Hurricane Mir2

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Mu online season 21 - grand opening

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-PatchNotes 1.5-​


  • -Right mouse button now switch between trophies.
  • -MoonLight and DarkBody buffs no longer function on the LMS Map to prevent assassins from remaining hidden throughout the fight and appearing only at the end, which is not fair.
  • -Added Weapon Effects for OffenceSword and Blade.
  • -Added Required Class for OffenceSword.
  • -Added ContestRoom, TeleportStone > Shops > CR.
  • -Increased ShoulderDash CD from 3.5s > 5s.
  • -Nerfed TurtleGrass HP and Damage.
  • -Slightly nerfed FOK and CS 10% PVE damage.
  • -Reworked CoolEye for all monsters, allowing them to have a 5% chance to see players through hiding if the player's level is higher than the cave level.
  • -Nerfed MagicResist PvP side.
  • -Re-enabled Awakening Boxes.
  • -The Gold Split feature now only divides gold picked up from the floor and only distributes it to players who are within the required range.
 
Last edited:

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105
We have completed one month since the launch, and everything is going well. To celebrate this milestone, there will be a global buff with 20% increased experience and 10% increased drop rates available for a few days until the new update is released. Thank you for your patience and support.
 
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Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-PatchNotes 1.6-​


-New RG Abilities-​

I have introduced five new skill buffs for each class, added completely new skills page. Each skill provides unique benefits for each class. All skills are capped to 20 and cost 2 points per increase.

Warrior RG:
  • TwinDrakeBlade (TDB): Increases TDB skill PvE damage by 1% per 2 points.
  • SliceNDice (SND): Increases SND skill PvE damage by 1% per 2 points and adds a chance to burn enemies. The burn chance scales with the number of points added, the more points the higher burn chance.
  • CrossHalfMoon (CHM): Increases CHM skill PvE damage by 1% per 2 points.
  • BladeStorm: Increases BladeStorm PvE damage by 1% per 2 points and increases the bleeding PvE damage by 2%.
  • Rage: Increases Rage DC stats by 1 per 2 points.

Wizard RG:
  • FlameDisruptor (FD): Increases FD PvE damage by 1% per 2 points and adds a chance to bleeding monsters. The bleeding chance scales with the number of points added to the FD skill.
  • FireWall (FW): Increases FW PvE damage by 1% per 2 points and adds a chance to burn enemies. The burn chance scales with the number of points added to the FW skill.
  • FlameField (FF): Increases FF PvE damage by 1% per 2 points.
  • DragNet: Increases DragNet PvE damage by 1% per 2 points and increases stun chances.
  • MagicBooster: Increases MagicBooster MC stats by 1 per 2 points.

Taoist RG:
  • SoulFireBall (SFB): Increases SFB PvE damage by 1% per 2 points.
  • Poisoning: Increases Poisoning tick PvE damage.
  • PoisonCloud (PC): Increases PC PvE damage by 1% per 2 points.
  • SwordsOfLight (SOL): Increases SOL PvE damage by 1% per 2 points and increases stun chances.
  • HolyShield: Increases HolyShield DC/MC/SC and AC/AMC stats by 1 per 2 points.

Assassin RG:
  • DoubleSlash (DS): Increases DS PvE damage by 1% per 2 points.
  • FlashDash (FD): Increases FD PvE damage by 2% per 2 points.
  • CrescentSlash (CS): Increases CS PvE damage by 2% on one swing per 2 points.
  • FanOfKnives (FOK): Increases FOK PvE damage by 1% per 2 points.
  • LightBody: Increases LightBody DC stats by 1 per 2 points.

