Sanctions

terriblen

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Dunno if I am the only one, but I always hope the server team are gonna give priority to the game play. People will put up with bugs as long as they know you are workin on them unless they really BIG bugs
Because of an exploit you have players 40+ ingame who been killing bosses when they shouldnt have been able to because of the mineral mines exp and power buff exploit.
Is anything going to happen to them?
I have got very little chance of catching up with them. They got +++stat runes kit that I cant have either.
De level them ALL back to 33, delete all added slot items and remove half their gold. (anyone who used mm exploit)
Best advert for your server is letting everyone see they cant get away with crap like that
 
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Turrican

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Not all 40+ have Exploited the mm or bc bug, but I agree those who did, knew at the time they was exploiting a bug and therefore should be punished in some way.


If u dont punish bug exploiters then u are sending the wrong message to the server.
 

RobJ

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Jeesus stop moaning so much. I only found out about the MM thing a day before it was fixed. I had some buffs from mm and did 70% of 40-41 with it, does that merit me being de-lvld to 33? Not forgetting that it took me a lot longer to hit lvl 40 than those before me, as they had their kill chain quests in BC that I didnt have, but you dont see me complaining, do you? Lvling is not hard on this server, its x8 exp. You dont have to put in anywhere near as much effort as you did on euro, and im sure you could quite easily catch the high lvls up within a week or two if you wanted to.

What bosses have been killed that shouldnt be? I did my level when a group of us from guild went and got an hour and a halfs worth of buff and had a nice guild hunt to ZT, killing the boss at the end. Im pretty sure we wouldve handled ZT with no buff mate -_-

Delete peoples gold? Half of it? Yeh mate we are all rich, delete half my gold go ahead, ill still have 50k in my bag im that rich. And yes, you can have added slot items, just get some and place runes within. Done.
 

d1craig

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i dont really understand what the bug was in MM and BC. was it every single mob would activate a killchain or something? didnt when i went there 3-4 weeks ago.

you can stack kill chains in most places if you go in a group, we have had over 5k seconds of exp buff from running ZT then vipers.

but yes make it easy for alot of people to get level 40 and then when server gets popular you make it harder..... mos tof the warrs i spoke to before i got to level 35 said they levelled from 15-45 in BC so yea it does seem like a very big exploit.
 

happypuppy

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it took me since the day the server started and about 25 hours a week to get to my lvl 43. Its always good to level with wizards as long as u bring them a ton of MP. it is not easy for some people who just find out about server and see people already high level... but from lvl 1-30 it seriously took us/me over a week to attain grinding hard. it gets harder every level of the way I know. but right now between ll 40-43 each mob at PI would only give me like 0.01-0.03 % if lucky 1.5x ... some killchains were happening but now they are right retarded. they don't happen enough as they should and not many caves will give it now. they removed a lot of mobs that should do it and people figured that it wasn't an exploite because any mob who could give off killchain is worth grouping 11 ppl and hunting them for an hour or 2 together. But its not as rewarding anyway. Id prefer to enjoy gameplay. I do believe that all 40+ warriors are at fault for the BC leveling. I personally rarely been in there as a wiz but it would have been nice to have known and saved a lot of time? nah I used it for what I wanted.

as for items. we were allowed to use multiclient and mine afk, it takes a lot of work/time to sell/repair/run while multiclienting since start of server. unfortunately they have really fk'd up the mining situation and no one wants to mine because they really isn't much reward for it at all. just a waste of time ingame. they are the criminals :P they shoulda let it be and just let the items play out. the mining and gem creating makes the game for a unique item mix and more random play styles and it would be best for people to kit up and attempt to break rares in the process.

Its always nice to find a decent item with 2+ slots and when that happens. I found it worth it to Gem them and risk breaking tham going for +2 or +3 if I feel lucky, but your right no one will be able to do this anymore due to GM mistakes and punishing players is NOT ok, they are not exploites. anyway that been said, people prob spent 150 hours each mining and now the new players will never get a chance. you can blame GM not players. it should never been changed to the way it is. They shoulda but a time limit on something from the start really. or make it a lvl 33 thing ? no one would wanna grind for days just to mine 1 char|


hope I clear some things up. im out
 
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Turrican

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You cant honestly believe people stacking days/weeks worth of x2 dmg and 1.5x exp not a bug, people knew it was a bug and intern exploited it to gain an advantage over those who wasnt aware of it.

U cant blame the gms for something u should of reported.
 

d1craig

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how hard would it be to remove buff when tt or die or logout(if you dont log back in within 5mins)?
 

terriblen

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Thats a solution to the exploit. Not something that will rebalance the gameplay. NO I will not stop moaning about persistent use of exploit to gain unfair advantage at the start of a server.
Am sure its obvious who levelled extremely fast and who took longer. Using the exploit over and over for weeks should have a downside - thats all I mean. Robj can gain one level if the server team decide. Im talkin about people got from 30 to 45 and more using the exploit.
Letting them keep it all is annoying.
Doing something to let everyone know you wont tolerate that kind thing right now at beginning of server will save you loads hassle later because ppl be more reluctant to try it on.
 

mir2pion

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i dont really understand what the bug was in MM and BC. was it every single mob would activate a killchain or something? didnt when i went there 3-4 weeks ago.

you can stack kill chains in most places if you go in a group, we have had over 5k seconds of exp buff from running ZT then vipers.

