I suggest you learn how to shape your intent via prompt structuring , creating SYSTEM instruction .mds that define your constraints and demands.
But for anything successful, youll need to understand every aspect, otherwise youre just going to get a visual shell of what you want
I've got a good idea of what I want my server to look like, I've got something in mind that's involving a full system to i'm trying to gauge some ideas.
See, I was put off the PVP/PvE Screen because it didn't work with a low-rate.
So in replacement of this, we're adding in a NPC (Hopefully with a dice) that adds 1-3 random stats to items.
We've also got 3 sets of staged kits in-game, allowing bosses to be repeated, plus extras added with new floors to keep content huntable/rare.
My new idea is to start with a point system.
Use the instance and codex ideas, merged together to allow players to build up to i,e 100 points.
You can either put them on Attack or Defense rather than offering the full alternative including luck, plus..
It offers the fun element of bossing which lowrate servers absolutely love.
The vision I have is clear but that's if i've explained it well enough.