Development update
The new
Ashes of Jin website is now live and
beta sign-ups are open. This marks the start of the next chapter in bringing the world back to life.
A lot has changed since our last update:
- Professions are taking shape, allowing players to gather, craft, and trade through a living economy built entirely around player effort and opportunity.
- The long-awaited Cave Conquest system is in progress, where guilds will fight for control of the most coveted hunting grounds.
- Jiangshi, our evolving boss encounter powered by intelligent behaviour, is entering its final round of testing.
- The entire UI has been reimagined and is now in its final polish pass.
- Every item and armour image has been recreated from scratch, and all armours are now gender-neutral to equip.
- Player movement and graphics rendering within the client have been rewritten to mirror the original Delphi version as closely as possible, bringing back the authentic feel of the classic experience.
- A Guild Permission System is being introduced, giving full control over ranks, rights, and responsibilities. Alongside it, we are adding Guild Alliances, allowing smaller guilds to unite under one banner.
- Trust Merchants now operate independently, each with their own inventory. Players can place buy orders, enabling instant sales of crafted or consumable goods, or take advantage of market trading by buying low and selling high.
- The new Spell Levelling System allows you to focus on your own growth or on mastering your abilities, with spells now fully learned and loaded as you level.
- Quests and content are now complete up to level 25, laying the foundation for what comes next.
Beta access may be limited depending on demand, so if you want to be part of the first wave,
sign up now at ashesofjin.com to receive
development updates, news, and early access invitations.
Visit the website for
screenshots, updates, and more information about what’s coming next.