[READ] Spell Cast Changes and other - Tuesday 29/7/13

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deano13

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Nah your cast speed has been buffed, which means you deal a lot more damage before you have to run, in pvp terms that means a warrior has to deal with 2x the amount of damage they should be getting hit by and in PVE it means your leveling 2x quicker then you should be. Now with such a change, what are you going to do to buff warriors and assassin? because it needs to be done in order to balance it out.

TDB is euro so am not sure why your bringing that up.

No point, it's a wiz server, they all jump on the band wagon and staff listen to the majority of the player base (wiz players) wars ain't got a say In this, give up, I have..
 

Skyline

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in a previous post u said u dnt play no more so how can u even comment.,, TDB Is nothing like it was on euro. euro i had a lvl 49warr with sick kit and i was NEVER able 2 1hit a High lvl wizz with sheild for 400hp.

FF Cast rate may seem slightly fast for PVP but for PVE i think its fair what we need to remember is that alot of the mobs Walk speed and a Speed have all been increased and mobs do not flinch or even get stunned by FF, thus leading to wizzies gettin plowed, u try slowin it down and FFin in vipers
Bloody hell, you wizzies want it even easier to level?! =P
 

Reverance

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No point, it's a wiz server, they all jump on the band wagon and staff listen to the majority of the player base (wiz players) wars ain't got a say In this, give up, I have..

They listen to everyone hence the constant updates being made to try and fix TDB, Warriors cried because we wanted to have our cast speed reverted - They listened to the complaints on both sides and opted for a middle ground.

---------- Post Merged at 09:09 AM ---------- Previous Post was at 09:08 AM ----------

You wanted slowed.

Multiple people actually, FF was casting much quicker than it needs to be.


EDIT


Either the spell needed slowing or the damage calculations modified in order to match the cast speed of the spell.

Having played for a bit last ngiht and this morning I'll just some up my thoughts on the changes

Cast Speed has been increased (To a middle 1.5x?) - This gives back the feeling of a constant stream of spells as opposed to the dull 2 second delay we had prior.
This change should in itself Balance out PvP a little more while allowing PvE to continue as normal.

The TDB changes don't seem to bad, a lot of wizzes crying about being 1 shot (RNG at work there).

Still seems to be a few issues regarding TUing - I can't really confirm this as I haven't played my wiz yet to test.

Bosses - Few bosses have changed AI?, OK and EM it would seem although this needs confirming by GMs
 
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deano13

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They listen to everyone hence the constant updates being made to try and fix TDB, Warriors cried because we wanted to have our cast speed reverted - They listened to the complaints on both sides and opted for a middle ground.

---------- Post Merged at 09:09 AM ---------- Previous Post was at 09:08 AM ----------



Multiple people actually, FF was casting much quicker than it needs to be.

Either the spell needed slowing or the damage calculations modified in order to match the cast speed of the spell.

We've been wanting TDB changed for at least 2months, it actually gets done, wiz get a nerf, every1 moans, it's changed back over night, not biased much? Like I said most players here are wiz, so wars hardly get a look in
 

Reverance

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We've been wanting TDB changed for at least 2months, it actually gets done, wiz get a nerf, every1 moans, it's changed back over night, not biased much? Like I said most players here are wiz, so wars hardly get a look in

TDB

Yes Warrors were complaining for months but that's the issue no one wanted to give exact details as to the nature of the problem.

"TDB IS BROKEN FIX IT"..... "TDB ISN'T DOING ENOUGH DAMAGE"....

It wasn't until someone started mentioning the Base DC damage issues that it was really looked into (A piece of code that was up until that point correct) giving them a location to being looking for a bug.

Cast Time Nerf

The nerf was indeed Changed but not back to it's previous state.

The Nerf affected more than just wizards, Warriors seem to forget about Taoists - a Class who rely on SFB for leveling considering it's our main offensive spell. The cast speed changes affected this is a massive way causing gameplay to become incredibly slow and stale (This is exactly what you don't want to happen in Game Development).