RG Skills Page.png RG Skills.png

-Other Changes-​

  • -Added several new items for each class.
  • -Increased Level cap to 70.
  • -Adjusted Experience Tables for levels 0-70 to make it easier.
  • -Adjusted Experience Tables for RG levels 0-200 to make it easier.
  • -Added 2 new Medals.
  • -Added 2 new Shields.
  • -Added 3 new Caves.
  • -Added 5 new StoryLine Quests.
  • -Added 35 new quests for Hunting Caves.
  • -Added 10 new Quests for BDD and OST with unique rewards.
  • -Added new unique rewards for the StoryLine Quests.
  • -Updated ChallengeRoom bosses with new ones.
  • -Updated BossLand bosses with some new ones.
  • -Updated BattleGround bosses with some new ones.
  • -Increased RG CatchUP to 100% instead of 50% and done some more adjustments.
  • -Increased CraftingMaterials Stack to 5k.
  • -Increased Dura on Fishing stuff and increased baits to 10k.
  • -Increased Lv50Loot Boxes Stack to 10.
  • -Increased Stats on Apple.
  • -Increased RG HPDrain cap to 5 and HP to 500.
  • -Reduced the chance of weapons getting cursed during PK.
  • -Reduced AttackSpeed on some bosses.
  • -Reduced the required experience to level up EnergyShield due to the high cooldown
  • -Buffed All group area Stats and drops.
  • -Buffed All Battle area Stats and drops.
  • -Buffed LegendaryBosses drop files.
  • -Enabled Disenchant for CrystalArmours.
  • -Made various adjustments to respawn rates across the server.
  • -Disabled Server shouts for ExpItems/Books/OK items.
  • -DarkBody no longer changes his target if get hit by another monster or player, This adjustment should make it more powerful and useful in PK.
  • -Players can now leave the guild during a war.
  • -Ranged classes no longer lose their magic target on bosses or monsters when the monsters/bosses teleport.
  • -The burning has been removed from FlameDisruptor and added to the new RG abilities. Each FD buff increases the chance rate by 2%.
  • -Added lv 60 Mount.
  • -Corrected OffenceBlade effects.
  • -Changed FOK and DragNet icons.
  • -Weapon no longer cursed any more on HeroesProvince to prevent griefing.
  • -Fixed occasional glitches with Conquest Buffs.
  • -Fixed issues with moving items that may have occurred. Looking forward to receiving more feedback about it.
 

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-PatchNotes 1.7-​



  • -Added several new unique items for level 70 players.
  • -Introduced a new GroupCave with 7 floors, containing 8 bosses and 6 sub-bosses, all with their own AI.
  • -Introduced a new BattleArea featuring 2 bosses with unique AI.
  • -Added GlobalShout announcements for the new BattleArea bosses.
  • -Added LegendaryDD, that spawns once a day and offers the best drops.
  • -Increased Apple duration to 20minutes
  • -Increased Quest Trophies duration to 6h instead of 4h.
  • -Adjusted Trophy Quest and added new one for higher caves.
  • -Very slight nerf on group caves bosses health
  • -Corrected MagicTarget loss.
  • -Added price to ores.
  • -Reduced required amount of ZumaGurdian and WedgeMoth on quests.
  • -Fixed EnemyGuild mode no longer attack pets if their master not an enemy, brown or red.
  • -Increased QuestBoost(0-50) to x7, QuestBoost(50-60) x5, (4h normal one) x3
  • -Increased OnlineBoost Exp to 10%
  • -Holding Ctrl while equipping a Ring or Bracelet will place it in the right slot.
  • -Reverted FD Burn.
  • -Corrected RG CatchUP.
  • -Added Downgrade option to QualityOrbs.
  • Increased EnduranceGem and DisillusionGem cap to 5.
  • Increased Tao Pets Accuracy.
  • Made adjustments to timeout settings to prevent frequent player disconnections.
  • Melee Auto-Attack is disabled once VIP expires.
  • FishingRod no longer dropped on Death drop.
 
Last edited:

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-PatchNotes 1.8-​

-Steal Experience System-​

I've introduced the Steal Experience System in PK, enhancing the excitement of battles and allowing players to transfer levels and experience to other characters or friends. However, this system has limitations, players can only steal up to 4 times daily, and this limit resets at midnight.
When using the Steal Experience System, players can take up to 25% of another player's required experience for their current level. This means if a player needs 100 million experience to level up and you steal from them, you will gain 25 million experience. If your current level requires only 10 million experience to level up, stealing 25 million could result in you gaining multiple levels — in this case, approximately two levels and an additional 50% towards the next level, rather than a flat 25%.
However, the target player will only lose 25% of their required experience each time they are stolen from.
Additionally, you can disable this System via a button in the GUI if you're not interested in PK activities or don't want to risk losing any experience. Enabling the steal system also grants a buff that increases your stats by 15 DC,MC and SC.

