SabukWall isnt really worth having

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WildGirl

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I agree in some way that it would be nice to have some benefit of having Sabuk.

But, it's really hard to do something without giving too much of an advantage. I'm happy to just leave it as it is for now, but I'm happy to listen to all your suggestions and we (The server team) can discuss them.

It could be something that gives visual benefits. I am sure that was part of the original idea and wouldn't be "overpowered".
 

Hoody

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I agree in some way that it would be nice to have some benefit of having Sabuk.

But, it's really hard to do something without giving too much of an advantage. I'm happy to just leave it as it is for now, but I'm happy to listen to all your suggestions and we (The server team) can discuss them.



how about changing the name to "fagget wall"


how about adding an npc to it that lets you craft 40 armors with a small 1-1 stat difference to nornal 40 armors?

steel armor could be AC 7-21 amc 4-7 dc1-1?

a small benefit in being able to craft an armor thats abit better ? or even being able to craft 48 armors that are 2-2 worse stats then a normal omaking robe and without the hp and mp bonus?

pretty sure somthing like that mite excite people into going for it
 

monkeydust

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I always did like the idea of having a Sabuk Cave for the controlling guild to have access to. It does make for another nice little incentive to fight for so... What if it was done like this: Any guild can enter the cave itself but only the controlling guild can enter the Kings Room, this would make it fair for all guilds while giving the holding guild that little bonus of being able to kill the boss. Nice exp (same or just a little more than PB Oma's exp rate) with a low/med drop rate from mobs so other guilds can still benefit from drops and not only exp. To stop any random guild from entering the KR you need a token (pretty much an admission orb like how FB works) that ONLY the controlling guild can pick up from an NPC inside Sabuk.. And to make it not too OP the KR can only be entered once per day or once every few hours, to keep it as an incentive.. But as Sky mentioned, it is hard to do without giving too much of an advantage..
 

RobJ

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I like the idea of having a sabuk boss that only the controlling guild can kill. It doesnt have to be a stupid dropper like OKS, just make the drop files comparable to MTK or something which basically hardly ever super drops. Cant see how that is a big advantage as there are plenty of bosses in-game that all guilds can kill, its just the holding guild gets an extra one they can go to every now and again.
 

Reverance

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I like the idea of having a sabuk boss that only the controlling guild can kill. It doesnt have to be a stupid dropper like OKS, just make the drop files comparable to MTK or something which basically hardly ever super drops. Cant see how that is a big advantage as there are plenty of bosses in-game that all guilds can kill, its just the holding guild gets an extra one they can go to every now and again.

Basically giving the holding guild a free boss to kill with no downside, Might as well just have a loot chest than randomly creates drops.

Leave it as it is or add some Cosmetic items.
 

monkeydust

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Cosmetic items? As in some shiny pixels with no stats? No ty. I really can't see people fighting for the wall to look pretty in a new dress. I know I wouldn't but that's just my opinion. I played Guild Wars 2 and in that it's pretty much all about the cosmetics. Got boring quick with no actual gear progression. Let's not bring that into mir...
 

RobJ

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Basically giving the holding guild a free boss to kill with no downside, Might as well just have a loot chest than randomly creates drops.

Leave it as it is or add some Cosmetic items.

The whole point of SabukWall though mate is to fight and risk losing items to gain a reward, but there is no reward atm. And yeh, why not have a loot chest? Would one boss (or a loot chest as you put it) that drops comparable to MTK be really game breaking or give an advantage to the holding guild? I dont think so, ive only heard of MTK drop a couple of decent items since server start, so the chances of getting something good would be pap anyway. It would just be something to make people want SW, as there is a small chance of getting something out of it.

At the end of the day, a full guild groups to go and kill orc boss for a chance to get a drop. Is it really that different if a full guild fights for SW for the chance to get the "wall boss" and drops?
 

Hoody

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At the end of the day, a full guild groups to go and kill orc boss for a chance to get a drop. Is it really that different if a full guild fights for SW for the chance to get the "wall boss" and drops?

its very different if its just sittin in a room chained and gagged ready and waiting to get bummed by fagget angels


bosses or caves are an unfair idea, somthng that gives alittle benefit is a better idea. could sell DC,MC and SC drugs just for sw members or pots that remove pk points, no big advantage there
 

Turrican

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At the end of the day, a full guild groups to go and kill orc boss for a chance to get a drop. Is it really that different if a full guild fights for SW for the chance to get the "wall boss" and drops?
Yes its completely different, sw rewards only guilds who recruit *****, not because they are the better guild. This is why sw is flawed and can never give an advantage to those who own it.

