- Jan 24, 2008
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Hello, I've been searching the forum for help on this issue and I've found one solution for Setting up the PB invasion (mission) mobs (like euro) but I am looking for a much bigger fix. And I was wondering if anybody here knows A LOT about adjusting it.
I am looking to make all mission/invasion mobs so that the player Does not drop nor break a Stone uppon death from that mob.
What Setting on the server would make ALL of them like this. and the case applies to A GM doing @mission or an NPC pre-scripted with missons or the AutoRobot. so any type of mission mob won't drop the player or break their stone.
Cause Missioned mobs for Rare events, and normal mobs for breaks and deaths etc..
I am looking to make all mission/invasion mobs so that the player Does not drop nor break a Stone uppon death from that mob.
What Setting on the server would make ALL of them like this. and the case applies to A GM doing @mission or an NPC pre-scripted with missons or the AutoRobot. so any type of mission mob won't drop the player or break their stone.
Cause Missioned mobs for Rare events, and normal mobs for breaks and deaths etc..