Steal Button.png StealExp Buff.png Stolen Exp.png

-New Skills-​

Added 4 new skills, 1 for each class
  • - CounterAttack(War): Reduces any incoming damage by 50% for 10 seconds.
  • - IceThrust(Wiz): Deals significant damage with a chance to slow down enemies in three directions in front of the caster, Freezing affects durations on PVE.
  • - MassPoison(Tao): Mass poisons all monsters and players within a 12x12 area, depending on the type of poison used. And consumes amulets and poisons from your equipment and not bag, and the RG Poisoning skill increases its effectiveness.
  • - CelestialStrike(Sin): Deals significant damage while healing the player for 25% of their HP.

-Other Changes-​


  • - Increased Drop rates for Heaven items.
  • - Added HeavenSet for heavens items, complete the set to gain decent stats of it.
  • - Added Heaven Weapons ingame, each class has it's own wep.
  • - Weapons will no longer be cursed if your level exceeds the other player's by 10 levels, to preventing griefing.
  • - Updated Discord links ingame.
  • - Fixed MR and PR Crafted gems.
  • - Corrected HardenTorch dura loss.
  • - Removed Para from Lunar monsters.
  • - Some more improvments to Item move error.
  • - Limited FireWall to only 4 on PSC 2nd, PT 1st, BDD 1st.
  • - Increased end caves monster levels.
  • - Further improvements to Groupcaves drop.
  • - Cannot put ChampionTrophies to guild store any more.
  • - Changed Trophies Quests to be repeatable instead of daily
  • - Replaced VisceralWorm with AntFighter in the OST repeatable quest
  • - Added a 30-minute cooldown to RG Rage, MagicBooster, HolyShield, and LightBody. The cooldown is triggered after using the skill 4 times (5 points per use = maximum buff).
  • - Hydra buff now working correctly.
  • - MagicTarget issue completely fixed (Looking to hear more feedback)
  • - KunyunMoss no longer disappear.
  • - Fixed an issue where NoEffect on QualityOrbs wasn't consuming the item count.
  • - HolyShield's lower buffs no longer overwrite higher buffs.
  • - Some adjustments to boss tag (Looking to hear more feedback)
  • - Changed the RG system activation to Lv 60 instead of 50.
  • - Buffed FD Burn rates.
    SkillBuff CD.png HeavenSet.png
 
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Slipmatt

Frunk Duck
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May 10, 2009
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North East, UK

-PatchNotes 1.8-​

-Steal Experience System-​

I've introduced the Steal Experience System in PK, enhancing the excitement of battles and allowing players to transfer levels and experience to other characters or friends. However, this system has limitations, players can only steal up to 4 times daily, and this limit resets at midnight.
When using the Steal Experience System, players can take up to 25% of another player's required experience for their current level. This means if a player needs 100 million experience to level up and you steal from them, you will gain 25 million experience. If your current level requires only 10 million experience to level up, stealing 25 million could result in you gaining multiple levels — in this case, approximately two levels and an additional 50% towards the next level, rather than a flat 25%.
However, the target player will only lose 25% of their required experience each time they are stolen from.
Additionally, you can disable this System via a button in the GUI if you're not interested in PK activities or don't want to risk losing any experience. Enabling the steal system also grants a buff that increases your stats by 15 DC,MC and SC.

View attachment 35393 View attachment 35394 View attachment 35395

This is an interesting addition, but also needs to be managed. Perhaps should be capped at only being able to steal exp within 5 levels to prevent lower levels being constantly grieved from the top players.
 

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105
This is an interesting addition, but also needs to be managed. Perhaps should be capped at only being able to steal exp within 5 levels to prevent lower levels being constantly grieved from the top players.
its capped within 3 levels lower x
 
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Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-PatchNotes 1.9-​


-Disenchant System Changes-​

I have updated the Disenchant system to break down items based on specific criteria, as outlined below.
Players can disenchant items they no longer need in order to acquire essential materials for crafting higher-level kits. Here’s how the upgrade process works:
1-Disenchant Unneeded Items: Players can break down unnecessary items into specific materials. These materials are crucial for crafting upgrades.
2-Upgrade to the Next Kit: To upgrade an item to the next tier, players need to collect tokens specific to the type of kit they are upgrading. Each upgrade requires:

  • 5 tokens from the previous kit level.
  • A certain amount of gold.