Acem2 did something very few servers have done so far and that is breath some new life into the gameplay mechanics (Slight changes to cast speed) and caused playing a Tao to be that little be more engaging than it was before.

Unfortunately the other issues if everyone seems to be basing strengths and weaknesses entirely on PvP - You have to make compromises for both PvP and PvE.
 

Sanity

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TDB

Yes Warrors were complaining for months but that's the issue no one wanted to give exact details as to the nature of the problem.

"TDB IS BROKEN FIX IT"..... "TDB ISN'T DOING ENOUGH DAMAGE"....

It wasn't until someone started mentioning the Base DC damage issues that it was really looked into (A piece of code that was up until that point correct) giving them a location to being looking for a bug.

Cast Time Nerf

The nerf was indeed Changed but not back to it's previous state.

The Nerf affected more than just wizards, Warriors seem to forget about Taoists - a Class who rely on SFB for leveling considering it's our main offensive spell. The cast speed changes affected this is a massive way causing gameplay to become incredibly slow and stale (This is exactly what you don't want to happen in Game Development).

Acem2 did something very few servers have done so far and that is breath some new life into the gameplay mechanics (Slight changes to cast speed) and caused playing a Tao to be that little be more engaging than it was before.

Unfortunately the other issues if everyone seems to be basing strengths and weaknesses entirely on PvP - You have to make compromises for both PvP and PvE.

They knew exactly what the problem was, it was only when Skyline joined the team, the one who actually played a warrior, that's when it got noticed, the whole warrior community got ignored completely, but when something happens to a wiz/tao it gets changed over night so completely agree witih deano here.

The fact still remains that your class is now overpowered, in both PVP and PVP which i already stated above, the tao class is more offensive now which it should not be, as that defeats the purpose of a support class and you can think what ever you like, a tao is a support class, nothing more and nothing less.
 
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Kinneas

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The fact still remains that your class is now overpowered, in both PVP and PVP which i already stated above, the tao class is more offensive now which it should not be, as that defeats the purpose of a support class and you can think what ever you like, a tao is a support class, nothing more and nothing less.

Assuming you meant "in PVP and PVE", I honestly don't know how you can say that with a straight face. Taos are overpowered in PvE? Oh yeah, they're levelling machines, they are.
 

Sanity

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Assuming you meant "in PVP and PVE", I honestly don't know how you can say that with a straight face. Taos are overpowered in PvE? Oh yeah, they're levelling machines, they are.

Lol -.-.

Nevermind, i give up explaining, impossible.
 

Reverance

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Once upon a time yes they were a support class, nowadays you don't need Taos to kill bosses.

The game has evolved and so has the Tao class to something resembling more of a Hybrid class.

You say you "give up explaining" when you aren't even taking into consideration other peoples views on the class - You shrug them off as completely wrong.
 

Sanity

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Once upon a time yes they were a support class, nowadays you don't need Taos to kill bosses.

The game has evolved and so has the Tao class to something resembling more of a Hybrid class.

You say you "give up explaining" when you aren't even taking into consideration other peoples views on the class - You shrug them off as completely wrong.

Ok lets leave this at..

Wizards and Taoists are better then Euro but Warriors are the same. Argu with that.
 

Reverance

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Ok lets leave this at..

Wizards and Taoists are better then Euro but Warriors are the same. Argu with that.

Warriors have the potential to gain even greater A-speed than possible on Euro :).

You missed that out.

If you had actually taken upon yourself to play since the patch (You quit as you said :)) you may notice a massive change.

Not that any decent warriors seemed to have issues prior to the patch (Just speak to Kirk, Jeepers, NoPK and such).
 

SmavidDavid

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Worthing is depressing.
in a previous post u said u dnt play no more so how can u even comment.,, TDB Is nothing like it was on euro. euro i had a lvl 49warr with sick kit and i was NEVER able 2 1hit a High lvl wizz with sheild for 400hp.

