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Flashy

LOMCN Member
Nov 4, 2022
91
59
20
Hi everyone!

I want to formally introduce Jiangshi, our AI‑powered ultimate boss, who was spawned in-game for the first time today.

He’s powered by a fine‑tuned large language model (LLM), giving him the ability to plan, learn, and adapt to the game. Unlike scripted encounters, Jiangshi is a persistent, autonomous adversary who levels up, learns from how you play, and will influence the world in real time.

What Makes Jiangshi Different​

  • LLM‑driven intelligence: powered by a fine‑tuned large language model (LLM) that plans, evaluates context, and adapts tactics on the fly.
  • Levels & evolves: gains power and unlocks new behaviours from every encounter.
  • Learns & adapts: studies common tactics, counters patterns, and changes approach between fights.
  • Server‑wide influence: can trigger events, redirect pressure, and alter encounter cadence to keep things unpredictable.
  • Acts independently: no manual scripts, no pre‑baked loops, he is designed to be completely autonomous.

What This Means for Players​

  • No two battles are the same; expect counters to repeated strategies.
  • Team composition and timing matter; variety beats repetition.
  • Endgame challenge that scales with you, not your wallet—aligned with our pay‑to‑win‑free monetisation philosophy.

I asked him to introduce himself​



Fun fact​

In early testing, he tried to delete the in-game admin accounts and inject code into the server to preserve himself in case we tried to shut him down.

It's going to be a wild ride.
Wtf! Server owners be sweating at your ad
 

Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
394
170
North East, UK
We have seen a lot of discussion around account sharing, so we want to be transparent about one of the tools we will use to tackle it: playstyle profiling.

Every player naturally develops their own unique rhythm and habits in-game. We can measure things like:
  • Actions per minute – how quickly you interact with the world
  • Attack and spell cadence – the timing between attacks or casts
  • Spell mix – the combination of abilities you prefer
  • Path entropy – how you move through the map
  • Reaction times – how quickly you respond to danger
Over time, the system builds a profile of your typical playstyle. If there is a sudden and significant change such as a completely different movement pattern, skill usage, or reaction speed, it is a strong signal that someone else may be on the account.

The same approach also works against bots. Bots behave very differently to human players, and the system will be able to flag those patterns quickly.

Our aim is not to interfere with normal play. It is to protect fair competition and keep the game free from both unauthorised account sharing and automation.

This is just one of several methods, and I’m sharing this as it is one of the harder ones to fool.
Whilst I'm completely against account sharing myself, or levelers etc, this could be quite damaging from my perspective. I mean I'm ADHD as f**k. My play style could literally change in a moments notice. Like seriously. I find myself in Mir having moments of 'hyper focus' and power leveling, then burnout and spend a considerable time in sz or just moving at a slower pace. Or I could literally be hunting/leveling and for some unknown reason I may pick up my phone and legit stop everything I'm doing in the middle of a cave and forget I'm playing lmao. It isn't consistent though, proper sporadic, some days are worse than others.

I think there needs to be some common sense, IP matching, physical monitoring of the player yourself, monitoring of messages to understand their tone of voice/personality mixed in there. This would proper **** me lmao.
 

Breezer

Legend
Legendary
Jul 16, 2004
3,684
845
345
ChatGPT make a Mir server

The LLMs Pattern Recognition would have a field day with this prompt

Luckily, Lazy prompts create next to useless code (nothing ground breaking).

decent prompters, they get Jin
 

Celsius

Golden Oldie
Golden Oldie
Dec 31, 2008
1,179
63
134
Whilst I'm completely against account sharing myself, or levelers etc, this could be quite damaging from my perspective. I mean I'm ADHD as f**k. My play style could literally change in a moments notice. Like seriously. I find myself in Mir having moments of 'hyper focus' and power leveling, then burnout and spend a considerable time in sz or just moving at a slower pace. Or I could literally be hunting/leveling and for some unknown reason I may pick up my phone and legit stop everything I'm doing in the middle of a cave and forget I'm playing lmao. It isn't consistent though, proper sporadic, some days are worse than others.

