- Jan 4, 2006
- 54
- 0
- 32
Just a few things that I’ve noticed or would like to enquire about:
Thunderstorm – Is there a fix planned for this? I’m sure you’re sick of hearing about it, but it’s a night mare. Basically, mobs do not stun, meaning when t-bolting, we are running away from the mob so much more as the attack simply doesn’t slow them down.
You can also be T-storming with a group of 4,5,6 people and the mobs will still hit you due to not being stunned. Realistically, 2 people stood together and storming should ensure that all mobs around them do not attack, at all.
Player rooting in PVP – I wont go into detail as it’s been posted enough on the forum. Essentially, when you hit a player in PVP, your character is rooted to the spot longer than if you are attacking a mob for some reason. Wizards currently cannot participate in PVP.
Some items not ingame? – More of a question really; just wondered if items such as EvilSlayerRing or BracerOfMagic are in the drop files? They are mediocre items and I’ve not seen a single one in game yet – but maybe I’ve just been unlucky.
Refining – Again, just a question; when is the ETA on this to arrive in the game?
Five String Set – The coding for this is wrong presently and it does not add 30% of total HP as it should. Heres the math:
The set was worn on a wizard with 150 base HP, with no added hp items on. When the set was put on, his HP increased to 195, which is +45 (30%). Spot on, no problems.
Now, the same wizard put on 2x Health Rune’s, making his HP 230 before wearing the Five String Set. Once the set was put on, his HP increased to 275, which is still just +45.
It seems the set is only increasing HP based on the base HP on the wizard, rather than the total HP. Is this intended? Because if so, it makes the Five String Set worthless here, as you would just opt for slotted items and more HP runes instead, for a bigger HP gain.
Thanks for looking.
/JekZuo
Thunderstorm – Is there a fix planned for this? I’m sure you’re sick of hearing about it, but it’s a night mare. Basically, mobs do not stun, meaning when t-bolting, we are running away from the mob so much more as the attack simply doesn’t slow them down.
You can also be T-storming with a group of 4,5,6 people and the mobs will still hit you due to not being stunned. Realistically, 2 people stood together and storming should ensure that all mobs around them do not attack, at all.
Player rooting in PVP – I wont go into detail as it’s been posted enough on the forum. Essentially, when you hit a player in PVP, your character is rooted to the spot longer than if you are attacking a mob for some reason. Wizards currently cannot participate in PVP.
Some items not ingame? – More of a question really; just wondered if items such as EvilSlayerRing or BracerOfMagic are in the drop files? They are mediocre items and I’ve not seen a single one in game yet – but maybe I’ve just been unlucky.
Refining – Again, just a question; when is the ETA on this to arrive in the game?
Five String Set – The coding for this is wrong presently and it does not add 30% of total HP as it should. Heres the math:
The set was worn on a wizard with 150 base HP, with no added hp items on. When the set was put on, his HP increased to 195, which is +45 (30%). Spot on, no problems.
Now, the same wizard put on 2x Health Rune’s, making his HP 230 before wearing the Five String Set. Once the set was put on, his HP increased to 275, which is still just +45.
It seems the set is only increasing HP based on the base HP on the wizard, rather than the total HP. Is this intended? Because if so, it makes the Five String Set worthless here, as you would just opt for slotted items and more HP runes instead, for a bigger HP gain.
Thanks for looking.
/JekZuo
