@Mythra Just reread the main post since you have edited it and it seems good with open beta on it's way I wanted to ask a couple of things.
1. How are Wizards/Taoists looking from the PVP side of things in testing?
The reason I ask is because on Zircon these classes had a clear edge over the melee classes due to spell lockouts and small maps that made it possible to block pathways with tempest making it impossible for Assassins and Warriors to engage in direct PVP with them.
2. You have Buffed the Warriors damage and Implemented a Nerf to the Assassins ability to kill bosses, Care to elaborate on the change to the Assassins?
I am asking this because if you have made the warrior able to DPS at almost the same level as the Assassin but taken away from the Assassin it could effect the desirability of players wanting to play the Assassin class.
3. Can you cover the Lifesteal change in a little more depth please?
What I mean is that the Assassins on Zircon had access to Two passive spells that granted them a Total of 30% Life steal at 3rd level on both. This ignored the 4th and 5th level spells and Life steal that was obtainable by Items and the Taoists buff Spell. So how will it differ on MoonX?
4. Have you made any changes to areas to allow for Different element builds?
Always loved the Wizard class but it always seemed a bit of a waste to get so many cool looking spells that just drop off their spell bar late game would be nice to see area's where other elements give the class a reason to use them.
5. Have you made any changes to some of the less used spells from Zircon?
Like Might was hardly ever used because Defiance was just so much better because it matched Low end to high end.
6. Have you revisited the aspect of the Taoists supporting spells?
I mean things like the AC, MR, DC, MC, SC buffing spells they get, In my opinion they fall off the Taoists spell bar very quickly as the slight bonus they provide is so minimal that Taoists see it as a waste of there time to cast them.
To that end if you haven't implemented any change to them as of yet I will offer you the same suggestion I made to Jamie back from when I played Zircon. Make them Scale off a % of the Taoists SC and if needed put in place a cap so they don't get too out of hand. By doing this you also offer them a way to make their pets stronger and able to tank a little better.