Just so we are clear.
Doom claw was intended to be a long term item and kit gain. We wasn't expecting to see a complete set X 3, 4 days after its 1st started to be killed. However due to the calculation error with parts and people in group and not seeing the amount off parts dropping due to them being put in guild store, the damage was done. 1 of each armour,emblem, wep, helm and set accessories were In game.
We felt it was unfair to remove the items that they had gained as they had took alot of effort to get the method of killing g perfected. Soon as the found out sins could kill the kill speed dropped massively making it a easy boss to kill. Still took time, but wasn't a 6 hour marathon that they had for the 1st kills.
So now all the items are ingame, completely destroying the PvP balance anyone not involved had zero chance to progress. You obviously being allied with TGW and better team work between your 2 guilds means that nobody will ever progres other than your 2 guilds. Sure I get that well that's mir. But the idea was for the wall subs to produce half the servers items. Yet this has only accounted for a fraction, which is the correct rates for what we intended. Couple of month progression.
So seen as it was bugged, our mistake and TGW and THC gained a massive advantage for the 10 days it was killed for, it's only fair that the rest of the server could enjoy new items and the new boss.
You may have noticed the new set items are white in quality meaning upgrade will be slow after the 1st upgrade (1 item required).
After the reboot it can still be killed as many times as it is currently. Just now requires a group to clear and kill.
Previously you saved many hours with recall and RT to the boss so the time spent clearing the map should be rewarded with the boss's at the end.