Seems there a new patch on korean test site

Mu online season 21 - grand opening

Shaneypoo

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Those mobs are v.nice :O
---EDIT---
i only can see what you guys post cuz my mir3 is messed up :x autopatch doesnt work nemore lal. can someone either post the dir of the ftp with these files or post the pics of the new horsey plaz? would gr8ly appreciate it
 
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Demonic

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Those mobs are v.nice :O
---EDIT---
i only can see what you guys post cuz my mir3 is messed up :x autopatch doesnt work nemore lal. can someone either post the dir of the ftp with these files or post the pics of the new horsey plaz? would gr8ly appreciate it

I downloaded the patcher as on the first post, made a new file as directed and ran the thing, this then grabbed the entire client from KOREAN - yes this is a new patch only the Koreans have, not Euromir3 or China as far as I am aware.

Just a point, if your running a 3.40 server, then you need to get Joggy with some fancy WIL Editing to Shove the mobs in there - on the other hand, if your using 3.55 then as this server supports all the way upto MON22, then a simple rename of MON23 to D-MON1 will do the trick to add / see them.
 

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Shaneypoo

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=O Niiiiice lol.... 2 questions.
1. are you the orig mauldor?
2. how you add more horses than brown white n red?
And Thanks for postin that pic
 
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Demonic

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=O Niiiiice lol.... 2 questions.
1. are you the orig mauldor?
2. how you add more horses than brown white n red?

1. Yes I am indeed the Orignal Mauldor (my orig Mir2 name)
2. Its real easy with kaori Wil Editor, I replaced in this instance (when i was running 3.40) the red one with the 5th one, bit of Fiddling with the Wil Editor, Offsets and the like.

The Orignal / new files are laid out:

0000-0399 Brown Horse
0400-0799 White Hourse
0801-1999 Red Horse
1201 - End Black Horse

You get the pitcure !!!
 

darc

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1. Yes I am indeed the Orignal Mauldor (my orig Mir2 name)
2. Its real easy with kaori Wil Editor, I replaced in this instance (when i was running 3.40) the red one with the 5th one, bit of Fiddling with the Wil Editor, Offsets and the like.

The Orignal / new files are laid out:

0000-0399 Brown Horse
0400-0799 White Hourse
0801-1999 Red Horse
1201 - End Black Horse

You get the pitcure !!!

cant u have all 5 at the same time?
 

shorty606

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depends on how much u pay. But seriously depends on if server and client will handle it, I'm not sure if you can add extra horses or if you have to edit existing horses.
 

darc

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depends on how much u pay. But seriously depends on if server and client will handle it, I'm not sure if you can add extra horses or if you have to edit existing horses.

yes this is what i was thinking.... but would be useful to have all 5 obtainable by the players.. i havent done much editing with the files, but i have found it easy enough to replace images. But in this instance i would rather add than replace... is there a way to increase the image index and add the new horse on the end?
 

Demonic

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Its not about Editing the Wil's - you never read what was just said:

The Horses in question are Limited by both the server and the client, the Client which reads the 5th Horse WONT work on our server, the Server featuring the 5th Horse is not for Download here on LOMCN, its a Client / Server process, you type @givemethe5thhorsenow and the server is like "What is he on about??"

How about Changing the Horse's for something else - now there is an idea for you to think about eh !!
 

darc

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Its not about Editing the Wil's - you never read what was just said:

The Horses in question are Limited by both the server and the client, the Client which reads the 5th Horse WONT work on our server, the Server featuring the 5th Horse is not for Download here on LOMCN, its a Client / Server process, you type @givemethe5thhorsenow and the server is like "What is he on about??"

How about Changing the Horse's for something else - now there is an idea for you to think about eh !!

ty for clearing that up. assumed it could be done. i have a lot of experience with 2.9, agess ago and only returned to work on 3.55/56 now. i did read what was said, but had no idea as to the limitations of current server files... as it seems quite a lot has become available through them. back in 2.9 we had black brown and white i think, no red... so quite a lot new to me here. so i ask that u bare with the beginner questions on the more complex things of 3.55/56 that may come from me.

again, thanks :)
 

Demonic

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No problems , I too go back to when 2.9 was a New thing - the main reason many things have changed is the Chinese managed to "find" the real Judgement of Blood files, shared them and on it went. What the Chinese have done is bascially use DLL Injection to addon a Delphi program from that Original JOB exe and programmed new stuff on. I am not happy the way they are Coding around the issues but then again its better then nothing at all.
 

Twig

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just downloaded this, love the new mobs, not seen them in game yet thougth. The magics for them also look sweet. If i rename them to Dmon would they still be able to use their magics aslong as i gave them the correct race/raceimg/appr?
 

peppe

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i have just downloaded the patch. do u no the race and img they are in db same with swords and is it 3.55 server files? ty
 

Azura

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These Look cool, Adding them now.

Cheers for the Information NW
 

Nightwolf

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patch also has 3 new helms and 4 new weapons think thats about it

helms
helm1.JPG
helm2.JPG
helm3.JPG


weapons
weap1.JPG
weap2.JPG
weap3.JPG
weap4.JPG
 

Coly

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the First and the Last Weapon you dont can use with normaly Files, you nead chang to a other place -.-
 

Demonic

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I have now Sucessfully Injected everyting that is new in that Patch onto the server / Client and onl One thing never worked - The first new Weapon there

weap1.JPG


This must have some Special Effect with it as when used on a Char , the Char flashes. The rest though can be injected into the remaining spaces on Weapon5 and used in game. As I have no idea about the stats or anyting new in this database, it is pure made up.

As in regards to the Mon Spells, I have scoured the Databases and have not as of yet Forumalted a Sum that Tells me how the numbers reference the Magic they use / What file it is in. I can assume anyhow from my Looking that it would def not be able to be referenced in the server as 17NG would have not coded this is on 3.55, I dont even think he would have coded in on his latest Version (v5). So the only way you can use the Monmagic6, is to rip out the images and used over the top of something else, looks only of course.

Have we mentioned (yes I sure Coly has) that there is new hair Styles, new items in the Inventory etc...not found any new Maps to speak of though..
 

chimera

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I've looked at this and got some sense from it though reached an impass, maybe someone else can solve it:

In minfo file the fourth number refers to:

magic: 81
magicex: 137
MonMagic: 129
MonMagicEX:138
MonMagicEx2:140
MonMagicEx3:143
MonMagicEX4:148

The first and second numbers are the start & end points of the images in the relevant magic file.

The fifth column is the reference to the line in sql (for character spells).

The fifth column for mobs must have some correlation to the race (probably hard coded) though I can't figure out a pattern to it unless it's just the order in which they were created.

Examples from Minfo:

[ 440, 446, 100, 129, 513,


This refers to spell images 440-446 in monmagic.wil/wix files and that would be the attack for Woomataurus which is appr 45 in Mon-5.wil/wix and it's race 92.

[ 800, 806, 100, 129, 520,

This refers to spell images 800-806 in monmagic.wil/wix files and is an Axehurlers attack, which is appr 33 in mon-2.wil/wix and it's race is 87.

That's as far as I got, maybe someone can figure out where the 500+ numbers refer to the race and in some cases the position in the mon files...
 

MasterQ

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Can someone give me a link to the client? Ive downloaded the Latest Korean one off Koari but the Dmon23 isnt there.