Items:

  • Normal Kit (TagandaKit): Disenchants Normal Kits ranging from level 35 to 60, yielding standard CraftingMaterials.
  • MirKit: Awards MirTokens, which are used to upgrade to the next tier kit.
  • FaithKit: Awards FaithTokens, awhich are used to upgrade to the next tier kit.
  • GrimKit: Awards GrimTokens, which are used to upgrade to the next tier kit.
  • OffenceKit: Awards OffenceTokens, used for upgrading to the next special kit.

Shards:
  • Disenchanting Shards yields ShardMaterials.
  • The quantity of materials increases with the shard size: Small (S) provides 1, Medium (M) provides 2, Large (L) provides 3, Extra Large (XL) provides 4, and Holy size provides 5.

Rocks:
  • Disenchanting Rocks yields RockMaterials.
  • Similar to shards, the material quantity increases with rock size: Small (S) provides 1, Medium (M) provides 2, Large (L) provides 3, Extra Large (XL) provides 4, and Holy size provides 5.

-TrustMerchant-​

Added a Group tab containing filters for Warrior, Wizard, Taoist, Assassin, and Archer classes on the Trust Merchant interface. This feature enables users to search for items specific to their class quickly and effortlessly, streamlining the process and enhancing user convenience.
TM Search.png

-Other Changes-


  • Added AuraBoost to Crafting.
  • Fixed OffenceBlades Effects.
  • Added EnduranceOrb to OrbBoxes.
  • Doubled SafeZone healing ticks.
  • Reduced durability loss by 50%.
  • Increased DropRate to 10% on OnlineBoost.
  • Buffed YinYangBurst PVE damage by 30%.
  • Added Faith, Grim and HeavenBoxes to Crafting.
  • Corrected some invalid code on the client side.
  • Corrected NoEffect chances on QualityOrb, Gems and Orbs.
  • Increased Stats on HydraWall and SabukWall buffs.
  • Reduced CoolDown on RG buffs to 15minutes instead of 30.
  • Corrected MirSword Effects and added effects to equipment.
  • Players no longer can Enable/Disable Steal Exp system outside SZ.
  • Corrected StealExp feature button Location for all screen resolutions.
  • Enhanced the StealExp buff to prevent it from disappearing unnecessarily.
  • TownTeleport scrolls now tele you randomly on all the sz instead of tele on 1 spot.
  • Disabled Stealing EXP on SabukWall, HydraWall, LastMan, ContestRoom, 2FofInn Maps.
  • The RG system is immediately disabled if a player lost exp on pk and falls below 60 or if any player previously enabled it before the change.
  • LegendaryBosses no longer regen their health, making battles more enjoyable and fair, as they can't fully heal while players are engaged in combat.
  • Fixed the glitch in the HolyShield buff to ensure it now renews the expiration time even if the buff hasn't expired yet, while preserving the main functionality of not overwriting higher values.
  • Targeting on creatures has been completely removed. If a player is standing in the same spot, they can now be easily targeted. This change prevents players from blocking targeting by standing on creatures location.
 
Last edited:

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-PatchNotes 2-​


-Gems/Orbs QOL-​

Added a Quick Upgrade feature for Gems, Orbs, Quality Orbs, Tier Hammers, and Crits Forges.
Use Alt + Left Click to upgrade the item in bulk, rather than one at a time.


-Other Changes-​

  • Added 15s CoolDown for TeleportRings.
  • Increased Orb cap to 5 instead of 3 (Storm and Freezing not increased)
  • Increased Succes rate on gems.
  • Corrected RG buff CD msg.
  • Disenchanting now requires 3 free spaces in the bag before disenchanting items.
  • Further adjustments to the Boss Tag
 

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-PatchNotes 2.1-​


  • 25% Global Exp buff for 2 days.

