Current Boss Strength on AceM2.

Mu online season 21 - grand opening

MCDONALDS

Banned
Banned
Veteran
Jul 24, 2008
388
7
45
Southampton, UK
The problem im finding in this server atm, is its too easy.

We arnt epicly geared. but we can 3 Man any boss ingame apart from EvilMir atm.

Yimoogi is 3 mannable.
Mirking is Soloable by a warrior with sunpots.
OKS is Soloable if you get lucky on a spawn
FoxBoss is 3 mannable.

There doesn't seem to be any High end bosses.

is this intended? Best droppers ingame being 1-2 manned. Just like DarkDevil soloable by a High MC Wizard, or easily 2 manned by any Wizard Taoist Combo?

I would love it if bosses actually required 6-7 people to kill. Perhaps they would be up once in a while if it took a full group of people instead of 2 people.
 

Male

Dedicated Member
Dedicated Member
May 22, 2013
197
6
45
Lincoln
Are you sure they are to easy? don't get me wrong here but wasn't the main issue as to why these boss didn't get solo'ed or two man in the first place was because chances are a guild would turn up and rape you? i think the issue is less the bosses are to easy and more that the bosses are not contested enough to make you need to hunt in large groups
 

demonical

Dedicated Member
Dedicated Member
Sep 20, 2010
111
0
42
have to agree they are abit easy, i actualy prefered it when u got the double damage bosses at least it made it abit more interesting, with fox hittin 500+ or yimms 180s each sometimes.
 

happypuppy

LOMCN Veteran
Veteran
Aug 15, 2003
430
9
95
BC, Canada
The problem im finding in this server atm, is its too easy.

We arnt epicly geared. but we can 3 Man any boss ingame apart from EvilMir atm.

Yimoogi is 3 mannable.
Mirking is Soloable by a warrior with sunpots.
OKS is Soloable if you get lucky on a spawn
FoxBoss is 3 mannable.

There doesn't seem to be any High end bosses.

is this intended? Best droppers ingame being 1-2 manned. Just like DarkDevil soloable by a High MC Wizard, or easily 2 manned by any Wizard Taoist Combo?

I would love it if bosses actually required 6-7 people to kill. Perhaps they would be up once in a while if it took a full group of people instead of 2 people.

Than give your gear away to everyone else newer. Start fresh gear without added.

How about add more mobs to the areas instead? And/or just give all the bosses more life? Making it take longer and hope you don't run out of pots?
 

MCDONALDS

Banned
Banned
Veteran
Jul 24, 2008
388
7
45
Southampton, UK
Than give your gear away to everyone else newer. Start fresh gear without added.

How about add more mobs to the areas instead? And/or just give all the bosses more life? Making it take longer and hope you don't run out of pots?

Why would i give my gear away when ive worked so hard on it lol?

Im just asking for bosses to be tweaked up a bit to make them harder, not asking for improved drop files.

For lower people theres bosses like ZT EC ES IWTs KH IZT etc, the higher bosses should be hard for higher people.
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
Must admin, I was surprised how easy FB was. There was only me hitting it when we first went, and I was easily taking it HP away with only about 60 DC.
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
Everything just seems to easy for a lowrate, gemming, bosses, items, skills, server ain't even that old and yet it's flooded... Needs a big nerf on a lot of things!
 

terriblen

LOMCN Veteran
Veteran
Dec 28, 2012
765
5
79
Why would i give my gear away when ive worked so hard on it lol
.
Yes bosses need to be buffed. Most people will agree that the most fun they had on euro was when they were not yet 40 and needed a group to kill anything. I suspect part of the reason you find it easy because you have been playing for 12 years. It seems to me that the number of mobs in some places are too few. I don't believe you "worked hard" you were on the server early and realised it was good(Welldone) You had little or no competition for bosses and some things were easier anyway. Like being able to rt through fox 1F(one of the places where there should be more mobs) and tele in from 2f door. I dont mind this but please stop telling us you had to work hard you had it much easier than people starting a few weeks later.

---------- Post Merged at 12:57 PM ---------- Previous Post was at 12:35 PM ----------

for instancelinzi

[h=2]
icon2.gif
Re: Gemming[/h]
first few weeks the server opened gemming was easy could get +4 with no fails at all, plat was easily found also.. they made it harder to mine/gem hence why people struggle to get +2s​
 

WhiteTiger

Golden Oldie
Golden Oldie
Aug 4, 2004
711
9
155
The problem im finding in this server atm, is its too easy.

We arnt epicly geared. but we can 3 Man any boss ingame apart from EvilMir atm.

Yimoogi is 3 mannable.
Mirking is Soloable by a warrior with sunpots.
OKS is Soloable if you get lucky on a spawn
FoxBoss is 3 mannable.

There doesn't seem to be any High end bosses.

is this intended? Best droppers ingame being 1-2 manned. Just like DarkDevil soloable by a High MC Wizard, or easily 2 manned by any Wizard Taoist Combo?

I would love it if bosses actually required 6-7 people to kill. Perhaps they would be up once in a while if it took a full group of people instead of 2 people.


Brb just go solo EM.
 

Provectus

Dedicated Member
Dedicated Member
May 31, 2013
21
0
28
Basically things are kinda stuck this way - If everything gets tweaked up people will moan and bitch that the people early on the server, who're now pretty sickly geared, had a massive advantage and it's not fair... And they wouldn't be wrong in saying this. If it doesn't get tweaked up then people will get bored because everything, besides EM, is too easy... Again, not wrong in saying this.

Solution? Either a wipe, which would kill the usercount, or several new caves which are actually pretty brutal but drop really well very high level (50-55) items, bump the exp required from say level 50 (which no-one's at yet) in to double the current amount, so people have to level like crazy to use the items - Meaning they won't be in all of the current mid/high caves, so the lower/newer people can catch up. The downside being it's not exactly a small task to make a new cave, with new mobs and new items and balance it correctly... Or we could all just wait and see what the team does, they've done a pretty damn good job so far, who knows what they've got up their sleeves. ;)
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
3 man-able for FB/Yimoogi/OK seems reasonable to me...

If it took anymore then people wouldn't bother going for them without the chance of a massive pay out. It's a private server and not everyone has the resources to be able to 10 man a boss...

In addition for those who have played mir for a while, Yimoogi, FoxBoss, OK... They are old news, I don't particularly want to spend 15/20minutes getting to a boss that I have killed a million times over the past how ever many years.

Sam
 

TheMasterGee

LOMCN Veteran
Veteran
Apr 23, 2003
253
4
95
It's too bad you can't involve an equation into the difficulty of bosses.

Base stats are 3 player-killable, with 100 population.
4 player killable with 150.
(a factor of the mob's stats)

Population could be either user based or players online or players within a map.

... other mobs on the map could be thrown in too - so that just going for the boss is very hard, but if you clear the map it's that much easier.

.. or something else non linear.
 

WildGirl

LOMCN Veteran
Veteran
May 26, 2013
708
27
90
Ethernet
That sounds really too complicated. The hardest boss would be a GM in a "boss" skin playing and spawning at irregular times :lol
 

WildGirl

LOMCN Veteran
Veteran
May 26, 2013
708
27
90
Ethernet
Imagine him going after wizzy and hit where it hurts, maybe even be a quick boss that does it warrior pvp style ?!

Even if u can't kill it, would be funny to play against.