FF Cast rate may seem slightly fast for PVP but for PVE i think its fair what we need to remember is that alot of the mobs Walk speed and a Speed have all been increased and mobs do not flinch or even get stunned by FF, thus leading to wizzies gettin plowed, u try slowin it down and FFin in vipers

Why should you be able to FF everywhere??? Problem is wizards have got into a mass kill culture where they feel killing on mass is the only way to level, and its a given right to be able to FF/TS every single mob.

I remember (SubZero i think) highest wizzy on P server actually killing 1 by 1 in PSC whilst lvling me one day.

The concept behind FF & TS isnt so that 2 wizzies can power level the f'k out of a cave.. Also the getting plowed part is part of being a wizzard?
 

Kinneas

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Okay then you poor victimized warriors, how about suggesting a way to buff your class that doesn't involve completely breaking the other 2?

---------- Post Merged at 03:07 PM ---------- Previous Post was at 03:03 PM ----------

Why should you be able to FF everywhere??? Problem is wizards have got into a mass kill culture where they feel killing on mass is the only way to level, and its a given right to be able to FF/TS every single mob.

I remember (SubZero i think) highest wizzy on P server actually killing 1 by 1 in PSC whilst lvling me one day.

The concept behind FF & TS isnt so that 2 wizzies can power level the f'k out of a cave.. Also the getting plowed part is part of being a wizzard?
You shouldn't be able to FF everywhere, and you can't. Try that **** in Orc caves and see how long you last :P

The "concept" behind FF and TS is whatever the player makes of it. These skills were introduced years ago and the players decided on how to use them. If the owners of this server want to discourage this playstyle, it's quite easy; just stop more mobs flinching when hit.
 

Reverance

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Why should you be able to FF everywhere??? Problem is wizards have got into a mass kill culture where they feel killing on mass is the only way to level, and its a given right to be able to FF/TS every single mob.

I remember (SubZero i think) highest wizzy on P server actually killing 1 by 1 in PSC whilst lvling me one day.

The concept behind FF & TS isnt so that 2 wizzies can power level the f'k out of a cave.. Also the getting plowed part is part of being a wizzard?

Sub did indeed kill one by one in both PSC and PT, That's was more to do with him being at work while playing mind you.

Unfortunately yes it seems to be the method that Wizards use for levellng (TUing on here now though)

I don't think I would have minded the cast speed for FF if the damage calculation had been reduced accordingly.

With the new Damage Calculations (Min MC Based) and faster Cast time I think we may see even more issues regarding it.
 

Sanity

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Warriors have the potential to gain even greater A-speed than possible on Euro :).

You missed that out.

If you had actually taken upon yourself to play since the patch (You quit as you said :)) you may notice a massive change.

Not that any decent warriors seemed to have issues prior to the patch (Just speak to Kirk, Jeepers, NoPK and such).

Wrong, warriors can gain the same amount of A.Speed then they could on Euro, it's just StormGems/Orbs are much easier to obtain on here, pretty sure they nerfed the success chance on making them though along with success rate on working on gear. Don't forget how warriors use so much dura and they removed Dura Gems/Orbs, so yeah a warrior can stack up that speed but would it be worth it? they have to change kit every week.

I have logged on to test the speed, and it's above normal, thats all i need to know which is a massive advantage to those 2 casting classes.
 

Reverance

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That's all you need to know?

You haven't even tested PvE or PvP Mechanics then to see how each class is now fairing?.

Gobsmacked lol.
 

Kinneas

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It's a foregone conclusion for some I'm afraid. It's funny how facts give way to hearsay, rumors and exaggeration when all else fails. Apparently Storm Gems/Orbs don't work as much anymore (of course), Warriors go through a new kit every week so it's not worth gemming anyway (obviously) and all casters are running around hitting Warriors 10 million times before they can even take a step (okay that one was my exaggeration ;))