- Dec 29, 2006
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glowing wings, oh dear god i thought the mir community had grown out of that phase lel
Do you not like a walking disco? because I have Oprah right here giving away glows, wings and auras to everyone!glowing wings, oh dear god i thought the mir community had grown out of that phase lel
Put this up already cant wait to try those dragon wings (the ones you previously showed us)Do you not like a walking disco? because I have Oprah right here giving away glows, wings and auras to everyone!
P.S: Brotherhood weapon from FFX /orgasm
^ click for video
As you can see... we like shiny & over the top stuff lmao.
When you say early to middle of the month do you mean this month (March) How long will beta run for and will it be a wipe or continue?
Thanks
Raistlin / Starbuck
so i have understand here will sin too OP ? because he have more lifesteal from warrior ?
- Assassin:
- Maximum lifesteal they can obtain is 27% up 16%.
- Warrior
- Maximum Life Steal they can obtain is 15% up from 10%
Balance changes.
- Taoist:
- Infection: Damage nerfed (reason in original post)
- Empowered Evil Slayer / Talisman: No longer have CD
- Assassin:
- Maximum lifesteal they can obtain is 27% up 16%.
- Warrior
- Maximum Life Steal they can obtain is 15% up from 10%
Post automatically merged:
We're very careful with what we're doing and everything is being extensively tested so the beta will not last much. I was thinking 2-3 days of closed beta to make sure PvP is balanced then we will wipe and launch the server in open beta (at this point everything will be finished) as a trial mode and everyone will be able to log in and play without issues (there will be no wipes when the open beta ends unless something goes HORRIBLY wrong with gamebreaking bugs/exploits)
@Mythra Just reread the main post since you have edited it and it seems good with open beta on it's way I wanted to ask a couple of things.
1. How are Wizards/Taoists looking from the PVP side of things in testing?
The reason I ask is because on Zircon these classes had a clear edge over the melee classes due to spell lockouts and small maps that made it possible to block pathways with tempest making it impossible for Assassins and Warriors to engage in direct PVP with them.
2. You have Buffed the Warriors damage and Implemented a Nerf to the Assassins ability to kill bosses, Care to elaborate on the change to the Assassins?
I am asking this because if you have made the warrior able to DPS at almost the same level as the Assassin but taken away from the Assassin it could effect the desirability of players wanting to play the Assassin class.
3. Can you cover the Lifesteal change in a little more depth please?
What I mean is that the Assassins on Zircon had access to Two passive spells that granted them a Total of 30% Life steal at 3rd level on both. This ignored the 4th and 5th level spells and Life steal that was obtainable by Items and the Taoists buff Spell. So how will it differ on MoonX?
4. Have you made any changes to areas to allow for Different element builds?
Always loved the Wizard class but it always seemed a bit of a waste to get so many cool looking spells that just drop off their spell bar late game would be nice to see area's where other elements give the class a reason to use them.
5. Have you made any changes to some of the less used spells from Zircon?
Like Might was hardly ever used because Defiance was just so much better because it matched Low end to high end.
6. Have you revisited the aspect of the Taoists supporting spells?
I mean things like the AC, MR, DC, MC, SC buffing spells they get, In my opinion they fall off the Taoists spell bar very quickly as the slight bonus they provide is so minimal that Taoists see it as a waste of there time to cast them.
To that end if you haven't implemented any change to them as of yet I will offer you the same suggestion I made to Jamie back from when I played Zircon. Make them Scale off a % of the Taoists SC and if needed put in place a cap so they don't get too out of hand. By doing this you also offer them a way to make their pets stronger and able to tank a little better.
have a big AoE burst that can nuke down a lure but overall they're equally fast when it comes to leveling. Assasins might actually be able to level slightly faster if they have en
I agree with this gentleman ... Warrior and Sin as they have the same AC and MR is SIN is stronger than the warriorsin and war have same ac and mr m8 they can tank better that war ;p that was see on zircon or on hells server
Do you not like a walking disco? because I have Oprah right here giving away glows, wings and auras to everyone!
P.S: Brotherhood weapon from FFX /orgasm
^ click for video
As you can see... we like shiny & over the top stuff lmao.