You got answer in your post here. Its either grp or higher level char going into lower level cave. The trick is to have high kill power that either grps or high levels in lower level caves have. Myself as lev 30+ warrior I kill too slow in MM compared to 40+ wiz for example, who kills wholesale and fast in such place and so gets killchains racked up. If I get one, I pretty well have to go on a run searching for mobs and pick them out of the spawns and run looking for another one to complete the quest on time but high levels with mass killing skills or tao with his pets can rack such mass carnage that they complete the killchain quest way easier than I can. Also they get more killchain quests because again they kill fast many mobs cleaning whole floors in relatively short time.

And to top it off, the higher levels kept MM cleaned up leaving few mobs for my leveling slowing me down even more than usual. It is like low level in connecting path killing bones chipping at them from the edge and then comes high level and kills them all in front of you and leaving you behind him in emptyish path catching stray mobs in side nooks...
 
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WhiteTiger

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Its evident quite a few people knew about the exploit. Judging for the speed some players lvld I can take a guess at who did this.

To be fair going forward i dont think its very hard to lvl so there doesnt need to be any change.

Im a lvl 42 tao without doing this "exploit" and just because I have added items and runes etc doesnt mean I have exploited. I just regularly boss hunt.... most bosses I can solo....
 

Squatts

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I agree with original post.

Don't blame the players.... Blames the GMs. They're the ones who punish players for their mistakes.

Kill Chain quests was not a bug.... It was normal. It was the pure fact that they happened too often. People got hold of this fact and used it to their advantage. Had Gms and developers actually BOTHERED to take time out and test the frequency of Kill Chain events... none of this would have happened and innocent people wouldn't have got banned.

Point your posts at the GMs and Developers for letting this happen.

Point your posts at the GMs for allowing the same stat run on a slotted item more than once... then making not allowing this and STILL keeping those items in game.

Don't hate the players... hate the game.

---------- Post Merged at 02:50 PM ---------- Previous Post was at 02:41 PM ----------

Its evident quite a few people knew about the exploit.
It's not an exploit. GMs and developers didn't bother to test this.

Judging for the speed some players lvld I can take a guess at who did this.
If you played enough you would be high level sooner than you were originally.

To be fair going forward i dont think its very hard to lvl so there doesnt need to be any change.
Spot on, I agree.

Im a lvl 42 tao without doing this "exploit" and just because I have added items and runes etc doesnt mean I have exploited. I just regularly boss hunt.... most bosses I can solo....
I'm a level 41 warrior and I've leveled hard and grinding for hours to get to where I am now. In actual fact - I don't see the reason why they placed a block on using the same runes on 1 item anyway. Adds fun to the game.

Anyways. Just saying. It wasn't an "Exploit"...

A bug exploit would be selling a chestnut to Junk Guy and still getting to keep the chestnut. And repeating this. Because the bug is the fact the chestnut should be gone when you sell it.

Kill chains weren't every mob, they were just too frequent. They were stacked and there were no rules or facts stating "ONCE A KILLCHAIN HAS BEEN COMPLETED THERE WILL BE A REWARD IN KIND OF A BUFF. THESE BUFFS ARE NOT STACKABLE WITH ANY DRUG OR ANY OTHER KILL CHAIN QUEST REWARDS".

Had it stated this and people still went ahead stacking buffs knowing full well it was against game rules and knowing that this is not suppose to be happening... There would only be a few select people (mentioning no names*coughJUSTIN BEIBERcough*) doing it, and those that did abuse would be banned.

FACT.

That is all.

---------- Post Merged at 02:53 PM ---------- Previous Post was at 02:41 PM ----------

P.s sorry for the rant. I'm at work and bored. lol.
 
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Violent

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Kill Chain quests was not a bug.... It was normal. It was the pure fact that they happened too often. People got hold of this fact and used it to their advantage.

What you said just there is that it's not a bug yet its 100% exploitation.

I don't play the game so I try to keep a balanced view but if something in a game isn't how it should be then it is classes as a bug. Maybe it was the GM's fault, maybe it was just a miscalculation which needed testing better. Either way you chose to play on a developing game/server. Expect things like this to happen.
 

Skyline

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It's not an exploit. GMs and developers didn't bother to test this.

A bug exploit would be selling a chestnut to Junk Guy and still getting to keep the chestnut. And repeating this. Because the bug is the fact the chestnut should be gone when you sell it.

I don't think you understand what a bug and bug exploit is.

Tested or not by developers, if it's something that they didn't intend on happening then it's classed as a bug and should have been reported for them to fix.

Not reporting it, and using it to gain an advantage is classed as exploiting.
 

WildGirl

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I don't think you understand what a bug and bug exploit is.

Tested or not by developers, if it's something that they didn't intend on happening then it's classed as a bug and should have been reported for them to fix.

Not reporting it, and using it to gain an advantage is classed as exploiting.

