to play 6h a day for 70 days to get my adv renounce, **** off mate.

- Any game where you know the drop rate is so terribly low that you no longer expect to get lucky but wait to achieve the killcount necessary for a guaranteed drop is absurd as it takes away the thrill of not knowing when you're going to get a drop. There is no way you will keep players happy if you have to invest 10h+ a day to have a CHANCE at drops, specially the more casual players or those who can't play that much.
 

Piff1

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Apr 17, 2015
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:( My laptop is currently being fixed so can't play at the moment get it back tomorrow hope i don't log into a **** storm, the patch did seem a little silly with the guild changes but calm down guys it can be fixed.. Everybody is so negative. Kinda ****ed up SD they have been shafted on that last patch do you understand how much gold you have to chuck at a SW to go fully pilled / Buffs / Re-rolling pigs / Element stack it's ****ing a lot.. They spend all that for **** all would be better off splitting into smaller guild of 10s.

You need to give SW some sort of Cave with viable EXP / drops in.. 10 man guild is stll 20% exp / drop / gold better off than the Sabuk holder are.. Sort of logic was that?

---------- Post Merged at 12:52 AM ---------- Previous Post was at 12:47 AM ----------

I've really enjoyed this server but what killed it for me was suddenly having the EXP tables adjusted. My warrior now feels totally useless and I've lost all motivation to play.

Initially free levels sounded great, but in reality all its done for me is the following. I can no longer hunt in JP because I get 1,200-4,400ish exp per kill, my entire kit is built around hunting here and prior to being given masses of levels for free I was starting to become proficient in this dungeon. Now fast forward to being given loads of free levels, I get no exp at all in JP three hours hunting there didn't even net me 4% at level 62. So I'm told I'm doing it wrong and should be in Lair at this level, I don my MR kit and pay 1m for a freedom pass to Lair in 116 MR kit I'm doing 75-95 damage a hit with the odd random green. I simply do no damage in Lair, again told I'm doing it wrong and should be full element and DC for lair. So I TT, reroll my hermit stats, change my kit round to give me the highest element and DC possible (135 DC and 70 element) go back to Lair when it opens and I'm doing 150-170 damage a hit which is very very nice, not 30 minutes into hunting there and I've gone through my 500 HP potions and my hunt is done, time to TT and wait another two hours for it to open again so I can have another 30 minutes of leveling.

Basically by forcing my character to level, I've been robbed of the time I needed to prepare and collect money and resources in order to correctly kit up for Lair (added phantom kit, red horse etc). But now I'm left in limbo, too high level to hunt in JP and too low damage to effectively hunt in Lair. I'm not prepared to spend the next 6-8 weeks hunting in ants to make enough cash to pay for red horse, crown of feral lord and recreate my entire kit around phantom damage. I would have naturally made some headway towards this if I had been given my natural level progression and time to do so, but being force to level due to changes in the EXP tables has made my character pointless and not fun to play at all.

This coupled with the most recent patch changing the ways in which guilds work. We've lost countless members chasing the +30% bonus. A week ago we would struggle to do a guild hunt without two full groups and a second group to a lower level cave. This week we've struggled to get a full group of 15 with next to no one logging on and guild voice chat being dead as a dodo.

So many things should have been worked though like the item refine costing nothing and no chance to break them, guild caps on a private server set at 100 people, Sabuk war not fully tested prior to being implemented, Taoist pets being way OPed, Geo, tele, beckon etc being usable on all maps and numerous other little niggles. While I understand that changes wont please everyone it feels sometimes like more time and testing should have gone into things.

Another massive blow was the poor response to botting especially by the Chinese players for red horses, billions of gold entering the economy and nothing done to the main accounts of those involved. Followed by Pay to Win being added allowing those with the biggest wallets to throw money into the server and sell items for in game gold.

The we had mass element stacking allowing for insane damage that was left to cause major balance issues for over 6 weeks before it was addressed and then reverted because of people wanting to feel overpowered. The server feels high rate now low - medium rate as advertised. We've got level 76 players in three months, it should have taken the best part of a year to get to this.



Thanks for the great attempt of a Mir 3 server, its been great re-connecting with so many friends from other servers I've played and not spoken to for years, I've really enjoyed my time playing but for me I'm out, I get very few hours to play as it is and will not be spending the next month and a half trying to make up for the items and money I would have made doing levels in JP. Best of luck everyone :)

/Nyx

Cba read all that only read the first paragraph and laughed after that... Get some damage don't go to Lair with 116 MR and 30 DC you aint going to level fast... Work on Crit / Dc pig... Phantom / DC refined weapon with MR to the max.. then use your Ring Brace Neck Hermit do you 116 MR which is simple at your level.. Never logged on a Warrior on this game and i understand this by just using the observer button you should try it.

Why would you want to sit in JP hitting the same mobs, same drops doing the same 0 damage... I can see why wou wanted to stick around..
 

