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Praktica

Dedicated Member
Dedicated Member
Jun 16, 2009
240
1
45
England
This post is just basically asking:
What kind of things would you like to see on a low-med rate server?

Examples:

1] Lots of multiple long quests.
2] Different hunting areas with seperate meanings.
3] A variety of items instead of hunting kits.
4] Each level to be rewarding and feel like you've earned something.
5] Re-introduce mining/ores back in game.
6] Re-introducing wizard's taming

Etc etc..
Just looking for more ideas which I can add to my server.
Nothing better than the players opinion.

Feel free to post!
 

JoeDunn09

Dedicated Member
Dedicated Member
Jun 17, 2009
12
0
27
This post is just basically asking:
What kind of things would you like to see on a low-med rate server?

Examples:

1] Lots of multiple long quests.
2] Different hunting areas with seperate meanings.
3] A variety of items instead of hunting kits.
4] Each level to be rewarding and feel like you've earned something.
5] Re-introduce mining/ores back in game.
6] Re-introducing wizard's taming

Etc etc..
Just looking for more ideas which I can add to my server.
Nothing better than the players opinion.

Feel free to post!

as its low mid lots of quests is always a good idea to start with as long as there is a half decent reward for doing them really.
random items instead of a full kit every ten lvls is a lot better i think as not every 1 will have the same kit.
mining never really had chance to do always ust to nick my mums gold of prettypink lol. as for taming i think it really dose need to be given a use once again
 

Praktica

Dedicated Member
Dedicated Member
Jun 16, 2009
240
1
45
England
I will be re-introducing taming ingame for the lower wizards.

Then i will set up a range of quests to gain slightly stronger bets on each quest complete.
I will do something lik 5-6 quests, but obviously the 6th quest will be extremely hard to complete as they will be the best possible wizard pets available.

Im going to make areas like PranjaTemple and have the right/left guards tameable rather than doing quests to buy if you dont have the cash.
This way wizards will spend more time around the caves to re-introduce the older areas.

I think what im going to do with the ores, is rather than having to mine for them - i will introduce a new zombie area with high hp but TU'able, the zombies will drop the ores.
Then im going to be introducing a weapon crafting system, allowing stats up to 20 DC/SC/MC to be added and 50% chance working and 50% to not.
It will require a bunch of ores with a set amount of purity on them for the refine to gain a chance of working, and obviously jewellery will need to be provided for it to take effect, along with 500,000 gold or something.

Most servers out these days dont seem to have Orbs/Gems/Refinery so interesting anymore, it takes the fun out of the game seing a stupid amount of gems + orbs dropping a majority of the time. So if you see ingame a DC/SC/MC +10 weapon, its going to be the real deal!
Get bargaining to buy that baby!

Anymore ideas on this guys?

----------------------

Heres a couple of things that me and the server team have already implanted into the server:

1] Fully new created euro caves set out with a different design, all mobs levels, drops, stregnths, exp lowered so that they dont give ridiculous amounts of exp, which we can then make the bosses feel more rewarding in groups + save better exp for later on throughout the game.
E.G RightGuard - 1,100 Exp & OmaKing 300,000 Exp.

2] Fully new custom homezone, a fighting underground with a non-droppable zone which you cannot receive PK'ing points.

3] A Quest NPC which will offer 7 basic quests to begin, each giving small prizies when each one is completed. Once they have been completed they will tell you to go and see his brother/sister to complete the next lot of quests leading into that one, so E.G 5 challenges, then once those challenges have been completed you will receive an immaculate worthwhile prize.

Then we have planted smaller quests around different towns & caves for people to explore and find for themselfes so the whole idea of a 'Quest' dont get completely ruined.
Each of the quests will offer different things such as: Unlocking new caves on the teleport stone, Gaining access to new towns, Gaining access to new quest NPC's, gaining access for available new pots to buy + a higher refinery rank system etc.

4] We have also added the iTunes NPC offering a 5-6 song selections to choose from incase you get bored while sat in town (Can possibly updates with 5-6 new songs per week if everybody wants the updates added).

100% Working TrustMerchant
100% Working GT's + Lands (Worth having instead of a blow off)
100% Working GlobalShout (If used incorrectly, you receive a GlobalChat Ban for 1 week)

And most other old stuff except Sub-Class, as I think it would be a stupid move to introduce a sub onto a LowRate server, the keys can be used for the more harder quests but only giving a slight selection of boosts when the screen pops up.