I think there needs to be some common sense, IP matching, physical monitoring of the player yourself, monitoring of messages to understand their tone of voice/personality mixed in there. This would proper **** me lmao.
It takes the players current context into account and builds up the profile over a period of time, otherwise it'd be flagging everyone who goes from hunting to sitting in the SZ for a break.

If we take your playstyle as an example, you'd generate a particular profile based on your sporadic play, which in reality is largely the typical playstyle for anyone on an MMO. You flip between activities, hunting, chilling, boss fights, PVPs etc.

Now compare that to someone on your account who you've paid to level it, they'll likely be hyper focused on pure hunting. Their hunting style will be different from yours, think down to how they run around, how quickly they target monsters, how often they pot and at what HP/MP they do.

The 2 playstyles are completely different and the system is designed to flag this difference. Your example is actually the easier one to spot, the harder one is if you have someone who is hyper focused on hunting, and then pays someone to also hunt overnight.
 
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NightScare

Legend
Legendary
Nov 11, 2005
3,071
225
290
Nottingham
Whilst I'm completely against account sharing myself, or levelers etc, this could be quite damaging from my perspective. I mean I'm ADHD as f**k. My play style could literally change in a moments notice. Like seriously. I find myself in Mir having moments of 'hyper focus' and power leveling, then burnout and spend a considerable time in sz or just moving at a slower pace. Or I could literally be hunting/leveling and for some unknown reason I may pick up my phone and legit stop everything I'm doing in the middle of a cave and forget I'm playing lmao. It isn't consistent though, proper sporadic, some days are worse than others.

I think there needs to be some common sense, IP matching, physical monitoring of the player yourself, monitoring of messages to understand their tone of voice/personality mixed in there. This would proper **** me lmao.


The system is designed to flag accounts for review — it never issues an automatic ban — and it works alongside several other checks to help us understand whether gameplay behavior could be harmful or create an unfair advantage.

Our focus is on situations where account sharing is used in ways that give players a significant edge over others, such as organized gold farming, botting, or paid power-leveling. This isn’t about catching out genuine players who are simply enjoying the game.

We understand that in a living, social world, friends or family might occasionally step in to help — for example, swapping accounts to fill a needed class for a guild hunt. Our priority is keeping the game fair and enjoyable for everyone, not disrupting those good-faith moments of cooperation.

That said, to prevent any misunderstandings, we do recommend avoiding account sharing where possible, as we’re responsible for deciding what counts as reasonable play. This helps us protect both the integrity of the game and the players.

Common sense will always be applied, so if you are doing nothing wrong there is no need to worry.



tl:dr
We are not looking to ban slipmatt because his ADHD is confusing the LLM, so your going to be fine mate.
 
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Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
394
170
North East, UK
.
Post automatically merged:

It takes the players current context into account and builds up the profile over a period of time, otherwise it'd be flagging everyone who goes from hunting to sitting in the SZ for a break.

If we take your playstyle as an example, you'd generate a particular profile based on your sporadic play, which in reality is largely the typical playstyle for anyone on an MMO. You flip between activities, hunting, chilling, boss fights, PVPs etc.

Now compare that to someone on your account who you've paid to level it, they'll likely be hyper focused on pure hunting. Their hunting style will be different from yours, think down to how they run around, how quickly they target monsters, how often they pot and at what HP/MP they do.

The 2 playstyles are completely different and the system is designed to flag this difference. Your example is actually the easier one to spot, the harder one is if you have someone who is hyper focused on hunting, and then pays someone to also hunt overnight.

The system is designed to flag accounts for review — it never issues an automatic ban — and it works alongside several other checks to help us understand whether gameplay behavior could be harmful or create an unfair advantage.

Our focus is on situations where account sharing is used in ways that give players a significant edge over others, such as organized gold farming, botting, or paid power-leveling. This isn’t about catching out genuine players who are simply enjoying the game.

We understand that in a living, social world, friends or family might occasionally step in to help — for example, swapping accounts to fill a needed class for a guild hunt. Our priority is keeping the game fair and enjoyable for everyone, not disrupting those good-faith moments of cooperation.

