Suggestion None PVP Alternative

Mu online season 21 - grand opening

micro

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I appreciate that a lot of people see PVP as a part of the game but personally i prefer the PVE element.

Now there has been the SZ changes you have no choice but to get dragged into it while trying to pot etc. Also because of the wars between guilds, in certain maps you end up walking through someones tempest or again getting caught up in a war.

Banyo is a nightmare, guilds fighting and dragging mobs around.

How about a none PVP server, i dont know how many people would be interested but if there are enough then at least the player gets to decide which route they want to take.

I know a lot of people will probably be against this as they like the PVP element, but that fine play the PVP server and leave the people that just want PVE to get on with their game?
 

Chalace

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These forums seem to become rather loud when you mention such things.
Prepare for the overshadowing of L2P, carebear whining insults etc...

Personally I've played with hundreds of people over the years, and discounting SW, the majority have had zero interest in PvP. So far as to actively avoid it.
 

TheDayIDie

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I think people have definitely got soft over the years and no longer like the grind or banter... i personally love mir for this and if you made the server a sz I'd likely leave.

I think if it was an option sadly the majority would move... in particular the majority of SD and would kill off the pvp-orientated aspect to the game all together.
 

Chalace

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I think if it was an option sadly the majority would move... in particular the majority of SD and would kill off the pvp-orientated aspect to the game all together.
I know you didn't intent for it. But that always amused me.

"If the people that don't like PvP left, there would be no PvP... pretty much says it all, don't you think?
 

micro

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Yeah surely you would be left with a load of people that like to PVP so thats even better on that server? the carebear server people would just get on with hunting and global should would probably be a little more civil also.
 

LightBringer

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I have never been great at it but to me PvP is one of the things that makes Mir. Mir.
Not being able to kill people for subs and bosses isn't the mir way.

The one thing I do hate is the fact I keep getting killed when I want to pot, which is both amusing and sad.
 

Lionsm!ght

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I have never been great at it but to me PvP is one of the things that makes Mir. Mir.
Not being able to kill people for subs and bosses isn't the mir way.

The one thing I do hate is the fact I keep getting killed when I want to pot, which is both amusing and sad.

Dont understand the changes to safe zones, town fighting has always been pointless and encourages people to kill at potshop etc for no reason other than to be dicks, thankfully body/bag drops are off otherwise this would be a really bad change.


As for a PvE only server, that would just result in a first to kr wins the boss, given you cannot kill each other. Would bring its own set of annoyances outside of avoiding pk.
 

ventus

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I wouldn't mind a care-bear server, since Ive only got so many hours to play now and wouldn't mind those hours to be undisturbed. Although Its rather funny to watch people go at it on global. I don't think having to split the server into two would be very good for the uc, better to have everyone on 1. I liked how the safe-zones were prior to this new patch, other then that the rest was a good change I think.
 

jaffar91

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I've got a great idea. Have a toggle on or off for PVP. Off means you cant be hit. However if a player tries to hit you your character turns into a care bear for a few hours ;D
 

Koriban

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I struggle to find a reason to play an MMO without somehow involving PvP. There are vastly superior mmo's to play if you are looking for a purely pve experience, Mir is entirely unique due to its PvP - so to play without that seems rather odd. I mean, what is your endgame goal? To level up, farm for hours for items to get the best kit to... show it off in town? Hell no, go bash some heads in with it.

In any event it is unlikely to ever happen given you're the minority, the best you'll ever get is instances, and they can work if done correctly, but ultimately take away people from the main core of the game which is a risk.
 
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NightScare

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Nov 11, 2005
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I struggle to find a reason to play an MMO without somehow involving PvP. There are vastly superior mmo's to play if you are looking for a purely pve experience, Mir is entirely unique due to its PvP - so to play without that seems rather odd. I mean, what is your endgame goal? To level up, farm for hours for items to get the best kit to... show it off in town? Hell no, go bash some heads in with it.

In any event it is unlikely to ever happen given you're the minority, the best you'll ever get is instances, and they can work if done correctly, but ultimately take away people from the main core of the game which is a risk.


This, people who play for PVE really do confuse me.

