- Feb 20, 2009
- 2,285
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Catalyst
Heroes
++
www.Catalystmir.com
NOW OFFLINE FIXING ANY BUGS / PROBLEMS WHICH OCCURED IN BETA WATCH OUT FOR THE RELEASE DATE
Exp Rate: Med
DropRate: Med
GoldRate: Hard
Level Cap: 160 (However is easily removed ingame by quests)
Server Admins: Mason, Gezza & I
Hosting Arrangements
We will be purchasing a dedi server and hope to have a top of the range server so it can handle the pvping and hopefully amount of users we attract.
Extras
Yes we are getting extras coded in we are currently hiring a coder to work for us, coding in extras such as group leveling sorting guild leveling and little extras which will be finalized within the alpha stage which is hopefully going to be around the end of next week roughly the 11th of august we are hoping.
Caves
We have several departments for caves. We are splitting the cave system up into 3 sections:
Hunting Caves ( General questing caves)
GroupCaves ( Soloable at a high level however kills your pots)
Leveling caves ( Nice exp locked at certain levels)
There will be bosses in every single cave ingame so there is plenty to hunt we are looking to have a minimum of around 25 caves.
Kits
One thing i have noticed lately on a few servers is that the balance is never quite right on high rates mainly but some Med rates in the past so we have gone for the option to not match the stats of high rates in the 100's 200's we have gone for low stats that have been equally worked out against players health and monster health so it brings it in to a more realistic euro kind of sense.
Group Leveling
We are getting the group system seen on a few servers now i believe where you level up your group and each level your group members get bonus stats such as add amc ac dc sc mc sc etc.
Heros
On this server to equal them out abit more can only wear hero items and learn hero skills this should help to balance them out alot more. they will also have a much smaller level cap, so they do not become to powerfull.
PVP/PK
We believe it is important that a server has a good pvp system in so we are looking to bring in the 5 level margin rule. In which if you pk someone within 5 levels of you, you gain a level and the other player loses one. However the kits are balanced enough that you will be able to stand up for your self it all depends on the skill of the pvper.
Guild leveling
There are 6 guild levels uncluding level 0. When you create your guild your max member limit will be 10 people however if you want your guild to expand you simply have to complete the guild quests which can be completed by anybody in your guild. Also once level 5 is reached you will unlock the guild store which guild items will be sold from and also items rented for wars.
LMS/Daily War System/LGS
In our server we will be having a daily Last man standing system where you can win points for your self and spend it at the GP Store
Also there will be 2 warzones ingame Sabukwall which will be a nightly event custom started by a robot.
Also there will be a last guild standing where your guild can enter and earn buildpoints which you can then spend at the guild store.
Challenge
Ingame there will be a challenge for groups and a challenge for guilds where you can earn your same Gamepoints or Build points for your guild were you kill evolving bosses or go up the ranks in the challenge earning gp or bp as you go along.
ScreenShots of ingame features/maps/monsters
Cave npc
Group level
level system
DOWNLOADS:
Full client : https://rapidshare.com/files/2273882860/Catalyst_Hero_.rar
Or:
Client Without Data Folder: http://www.megaupload.com/?d=1J4B40ZC
Data Folder is here: http://www.megaupload.com/?d=SH4UPWEK
Extract this download straight into the data folder: http://www.megaupload.com/?d=719OYATX
EXE : http://www.megaupload.com/?d=YF4E3WZ8
Wooma mini maps https://rapidshare.com/files/749605304/mmap.rar add to data folder
More images below
Thanks
Mason
DVS
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