Personally I think sw should be a free for all, each time relic is submitted, sw should be about having fun not about rewards.
 

Reverance

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The whole point of SabukWall though mate is to fight and risk losing items to gain a reward, but there is no reward atm. And yeh, why not have a loot chest? Would one boss (or a loot chest as you put it) that drops comparable to MTK be really game breaking or give an advantage to the holding guild? I dont think so, ive only heard of MTK drop a couple of decent items since server start, so the chances of getting something good would be pap anyway. It would just be something to make people want SW, as there is a small chance of getting something out of it.

At the end of the day, a full guild groups to go and kill orc boss for a chance to get a drop. Is it really that different if a full guild fights for SW for the chance to get the "wall boss" and drops?

It's entirely RNG that has caused MTK not to drop so far, However it does have the potential for Level 43 weapons and Heaven Armours.
So yes very much Game-breaking



Yes its completely different, sw rewards only guilds who recruit *****, not because they are the better guild. This is why sw is flawed and can never give an advantage to those who own it.

Personally I think sw should be a free for all, each time relic is submitted, sw should be about having fun not about rewards.

As mentioned the flaw with SW is mass recruiting, we (Evo) could try and attack the wall but it would mean nothing when it comes to Numbers (A massive deciding factor in SW)
 

RobJ

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The flaw with SW isnt mass recruiting at all, the guilds who mass recruit and get too large too quick cant generally cope with the stress that comes with it and die off a couple of weeks later so the wall is there for the taking. Exodus, too big too quick died out fast; KiS, mass recruitment from them they had about 3 weeks in their prime; TF, got a lot of KiS members but its now not as big as it used to be but granted the members they do have all have some amazing kit so are still fairly strong; FatKids, formed mainly from the exodus of TF and got very big very fast but virtually non existent now; Vendetta, had a lot of members not so long ago but now seemingly on their knees with people leaving left right and centre - these are just a few examples and the only other guild I can think of on the server atm that hasnt fallen apart at some point is Evolution.

I really dont know where people get the idea from that DA do (or ever have) mass recruited, its completely unfounded lol....

And reverance im pretty sure Evo could take the wall if they wanted - its already been proven a few times that it doesnt matter how many numbers a defending guild has when a few other guilds ally against them.

My point being, mass recruiters may take the wall, yeh, but they will inevitably disband or dramatically drop in numbers shortly after leaving it free for the next guild to take, unless there is a guild that can actually hold their crap together and keep the wall (in which case id say well deserved, reward them).

And no, I completely disagree that having a boss like MTK for the holding guild is very much game breaking reverence, I think you may be over exaggerating a little there. How many MTKs have been killed since the server started, and how many of these game breaking items that you mentioned actually dropped? I know of 1 (maybe 2) heaven armours at the moment, and thats over the space of how many months.
 
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Reverance

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The flaw with SW isnt mass recruiting at all, the guilds who mass recruit and get too large too quick cant generally cope with the stress that comes with it and die off a couple of weeks later so the wall is there for the taking. Exodus, too big too quick died out fast; KiS, mass recruitment from them they had about 3 weeks in their prime; TF, got a lot of KiS members but its now not as big as it used to be but granted the members they do have all have some amazing kit so are still fairly strong; FatKids, formed mainly from the exodus of TF and got very big very fast but virtually non existent now; Vendetta, had a lot of members not so long ago but now seemingly on their knees with people leaving left right and centre - these are just a few examples and the only other guild I can think of on the server atm that hasnt fallen apart at some point is Evolution.

I really dont know where people get the idea from that DA do (or ever have) mass recruited, its completely unfounded lol....

And reverance im pretty sure Evo could take the wall if they wanted - its already been proven a few times that it doesnt matter how many numbers a defending guild has when a few other guilds ally against them.

My point being, mass recruiters may take the wall, yeh, but they will inevitably disband or dramatically drop in numbers shortly after leaving it free for the next guild to take, unless there is a guild that can actually hold their crap together and keep the wall (in which case id say well deserved, reward them).