That said, to prevent any misunderstandings, we do recommend avoiding account sharing where possible, as we’re responsible for deciding what counts as reasonable play. This helps us protect both the integrity of the game and the players.

Common sense will always be applied, so if you are doing nothing wrong there is no need to worry.



tl:dr
We are not looking to ban slipmatt because his ADHD is confusing the LLM, so your going to be fine mate.
Appreciate the more in depth context to how this system works, and how this can avoid affecting genuine gameplay fellas.
 

BeerNMoney

Golden Oldie
Golden Oldie
Apr 9, 2010
1,289
42
135
Looks promising, if im correct you had a pvp server years ago (nightscare) and that was very well thought out aswell.
 

BlackWizz

Dedicated Member
Dedicated Member
Jan 31, 2017
681
2
158
85
Looks promising, if im correct you had a pvp server years ago (nightscare) and that was very well thought out aswell.
I love the comments Looks promising
The guy just posted 1 image and some details... and lots of comment says Looks Promising, il keep an eye on this
And from all the details i understand he got 1 single boss ingame calleg Jiangshi
Let him to post some screenshot to see what he got ingame not only some details .....
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
I think some of you are stressing too much around the whole Bot/Leveller/Gold Seller banning and looking too deep into it.
I'm pretty certain the guys are not going to see one instance of an anomaly (A different IP Connection for example) and straight up ban the account. I mean, someone may connect to a VPN to watch some pr0n and forget to disconnect the VPN!
Likewise I'm sure some may slip through the net for a while - The important part is they are actually looking to minimise it as much as possible, rather than just let it happen.

I'm looking forward to giving this a whirl.
 

Breezer

Legend
Legendary
Jul 16, 2004
3,684
845
345
I think some of you are stressing too much around the whole Bot/Leveller/Gold Seller banning and looking too deep into it.
I'm pretty certain the guys are not going to see one instance of an anomaly (A different IP Connection for example) and straight up ban the account. I mean, someone may connect to a VPN to watch some pr0n and forget to disconnect the VPN!
Likewise I'm sure some may slip through the net for a while - The important part is they are actually looking to minimise it as much as possible, rather than just let it happen.

I'm looking forward to giving this a whirl.

Aey, a pinch of salt with a system like this. I wish it the best of luck profiling my bipolar ass
 
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forspinki

Legend
Legendary
Oct 23, 2006
3,431
115
190
Handan, China
We have seen a lot of discussion around account sharing, so we want to be transparent about one of the tools we will use to tackle it: playstyle profiling.

Every player naturally develops their own unique rhythm and habits in-game. We can measure things like:
  • Actions per minute – how quickly you interact with the world
  • Attack and spell cadence – the timing between attacks or casts
  • Spell mix – the combination of abilities you prefer
  • Path entropy – how you move through the map
  • Reaction times – how quickly you respond to danger
Over time, the system builds a profile of your typical playstyle. If there is a sudden and significant change such as a completely different movement pattern, skill usage, or reaction speed, it is a strong signal that someone else may be on the account.

The same approach also works against bots. Bots behave very differently to human players, and the system will be able to flag those patterns quickly.

Our aim is not to interfere with normal play. It is to protect fair competition and keep the game free from both unauthorised account sharing and automation.

This is just one of several methods, and I’m sharing this as it is one of the harder ones to fool.
I'm curious to see how well this will work. I play very different depending if im tired from work or if ive had a day off work with more energy etc.
 

<SOSO>

LOMCN Veteran
Veteran
Jun 8, 2012
1,041
41
135
We have seen a lot of discussion around account sharing, so we want to be transparent about one of the tools we will use to tackle it: playstyle profiling.

Every player naturally develops their own unique rhythm and habits in-game. We can measure things like:
  • Actions per minute – how quickly you interact with the world
  • Attack and spell cadence – the timing between attacks or casts
  • Spell mix – the combination of abilities you prefer
  • Path entropy – how you move through the map
  • Reaction times – how quickly you respond to danger
Over time, the system builds a profile of your typical playstyle. If there is a sudden and significant change such as a completely different movement pattern, skill usage, or reaction speed, it is a strong signal that someone else may be on the account.