Nyx

LOMCN Member
Feb 11, 2018
182
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Cba read all that only read the first paragraph and laughed after that... Get some damage don't go to Lair with 116 MR and 30 DC you aint going to level fast... Work on Crit / Dc pig... Phantom / DC refined weapon with MR to the max.. then use your Ring Brace Neck Hermit do you 116 MR which is simple at your level.. Never logged on a Warrior on this game and i understand this by just using the observer button you should try it.

Why would you want to sit in JP hitting the same mobs, same drops doing the same 0 damage... I can see why wou wanted to stick around..

I've already left and sold or given all of my kit away.

But armour +10, helmet +5, two rings +10, two bracelets + 6, necklace +5 thats - 36 MR, full hermit would give what +44 MR? Which gives me 80, 80 MR isn't even enough to hunt in JP efficiently. Chuck some refines in on the items to get them to higher MR which is what another 3 per item? So +15 that makes my MR to 95, still not enough to hunt in Lair. I'm 21 MR short of taking reduced damage and miles off the magical number of 131 for perfect defense. Also I've now gone full MR so as a result my damage has suffered greatly, I'll get 53 DC from weapon, a random amount from a companion if I'm lucky enough to get it, 15 element from weapon and 5 element from torch, I'll be lucky to have a total DC of 100 and 20 element before taking into account the mobs base resistance. So please entertain me and explain how without farming 135+m for a red horse and a crown of feral lord + having to re-engineer my entire kit I'm suddenly going to be effective in Lair?

I was very happy doing JP, I never wanted 7 levels for free or to have my entire holy kit rendered useless that I spent from level 42 building. By removing that time from me I've not been given the time to farm and build better kit naturally like I would have, instead I've been shoehorned into spending my two hours a night farming gold for weeks and weeks on end just to re-adjust my entire kit to make hunting in Lair viable.

Adjusting the EXP tables was a knee-jerk reaction, and for a casual player like myself its had a major negative impact on my ability to play and enjoy the game unless getting 1,200 exp a kill at level 62 is a normal and acceptable EXP rate in which case I'll shut my mouth and go back to JP.
 

KillerMan

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Oct 12, 2009
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I've already left and sold or given all of my kit away.

But armour +10, helmet +5, two rings +10, two bracelets + 6, necklace +5 thats - 36 MR, full hermit would give what +44 MR? Which gives me 80, 80 MR isn't even enough to hunt in JP efficiently. Chuck some refines in on the items to get them to higher MR which is what another 3 per item? So +15 that makes my MR to 95, still not enough to hunt in Lair. I'm 21 MR short of taking reduced damage and miles off the magical number of 131 for perfect defense. Also I've now gone full MR so as a result my damage has suffered greatly, I'll get 53 DC from weapon, a random amount from a companion if I'm lucky enough to get it, 15 element from weapon and 5 element from torch, I'll be lucky to have a total DC of 100 and 20 element before taking into account the mobs base resistance. So please entertain me and explain how without farming 135+m for a red horse and a crown of feral lord + having to re-engineer my entire kit I'm suddenly going to be effective in Lair?

I was very happy doing JP, I never wanted 7 levels for free or to have my entire holy kit rendered useless that I spent from level 42 building. By removing that time from me I've not been given the time to farm and build better kit naturally like I would have, instead I've been shoehorned into spending my two hours a night farming gold for weeks and weeks on end just to re-adjust my entire kit to make hunting in Lair viable.

Adjusting the EXP tables was a knee-jerk reaction, and for a casual player like myself its had a major negative impact on my ability to play and enjoy the game unless getting 1,200 exp a kill at level 62 is a normal and acceptable EXP rate in which case I'll shut my mouth and go back to JP.


Again, this is the problem which I have outlined. Jamie will see a nice thread with nice suggestions and will jump onto it without testing the drawbacks e.g. having people levelling up fast means people won't have much things to do apart from boss hunt/work on their kit; this should of been released when a new content was introduced. As for levelling people should of had the ability to gain same experience as before until their 72ish to help individuals prepare ahead.
 

Reverance

Final Heaven
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As Sedge says Ray, Jamie ignored a lot of good advice during Alpha/Beta choosing only to listen to his select few (who were mostly Mir 2 or Mir 3 players with little experience, let alone server creation experience).

One of the biggest early mistakes, item refine, wasn't even tested or mentioned during Alpha/Beta.



Too little, too late.

We keep hearing about him listening to his select few.

Rumour has it that it was the WW lot so I'll correct thst straight away.

Yes Jamie was very active on our discord during development - Simple reason. He is still a gamer and spent the majority of time playing games with myself, plusho and a few others.

The only person who had any real influence is Shane.
 

Breezer

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Hahahaaa

P.s - Normally when I post it urges Jamie to come out his cave (his own ass) and respond....you're all welcome.
 

Reverance

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If you played all through alpha i'd just like to take a moment to thank you for giving jamie either no feedback or completely dog **** feedback.


I've quit because the server is a mess, absolutely nothing to do with the last patch.

Clueless rant towards any alpha player.

A large number of us spent a lot of time playing the server before launch.

Many of the problems arose however when tbe server went down a week before launch and a mass of drastic changes were implemented with 0 user testing.