And no, I completely disagree that having a boss like MTK for the holding guild is very much game breaking reverence, I think you may be over exaggerating a little there. How many MTKs have been killed since the server started, and how many of these game breaking items that you mentioned actually dropped? I know of 1 (maybe 2) heaven armours at the moment, and thats over the space of how many months.

There are currently a lot more than 2 on the server (6+ at least, probably closer to 8-10)

Regardless how many Have been killed doesn't change the fact that giving 1 solo guild the opportunity to have a constant free kill on such a good drop file is a massive advantage
 

Hoody

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why does it need a REWARD from holding sabuk wall? it just needs a small benefit from holding it, now i think about it dont you make 1 mil a day holding the wall?

a better idea would be to make the war last an hour, since people only turn up at the end!
 

RobJ

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Most of those heaven armours have come from other bosses Reverance, I know of only 1 that was 100% from MTK and that was the one Seamus is using, although granted im sure one of the others may have come from MTK but id bet my left testi that your figure of 8-10 is way off the mark.

The game is a group and guild orientated one, and as I said before, anyone can take the wall even if they have lower numbers in their guild - they just form alliances, so your notion of only one guild being rewarded just doesnt sit with me. Its one more boss in the world of mir that any guild can fight hard to earn the right to kill - youre blowing it out of proportion I think.

---------- Post Merged at 04:02 PM ---------- Previous Post was at 04:00 PM ----------

why does it need a REWARD from holding sabuk wall? it just needs a small benefit from holding it, now i think about it dont you make 1 mil a day holding the wall?

a better idea would be to make the war last an hour, since people only turn up at the end!

Aye mate I already mentioned at the start that yeh, its a guaranteed 1mil per day. I put my reasons in the first post of why I think that this is rubbish.

And yeh, the war being 1 hour would be much better.
 

Reverance

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Most of those heaven armours have come from other bosses Reverance, I know of only 1 that was 100% from MTK and that was the one Seamus is using, although granted im sure one of the others may have come from MTK but id bet my left testi that your figure of 8-10 is way off the mark.

The game is a group and guild orientated one, and as I said before, anyone can take the wall even if they have lower numbers in their guild - they just form alliances, so your notion of only one guild being rewarded just doesnt sit with me. Its one more boss in the world of mir that any guild can fight hard to earn the right to kill - youre blowing it out of proportion I think.

---------- Post Merged at 04:02 PM ---------- Previous Post was at 04:00 PM ----------



Aye mate I already mentioned at the start that yeh, its a guaranteed 1mil per day. I put my reasons in the first post of why I think that this is rubbish.

And yeh, the war being 1 hour would be much better.


My apologies for misreading, I was assuming you meant how many were ingame currently (Which will be close to 10).
 

Hoody

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Aye mate I already mentioned at the start that yeh, its a guaranteed 1mil per day. I put my reasons in the first post of why I think that this is rubbish.

And yeh, the war being 1 hour would be much better.


well one mil a day is fine, stop being ****ing greedy, things like an npc that will sell mc dc sc drugs that last 30mins or somthing would be better
 

Kinneas

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well one mil a day is fine, stop being ****ing greedy, things like an npc that will sell mc dc sc drugs that last 30mins or somthing would be better

That sounds like a good idea actually. Assuming these files can "soulbind" items to you (And I think they can by the looks of your horse?), you could have some better-than-normal drugs that either last longer or grant slightly more MC/DC/SC. Hardly gamebreaking, but advantageous for both PVP and PVE and gives a bit of a reason to hold the wall.
 

terriblen

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Reverance;892857 As mentioned the flaw with SW is mass recruiting said:
I have seen SW held by very small numbers of players who knew what they were doing despite being massively outnumbered.(Not this server) Mostly big numbers get in each others way and a group that regularly hunts together and plays the teamwork way can hold against surprising odds. But back to SW here. I don't think they should have a boss or a levelling advantage. If there's any reward other than kudos it should not disadvantage the rest too much. So, a small stat boost item for a limited time, a defence only medal, a gt, tele to any cave entrance scroll maybe.
 

Prince

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how about holding guild any players within tht guild no matter wht arm u wear it goes to a certain skill completely unique almost a SW armour. not a massive benefit but still cool xD