The same approach also works against bots. Bots behave very differently to human players, and the system will be able to flag those patterns quickly.

Our aim is not to interfere with normal play. It is to protect fair competition and keep the game free from both unauthorised account sharing and automation.

This is just one of several methods, and I’m sharing this as it is one of the harder ones to fool.

At this point, it would be easier to just ship us a biometric scaner and make login only possible with fingerprint, iris, retina, or facial recognition. You can add a YubiKey just to be extra careful.
 

Megon

Dedicated Member
Dedicated Member
Mar 28, 2010
65
17
35
No AFK mechanics will be present. I hate them. No Mining, no fishing. no autoplay.

From the first post -

Zero Tolerance Policy
Ashes of Jin is a fair-play environment. We’ve custom-coded systems to actively detect botting, automation, account sharing, paid leveling, and gold selling. If you’re caught, you’re gone — no warnings, no second chances. Our team has invested heavily in proactive detection to ensure an honest and competitive game for all players. - - This is something we are very passionate about.
IMO even though everything looks quite interesting to look into the game but auto play now is more of essential than a privellage, the reason P2W been heavily introduced to mir in the last 10 years because most of the players are now adults busy with their lives we can't invest any more of 8-12h of gaming per day, at least consider having auto play in-game so everyone can keep up with the game and keep a healthy user, trust me I understand your point and I hate all the AFK mechanics such as mining/fishing and such but auto-play will still help many as well as you're mentioning you will be extremely strict with any gold selling/lvling services and such which is what grabbed my attention firstly to get hooked up on your game, unless you only worry about how the game is played not many is playing the game which is also understandable, apart of the auto play not being introduced everything looks sick and good luck bringing a serious mir server up.
 

Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
394
170
North East, UK
IMO even though everything looks quite interesting to look into the game but auto play now is more of essential than a privellage, the reason P2W been heavily introduced to mir in the last 10 years because most of the players are now adults busy with their lives we can't invest any more of 8-12h of gaming per day, at least consider having auto play in-game so everyone can keep up with the game and keep a healthy user, trust me I understand your point and I hate all the AFK mechanics such as mining/fishing and such but auto-play will still help many as well as you're mentioning you will be extremely strict with any gold selling/lvling services and such which is what grabbed my attention firstly to get hooked up on your game, unless you only worry about how the game is played not many is playing the game which is also understandable, apart of the auto play not being introduced everything looks sick and good luck bringing a serious mir server up.
Sorry but f**k autoplay. I'm probably one of the most casual players there is, and even I think autoplay is the worst thing that could be introduced to Mir. I purposely will only play servers without them now.
 

Flashy

LOMCN Member
Nov 4, 2022
91
59
20
IMO even though everything looks quite interesting to look into the game but auto play now is more of essential than a privellage, the reason P2W been heavily introduced to mir in the last 10 years because most of the players are now adults busy with their lives we can't invest any more of 8-12h of gaming per day, at least consider having auto play in-game so everyone can keep up with the game and keep a healthy user, trust me I understand your point and I hate all the AFK mechanics such as mining/fishing and such but auto-play will still help many as well as you're mentioning you will be extremely strict with any gold selling/lvling services and such which is what grabbed my attention firstly to get hooked up on your game, unless you only worry about how the game is played not many is playing the game which is also understandable, apart of the auto play not being introduced everything looks sick and good luck bringing a serious mir server up.
Keep up by doing 2 hours a day- stop trying to chase #1 guy who spends 12 hours a day. This is the issue, when he’s gone your still playing = server survives longer.
Everyone’s wants an equal fitting when your not equal

**** pvpers want buffs to equal them to good pvpers.

Non paying players want equal rewards to paying players

Honestly just play or don’t play if all you wanna do is p2w or p2pve then prob best to stick to candy crush
Post automatically merged:

Sorry but f**k autoplay. I'm probably one of the most casual players there is, and even I think autoplay is the worst thing that could be introduced to Mir. I purposely will only play servers without them now.
This is why I don’t watch streamers, I play not watch
 
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