You don't seem to grasp that when a new player begins to play a new server where he sees for the first time a ChainQuest, the player can't possibly KNOW how it SHOULD be in developer's point of view unless you got an detailed and full description to it somewhere to read it.

As far as I could see 90% of the players older then me on this server didn't even had an idea what ChainQuests ARE.

So again use common sense and substitute yourself in to someone else position and leave your negative feelings behind you.
 
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Turrican

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you must be on another planet to not think a buff that provides a major advantage over everyone else stacking hundreds and more times isnt a bug, its a low rate server its 8x exp, not 14-15x with double damage to boot, do you seriously need everything ingame spelled out to you? maybe we need to write 600 page Manual you can all read through before you start playing.

and squatts, the gms cant test everything thats why we are here, thats why this server is still in development receiving new patchs every week with dozens of fixes.

These are a new set of files, if you expect them to be 100% bug free then go else where. people who exploit these bugs aren't helping this server or the server team, and intern shouldn't be helping themselves to benefits they shouldn't have.

i find it funny that all those defending this bug clearly have abused it at some point.
 

Squatts

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What you said just there is that it's not a bug yet its 100% exploitation.
How is this exploiting it?? Every single player in the land of Mir had the chance to do this??? It wasn't a secret and people even posted on forums. It didn't give people an unfair advantage.. it only gives them an unfair advantage NOW because GMs took it out game.

I don't think you understand what a bug and bug exploit is.

Tested or not by developers, if it's something that they didn't intend on happening then it's classed as a bug and should have been reported for them to fix..
It was reported to them on many a occaisions but nothing was done.

BUG: "A bug is an error, flaw, failure, or fault in a computer program or system that produces an incorrect or unexpected result." The kill chain wasn't unexpected because the developers stated what a killchain was. There was nothing to say they weren't stackable.. and nothing to say they were.

EXPOILT: "To employ to the greatest possible advantage: exploit one's talents. To make use of selfishly or unethically"
You couldn't exploit this because eveyrone had the chance to do this. It wasn't selfish as everyone was able to do this, and it wasn't unethical as it didn't hurt anyone and there was no rule against it LOL.

Again. Stop crying and punishing the innocent. At least one GOOD thing has come of this.

JustinBieber is no longer. Therefore I am happy. (again sorry for ranting but I'm at work. Makes for good debate and discussion though). I'm bored of this record please change it. Night.

/squatts.

---------- Post Merged at 04:38 PM ---------- Previous Post was at 04:35 PM ----------

and squatts, the gms cant test everything thats why we are here, thats why this server is still in development receiving new patchs every week with dozens of fixes.
These are a new set of files, if you expect them to be 100% bug free then go else where. people who exploit these bugs aren't helping this server or the server team, and intern shouldn't be helping themselves to benefits they shouldn't have.
. I'm not saying that. When ever did i say GMs should be on things 100%.

Just a little tip btw... if you release something as unique and brilliant and "out the box" as kill chain quests (which is awesome btw nice thinking imo tbh)... at least make people aware what the aim of it is...

Just like the fate sword quest... when it comes in developers will clearly state what it is and that you can only do it once. I appreciate this is a game open to finding out stuff yourself (like refining etc.) so when you have something new like this... make sure you cover all areas so you can filter out the people who specifically look for bugs to exploit. Not the players who don't know any different. :D
 

WildGirl

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r its 8x exp, not 14-15x with double damage to boot, do you seriously need everything ingame spelled out to you?

First of all get your fact right before crying on these forums.

1. The exp and damage buff STACKED in time not power so for example you got 1.5 exp for longer time as 2x damage for longer time, not 2x dmg 4 x dmg and so on.

2. Irony won't wont get you past the point of envy and God know what else.

3. Case closed for me, keep on babbling.

---------- Post Merged at 04:26 PM ---------- Previous Post was at 04:22 PM ----------

And no one is defending any bug. Milo made it very clear IT WAS A BUG. And we understood it the minute he said so.
 

Skyline

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You don't seem to grasp that when a new player begins to play a new server where he sees for the first time a ChainQuest, the player can't possibly KNOW how it SHOULD be in developer's point of view unless you got an detailed and full description to it somewhere to read it.

As far as I could see 90% of the players older then me on this server didn't even had an idea what ChainQuests ARE.

So again use common sense and substitute yourself in to someone else position and leave your negative feelings behind you.
Who mentioned new players? it seems like players who should have known better were the ones exploiting it.

The level40+ players running about in MineralMines.

For the people that mentioned it, fair play well done. The people who exploit it should know better, but we all know 90% of mir players would rather exploit it to gain an upper hand than report it and not exploit it.

And for the record, I've not once said people should be de-levelled, punished or anything like that. i pretty much play solo, the odd hour here and there levelling in BC. I don't care who's higher level than me or has more DC.
 

WildGirl

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Skyline you still didn't get what I am trying to say.

For the last time, I thought it is how the ChainQuests are meant to be at that time. I never hide it for anyone as it seemed normal for me.

Must be a little empathetic to understand what I really mean.

And yes IT IS A BUG after Milo made that clear for us, while I was UNAWARE of the fact that it was a bug at that time.