There is much better PVE orientated games out there. Mir's PVE is frankly shocking, it's basically stand around a boss and hit it until it dies.

The only reason I still hang around mir is for the pvp and guild v guild politics.
 

Jicaa

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There are much better PvP games out there to play too, if you love PvP that much then why not play one of them?
 

Ardbeg

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Firstly, PVP can be something like a SW war, it doesn't have to be PK or running battles between big guilds. Non fighting players can often enjoy SW wars.
PK is another matter. Small groups and individual players tend to be playing for a bit of fun after a day at work. They go hunting in the hope they might just get a nice drop but aren't too bothered if they don't. A few % of a level and some total bollox banter for a few hours is all they want.
Endgame doesn't even come into consideration and boss hunting is welcome if enough friends are on but not imperative. Fighting other players just doesn't figure in their gameplay style.
PKers completely spoil this and its why many won't play such servers.
Hence this thread.

I don't understand why pkers want to fight non fighter players, ok so they might drop pots and the odd item but where's the challenge ? If you're some big shot, why not shout for fights with other PKers ?
Maybe create a pvp arena and ranking system where you get points for wins. However, if you kill players outside the arena who are not flagged as willing to fight, you lose ranking points.

My two penneth.
 

Emzie

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I don't understand why pkers want to fight non fighter players, ok so they might drop pots and the odd item but where's the challenge ? If you're some big shot, why not shout for fights with other PKers ?

Theres usually not many actual pkers, alotta people just like pvp. I personally find pking alot of fun, I like using the dungeon/area/mobs to my advantage. I like ganking, I like to provoke a response which makes for the bants. I'd avoid noobs/people from small guilds as nothing really to gain (most tele/run immediately anyway).
However I really dislike arranged/confined area pvp. It find it monotonous.

PK imo is only really fun when the odds are against you. Pking someone then having half there guild hunting you down for example, the banter it brings, the rivarlies etc just makes it fun to do. Something arena pvp or confirned area pvp wouldnt provide.
 

Erebus

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I personally have never seen the point of pvp/pk. I will pvp if someone attacks me but I will not actively go looking for it. I agree with what a lot of comments here have said in that a large portion of people who play this server are just here to unwind and have fun not start wars etc. I was in 1 of the larger guilds on this server and unfortunately had to leave it due to the fact that my wife's char was constantly being attacked by their "enemy" guilds to the point where she didn't want to play, so we left to make a guild for the 2 of us and since then she has been able to hunt in peace. I was rather disappointed to have to take such steps as the repercussions of such a move means we are no longer able to partake it guild hunts of any sorts, it took away the fun of boss hunts etc. but the alternative would have been that she was going to quit.

I understand people enjoy the pvp side but an option to decide whether or not to partake would definitely be a bonus, or maybe cap the lvl at which you can attack people? (Eg you can only hit people 10 lvls below your own) as I have noticed in global that the majority of complaints are from people lvl 70-75 attacking people in the 40's when trying to hunt areas like banyo.

Personally, I will continue to solo and grind away but I totally get it from others point of views where the constant pking by high lvl on the "noobs" gets frustrating to the point where they feel like they cannot hunt anywhere without threat of attack, some sort of limitation on this would be interesting, maybe even a care bear version of places like banyo, where the exp/drops etc are less (maybe no drops, just gold?) but no pvp or limitations on pvp to give the lower lvls a chance to progress

/mytwocents
 

micro

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The problem for me is i like Mir, i don't mind the grind of levelling etc but getting stuck in the middle of a guild war just spoils the little time i have to play.

The other issue is that may who want to just play and get on with it in their spare time don't really care for the forums. so will never be fairly represented here. The first they would know of this suggestion is when they go to login and have an option of a none PVP server and would probably login and ask what its all about in game.

I always knew this suggestion wouldn't be welcomed by many, mainly the ones who like PVP because in theory they may have less fodder to have a go at.

Its a catch 22, for me the PVP people spoil my free time buy if others like me chose to play a none PVP server then we would therefore spoil it for all the PVP players who don't care who gets caught up in their war's.

The whole opinion though that the PVP doesn't affect others is bullshit, low levels get caught in the middle of the guild fighting and its offputting