[Suggestion] Script for exiting a map

TheMasterGee

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Apr 23, 2003
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Would it be possible to code into the server a check as a player moves from one map, the players level and the map they move into dependant on that level.

Just as an example, if a player is less than 40 and walks into ZT KR, they would enter a version of the KR that, maybe looks the same (but that could be optional), and the mobs in the room could be different. (and of course have different drop files)

40 or above would have a different focus.

Result being you could make the same map appear harder for higher levels, and drop differently.

This could also be applied in many ways for differing levels. Perhaps even a class test on a character. Probably easiest to invoke a script, so that it could be called on exit of a map.

There are pros and cons to this I know. It can divide groups on a hunt, but a group can hunt up to a KR, which is historically the tuff bit, if of course this is how the server host chose to use it. It could be of massive use to quests and character development. A host can chose to not use it of course.
 

Male

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May 22, 2013
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sounds like you want to make "instances" out of the KR's which would work but also lead to more bosses thus more item drops which as it stands would be a bad thing as well as being about the issue that happened with the low,medium,high level caves where you would make a toon as strong as possible to be able to farm them.
 

mir2pion

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Feb 21, 2013
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In groups it could be made that only the grp leader level would be taken as determining level, or perhaps with a bit sophistication the grp level could be averaged. That would prevent separating pple who want to enter together. But I suppose it would be more likely used for quests where it could find some use. And having as a result in effect more bosses wouldn't be amiss either if the drops were tightened a bit. The system could also be used to make a choice when entering KR - npc would offer you a choice of toughened up boss with better drop chance or weaker boss but with less chance of a drop. Could be made for some special new bosses if or when they are added. That might satisfy those who think current bosses are too weak and leave those of us with less stellar items to have a stab also at bosses.
 

TheMasterGee

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Apr 23, 2003
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Instances in mir? NO
O...k....

Seems to me that with the inherent moaning about "killed X boss mob 50 times today and got a bene". Firstly the mob is way too easy for the player and the drops don't fit.

I like to see players rewarded for defeating a challenging mob.

Using an NPC is always an option and I guessed that the qmanage/function scripts (if in ace) could possibly do it whilst taking away automatic map to map movement.

The problem also is the mindset that with the mobs staying the same strength and the drops staying the same, that there would be issues -- well yes there would. I've always been an advocate of making the bosses as hard as possible (depending on the player level expectation) and as a result, an almost guaranteed drop of some kind. (cos imo, then you've worked for it)

Another example: WT, as it stands (apart from being a vendor of the horn), is a Level 22 ish mob. No that doesn't mean solo, not everything should be defined by 1 or 3 players killing it. The first WT (with horn drop) in Europe, was killed by 20-30 lvl <25 ish players in a really messy affair, subsequently it got tougher, but imo that was the intention of the mob.
Ideally then, the drops should be around that level of player, plus a small percentage.
As the next level definition in mir is lvl 33, I'd have it arranged that when such a player steps into the WT KR, they go to a place where WT is no longer killable by 20-30 lvl22 ish players, perhaps 10 lvl33+ players would be necessary and the drops would be for players around and just above that level.

Would you recreate a character cos your lvl33 can't get into the lower WT KR, if lvl33 items didn't drop in there when you're <lvl33 ? Or stick with the lvl33 cos the newer KR is going to provide stuff applicable to you ?

If in the same breathe you are lvl 40 and going to WT KR, in Mir as it stands, you firstly show little sense of challenge and are hoping for a gimme. I can make an NPC in safezone to put random items in your bag if this is desired and less effort can be used.

What you need to think of when looking at this suggestion, is that it's a mechanic for the game-files and not this live server as it is. When the files are released, the ability to do more and more creative things will only be a bonus. The hoster can use them or not.