- Apr 23, 2003
- 253
- 4
- 95
Would it be possible to code into the server a check as a player moves from one map, the players level and the map they move into dependant on that level.
Just as an example, if a player is less than 40 and walks into ZT KR, they would enter a version of the KR that, maybe looks the same (but that could be optional), and the mobs in the room could be different. (and of course have different drop files)
40 or above would have a different focus.
Result being you could make the same map appear harder for higher levels, and drop differently.
This could also be applied in many ways for differing levels. Perhaps even a class test on a character. Probably easiest to invoke a script, so that it could be called on exit of a map.
There are pros and cons to this I know. It can divide groups on a hunt, but a group can hunt up to a KR, which is historically the tuff bit, if of course this is how the server host chose to use it. It could be of massive use to quests and character development. A host can chose to not use it of course.
Just as an example, if a player is less than 40 and walks into ZT KR, they would enter a version of the KR that, maybe looks the same (but that could be optional), and the mobs in the room could be different. (and of course have different drop files)
40 or above would have a different focus.
Result being you could make the same map appear harder for higher levels, and drop differently.
This could also be applied in many ways for differing levels. Perhaps even a class test on a character. Probably easiest to invoke a script, so that it could be called on exit of a map.
There are pros and cons to this I know. It can divide groups on a hunt, but a group can hunt up to a KR, which is historically the tuff bit, if of course this is how the server host chose to use it. It could be of massive use to quests and character development. A host can chose to not use it of course.
