You realise these are private servers right? And you want to charge a subscription fee and turn them into pay to play instead of free to play?lvl cap with good sized phases promotes competition and challenge across the board and people who geniunely need to buy into leveling services because of family and work end up being completely fine and help the game thrive.
The trading thing I completely get for not only the difficulty of keeping the game "good feel competitively" but also for how meta practices have become of where if you aren't exploiting players with your system you kind of end up looking like a fool.
I firmly believe with the right attitude and getting behind the right players, subscription models work...
but I'd really like to see some genius plays where essentially gold matters less and is much harder to come by through most enjoyable play practices + some interesting adds for gear that make them less advantageous to trade/TM and replace immediately (one example, SoulBound reworked so it works like Curse and it accumlates at an extremely low chance through killing mobs. If someone trades/TM's/drops a +1 Soulbound item it loses 1 added stat at random. Weapons and gear don't accumulate SoulBound while using rested XP, Kiling players in dungeons in War has chance to remove 1 SoulBound from gear and to encourage de-equip into levelling kit vs PvP Kit...some debuff, all I got xD)
Moment you do that you lose 90% of users.
And if you are about to say you mean an optional subscription model, then thats no different to gameshop. cause you are paying for an advantage.
I assume you mean pay to play, and get no benefit in return
ps. soulbound isnt soulbound if you can drop it?
pps. i dont really know how to reply to the rest of your post as it dont really make any sense lol.
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