Reworked all drop files for the following caves and bosses:
  • Significant improvements have been made to all Battle Area and Group Cave drops to make group hunting more rewarding. Additionally, solo hunt drops have been enhanced to give solo players a chance to catch up and not be left behind.
  • All Battle Area drops have been reworked and improved, including both drop rates and gold.
  • Legendary Bosses, Group Caves, and Hunting Caves have been updated similarly to the Battle Area.
  • Even monsters and subs now have a slight chance to drop rare items.
  • Increased TeleportRing drop rates.
  • Increased Heaven Kit drop rates.
  • Increased New Skills drop rates.

-Other Changes-​

  • - The hit registration for ranged classes has been enhanced to ensure all hits are accurately recorded, eliminating missed hits and thereby achieving better balance for ranged classes. Additionally, a reduction in PvP impact may be applied as necessary followin
  • Added LegendaryOmaKing spawn on PastBichon.
  • Changed Legendary Bosses respawn timers.
  • Can now Disenchant OmaKing items, ExpRings, DropBracelets,GlassCannonArmours, TankArmours, NecklaceOfPower, HelmetofLuck, StrongBoots, BeltOfLife to gain SpecialMaterials.
  • Increased RG CatchUP to 150%.
  • Added a few unique items.
  • Removed the free bag space requirement from the Disenchant system and automatically send the crafting materials to Mail if the bag is full.
  • Increased Stats on SuperExp and SuperDrop items.
  • Added Reload crafting items, allowing for real-time updates during live.
  • Added Accuracy and Agility Bracelets to Crafting.
  • Added GreatSpiritRobe to Crafting.
  • WargDoctor Sub no longer heals itself.
  • TagandaElements can now disenchanted.
  • Items with the NoMail flag can no longer be placed in the MailDialog to prevent them from disappearing.
  • Removed GlobalShout of MirBoxes.
  • Increased Marbels Stack to 5k.
  • Fixed a visual bug on EnergyShield.
  • EnergyShield no longer ignores the Master's defense.
  • EnergyShield no longer absorbs any damage once it expires.
  • Combined the limit for Rocks.
  • Increased Crafting HolyOrb Cap to 5.
  • Increased All Trophy Stats.
 
Last edited:

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-PatchNotes 2.2-​


  • - Further improvements on Server Side.
  • - Any Drop Buff now counts towards the Player Statistics Page.
  • - Any Experience Buff now counts towards the Player Statistics Page.
  • - AuraBoost PvE Increase and Reduction now count towards the Player Statistics Page.
  • - Added 1 New Battle Area with it's own new Unique AI.
  • - Slightly increased BattleArea and LegendaryBosses drops to make it more rewarding for groups.
  • - All Rocks will automatically be unequipped and sent to mail upon login.
  • - Enhanced TownTeleport scrolls to prevent players from dying before TT or becoming ghosts in SZ.
  • - Nerfed EnergyShield 10%.
  • - Added auto-learn skills up to level 50.
  • - Can use Tele Ring on (LunarCave)
  • - Improved FrostCrunch Hit Register.
  • - Foxey Creature will no longer pick up items in his pickup area if its master is not the owner.
  • - Reduced QualityOrbs Weight to 1 instead of 10.
  • - Increased Gems / Orbs / Forges / QualityOrb / UnLockKey Stack to 200 instead of 50.
  • - Increased BenedictionOil Stack to 5k instead of 1k.
  • - Nerfed FlyingStatue damage by 20%.
  • - Some improvements have been made to skill scaling to ensure it aligns perfectly with player stats.
  • - Sorted MassPoison/SpecialMaterials description.
  • - Disabled MeleeAutoAttack on SafeZone.
  • - Capped FireWall to 4 on ViperCave_F1 and SlaveCave.
  • - Improved aggro for Mirroring, Shinsu, HolyDeva, and Skeletons. The enhancement is noticeable and will make hunting easier for ranged classes.
  • - Some enhancements to FD burn and Mirroring FD.
  • - Buffed AngryBird, IceTrhust and FlameDisurptor PVE Damage by 40% to bring wizzys inline with other classes (That was Live)
  • - Buffed YinYangBurst, Poisoning and SoulFireBall PVE Damage by 40% to bring taoists inline with other classes (Applied this Reboot)