How about some sort of points system? Instead of insane drops you could gain points for ever boss you kill with more points gained for streaks. You could then trade the points in for something e.g. access to a boss that has a decent drop file, buffs for your character spend a 1000 points and recieve 10 DC for an hour or bonus exp for a set amount of time, maybe buy a pet to help you level for a certain amount of points. Possibilities are endless.
I'd like something like this but not for any form of character boost otherwise it would just be the same people camping everyday.
Cosmetic items would be good though (Wings, hair changes, Armour dyes etc)
Well with regards to the camping why not have it so there are multiple instances of the "gauntlet" ? could be either a solo or a group thing. Get teleported in you're up against an oma warrior and it gets progressively harder. There are no item drops and next to no pots. The room is square so no using cheap tricks to kill the bosses.
You have to go as far as you can only getting substantial points at the higher levels. The reward is more the challenge but you can use the points against buffs or cosmetic stuff. Imagine you get through that room that has an OK in it teamed up with the OKS only to be pitted against 3 super RME or something lol.
Personally I like the idea of the Battleground as it was, You still promoted fighting (Multiple routes allowed for more than 1 group in at a time)
Bosses will still be fought over but maybe less so than just the same people sitting there day in day out.
I'm very much against the idea of Instances in general in mir due to the style of PvP in the game.
I agree with you there nothing more satisfying than beating down another guild at DD to get the kill. My idea with this was more a test of skill for PvE. Like I said previously because it wouldn't have the risk of the other bosses it should have instant physical rewards taken out but some other form of reward for it could exist. Not everyone likes PvP some people like killing bosses and the challenge that can come from the PvE aspect of the game.
