I will be re-introducing taming ingame for the lower wizards.
Then i will set up a range of quests to gain slightly stronger bets on each quest complete.
I will do something lik 5-6 quests, but obviously the 6th quest will be extremely hard to complete as they will be the best possible wizard pets available.
Im going to make areas like PranjaTemple and have the right/left guards tameable rather than doing quests to buy if you dont have the cash.
This way wizards will spend more time around the caves to re-introduce the older areas.
I think what im going to do with the ores, is rather than having to mine for them - i will introduce a new zombie area with high hp but TU'able, the zombies will drop the ores.
Then im going to be introducing a weapon crafting system, allowing stats up to 20 DC/SC/MC to be added and 50% chance working and 50% to not.
It will require a bunch of ores with a set amount of purity on them for the refine to gain a chance of working, and obviously jewellery will need to be provided for it to take effect, along with 500,000 gold or something.
Most servers out these days dont seem to have Orbs/Gems/Refinery so interesting anymore, it takes the fun out of the game seing a stupid amount of gems + orbs dropping a majority of the time. So if you see ingame a DC/SC/MC +10 weapon, its going to be the real deal!
Get bargaining to buy that baby!
Anymore ideas on this guys?
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Heres a couple of things that me and the server team have already implanted into the server:
1] Fully new created euro caves set out with a different design, all mobs levels, drops, stregnths, exp lowered so that they dont give ridiculous amounts of exp, which we can then make the bosses feel more rewarding in groups + save better exp for later on throughout the game.
E.G RightGuard - 1,100 Exp & OmaKing 300,000 Exp.
2] Fully new custom homezone, a fighting underground with a non-droppable zone which you cannot receive PK'ing points.
3] A Quest NPC which will offer 7 basic quests to begin, each giving small prizies when each one is completed. Once they have been completed they will tell you to go and see his brother/sister to complete the next lot of quests leading into that one, so E.G 5 challenges, then once those challenges have been completed you will receive an immaculate worthwhile prize.
Then we have planted smaller quests around different towns & caves for people to explore and find for themselfes so the whole idea of a 'Quest' dont get completely ruined.
Each of the quests will offer different things such as: Unlocking new caves on the teleport stone, Gaining access to new towns, Gaining access to new quest NPC's, gaining access for available new pots to buy + a higher refinery rank system etc.
4] We have also added the iTunes NPC offering a 5-6 song selections to choose from incase you get bored while sat in town (Can possibly updates with 5-6 new songs per week if everybody wants the updates added).
100% Working TrustMerchant
100% Working GT's + Lands (Worth having instead of a blow off)
100% Working GlobalShout (If used incorrectly, you receive a GlobalChat Ban for 1 week)
And most other old stuff except Sub-Class, as I think it would be a stupid move to introduce a sub onto a LowRate server, the keys can be used for the more harder quests but only giving a slight selection of boosts when the screen pops up.
With our maps, we will be adding MiniMaps on almost every cave/temple/town etc, and for the more needed areas we will be adding bigmaps edited with PhotoShop to show the fancy doors for the people who don't know the caves inside out.
Also rather than using caves from other servers, we will be creating our own complete new maps to give it the whole 'Wow this is a nice new map, I aint seen this before' kinda feel instead of people getting sick of seing the old copied/stolen maps from other servers.
With our caves, we
wont be having each area giving the same exp and dropping the same things.
We
will be spreading out the areas with a set meaning for each one, some being useless and some being extremely well.
E.G Zombies - For Ores / PT - For Wizard Taming, and so on with the gold + items etc.
Obviously all maps on the server wont be accessable via teleport stone.
There will be some hidden areas planted around the server along with some smoothe long quests.
When i mention about different caves having a variety of offers to choose from, I didnt mean just item wise.
I mean some caves will have a lower mob spawn, the mobs will have higher HP and higher exp on them.
Other areas will be easier HP mobs with lower exp and so on..
Certain mob areas will have a chance of dropping kits while leveling, but it would be a stupid amount like 1/12000, and the boss being 1/500 or something, so atleast when you reach the harder bosses they can be very rewarding rather than spending 2 weeks and gaining nothing.
Sadly I can't release anymore information on the server, so I guess i better get on and add more improvements!
Let me know ur thoughts please guys
