- Feb 20, 2009
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Good Evening,
Thank you for your continued support during our gameplay, please have patience with the team as we continue or development and balance changes.
The following Changes will be applied this patch:
Warrior
Taoist
Wizard
General
New drop system - We have implemented a "one drop system".
Things coming next reboot or 2:
Server now Online! @ 00 15
Thank you for your continued support during our gameplay, please have patience with the team as we continue or development and balance changes.
The following Changes will be applied this patch:
Warrior
- Rage/Profield no longer giving base
- ShoulderDash no longer pushing from distance beyond 1 spot.
- Lion roar timer to be increased.
Taoist
- Sanctury being in line with UE
- Tao pets focusing on pvp targets as well as pve targets.
Wizard
Assassin
- GlacialShower Range
Hunter
- ShadowStep now correctly moves around map whilst keeping lock
- Assassinate correctly showing image
- NapalmShot leveling correctly
- Deception added to the game for hunters
General
- Buy back system to be added BW Merchants
- Crystal Cave added
- Boss health Re-gen lowered
- MR re evaluated to be 5% per 1 not 10%
- Boss Health Re-evaluated in accordance with new drop system.
- Yellow poison to no longer silence players
- Senjin Sub Fix.
New drop system - We have implemented a "one drop system".
Top tier bosses now have a new system where as there are certain items in a pool that can drop at their own rate.
Each boss has 1 "fail safe" item, at a medium rate, meaning you may get unlucky and not get a good item.
However this is in a different pool to spells/gems/benes etc, which all have their own pools meaning you could get
1 rare stone, 1 rare book, 1 rare item and 1 rare gem.
This may sound a little crazy, but its not guaranteed.
Sub bosses also have a new drop system, however the rate is slightly higher and there is no fail safe item, meaning
if you dont get something from the pool, then you missed the chance.
After hours of testing this system, i feel this is going to add good incentive to want to kill bosses, and feel rewarded.
MirKing and OKS have the same system, however its a "2 drop" system meaning there are 2 guaranteed pools to get 1 item from, (however both these pools also have a "fail safe" item, meaning you could get super unlucky and pull both of these!
Please remember, this does not mean you are going to get something amazing every time, please give it some time before coming
and telling me its awful, or too good.
Things coming next reboot or 2:
- Rested exp wasting away for no reason
- Slow on attack movement over player
- TDB on Boss's to be discussed with Team.
- Class Balance Adjustments.
- Sabuk Wall Buff
- New Areas.
- Luck 7 output. Discussion.
Server now Online! @ 00 15
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