Mission / invasion Mobs.

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Dave2

Dedicated Member
Dedicated Member
Jan 24, 2008
42
0
32
Hello, I've been searching the forum for help on this issue and I've found one solution for Setting up the PB invasion (mission) mobs (like euro) but I am looking for a much bigger fix. And I was wondering if anybody here knows A LOT about adjusting it.

I am looking to make all mission/invasion mobs so that the player Does not drop nor break a Stone uppon death from that mob.

What Setting on the server would make ALL of them like this. and the case applies to A GM doing @mission or an NPC pre-scripted with missons or the AutoRobot. so any type of mission mob won't drop the player or break their stone.

Cause Missioned mobs for Rare events, and normal mobs for breaks and deaths etc..
 

TravisW

LOMCN Veteran
Veteran
Sep 4, 2007
737
17
105
Can't be done, no matter what you do stone will always break, and player will drop unless the map has the flag NODROPPLAYER on it, or in m2server you can opt to not have players drop anytime, anywhere.
 
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mazz

Dedicated Member
Dedicated Member
Aug 6, 2008
193
2
45
Just make the map a fight zone in your sql mapinfo
is what they did when they made battle ground
 
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Shabalabalong

Golden Oldie
Golden Oldie
Jul 1, 2006
1,067
30
134
Brighton
Can't be done, no matter what you do stone will always break, and player will drop unless the map has the flag NODROPPLAYER on it, or in m2server you can opt to not have players drop anytime, anywhere.

How come your stone never breaks if you PVP in the CR?
 
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