With our maps, we will be adding MiniMaps on almost every cave/temple/town etc, and for the more needed areas we will be adding bigmaps edited with PhotoShop to show the fancy doors for the people who don't know the caves inside out.
Also rather than using caves from other servers, we will be creating our own complete new maps to give it the whole 'Wow this is a nice new map, I aint seen this before' kinda feel instead of people getting sick of seing the old copied/stolen maps from other servers.

With our caves, we wont be having each area giving the same exp and dropping the same things.
We will be spreading out the areas with a set meaning for each one, some being useless and some being extremely well.
E.G Zombies - For Ores / PT - For Wizard Taming, and so on with the gold + items etc.

Obviously all maps on the server wont be accessable via teleport stone.
There will be some hidden areas planted around the server along with some smoothe long quests.

When i mention about different caves having a variety of offers to choose from, I didnt mean just item wise.
I mean some caves will have a lower mob spawn, the mobs will have higher HP and higher exp on them.
Other areas will be easier HP mobs with lower exp and so on..

Certain mob areas will have a chance of dropping kits while leveling, but it would be a stupid amount like 1/12000, and the boss being 1/500 or something, so atleast when you reach the harder bosses they can be very rewarding rather than spending 2 weeks and gaining nothing.

Sadly I can't release anymore information on the server, so I guess i better get on and add more improvements!

Let me know ur thoughts please guys :D
 
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Bon

Legend
Legendary
Jul 29, 2004
6,741
342
330
Kent, UK
300k EXP for omaking? ppl would just level off boss's

u realize 1 omaking is 300 mobs to wot u said... lol that is a hell of a lot of EXP.

thats like an hour or mores worth levelin...
 

ThreeHeroes

LOMCN Veteran
Veteran
May 6, 2009
551
3
104
Certain mob areas will have a chance of dropping kits while leveling, but it would be a stupid amount like 1/12000, and the boss being 1/500 or something, so atleast when you reach the harder bosses they can be very rewarding rather than spending 2 weeks and gaining nothing

more chance getting the item from a mob at them r8s :)
 

Praktica

Dedicated Member
Dedicated Member
Jun 16, 2009
240
1
45
England
@Bon

Most bosses on the server will take a group of 3-4 to kill it, and by the time the bosses have been killed your pots in bag will be close to empty.
Each cave with a decent exp boss all have NORECONNECT in the MapInfo, so if somebody cuts of during a hunt then your kinda buggered and will have to restart the running.
I just made an example of 300,000 exp. Its not an exact amount.

@ThreeHeroes - The mobs what drop kits will only drop the non-rare items, rather thant hem dropping supers which should only be dropping from bosses (Which is how it is)
 

ElmoLite

Dedicated Member
Dedicated Member
Oct 26, 2006
168
0
43
South Wales
LOMCN is full of bad writers. Get a decent storyline/plot that isn't "long ago bla bla happened and now it has no relevance to what's going to happen, hope you liked it" and is diverse and has many sub-plots, and I'd consider it.

There's no creative imagination round here when it comes to stuff like that, sadly.
 

Bon

Legend
Legendary
Jul 29, 2004
6,741
342
330
Kent, UK
LOMCN is full of bad writers. Get a decent storyline/plot that isn't "long ago bla bla happened and now it has no relevance to what's going to happen, hope you liked it" and is diverse and has many sub-plots, and I'd consider it.

There's no creative imagination round here when it comes to stuff like that, sadly.
thing is....... if u do spend the time doin a properly thought out story, chances are only 20% of players wil read it, the rest will eitehr just click next next next, or skim thro it for important infomation

+ i suck at storys ne way lol :eek:
 

Omen_lom

Golden Oldie
Golden Oldie
May 29, 2006
1,761
14
124
lots of levels. lots of items. :)

@bon. - your right about the quest. when people make a story, as harsh as it sounds.. i find it allot of bollocks, so I tend to skip it thinking the server will go down in two weeks maintaining a short attention span mentality.
 

Xanan

LOMCN Veteran
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Loyal Member
Jan 5, 2006
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2] Fully new custom homezone, a fighting underground with a non-droppable zone which you cannot receive PK'ing points.

that sounds like fun
 
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xXxX

Golden Oldie
Golden Oldie
Mar 9, 2005
707
35
115
ill say wot interests me

1) A server which dosent go down after 2 week due to the owner gettin bored

2) A owner who its not too lasy to fix something as silly as a TM npc

3)A server where the owner dosent take ppls passwords after they get bored to hack them on servers.

Any Sound Familiar Aaron?