Spawn rates

Play Now

WhiteTiger

Golden Oldie
Golden Oldie
Aug 4, 2004
711
9
155
Just wanted to try an get an answer on this. Maybe a constructive communication from my fellow Acem2 players?Hopefully an answer from Samuel or somebody in the know and maybe some help to new players who may be struggling to grasp this concept. The way I see it at the moment we have quite a few bosses. The main ones in this are DD, MTK, ZT, OK, OWL(Orc warlord), BL, ES, ICEboss and Yims which I believe are on a 3hr re-spawn rate. As of a few updates ago from what I believe the spawn times are either +-15mins even though more often than not it seems to be 15min early (just my opinion) Now the other bosses EC seems to be 2hr30mins sometimes 2hr15mins?? OKS is 5hr 30mins?? Collo 4hrs??? Fox boss??? The other bosses are not really worth mentioning. So going off this I was wondering why DD which was killed by myself at 10:10 Monday night(straight after reboot). Was then killed again at 12:15 by the Chinese guild. My question: Do bosses double? Or have the spawns changed?
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
I thought bosses have always been able to double spawn, but i dno how it works tho lol

---------- Post Merged at 03:11 PM ---------- Previous Post was at 03:06 PM ----------

Also ES evil snake, is noway 3hours it's more every hour
 

DeadGirl

Dedicated Member
Dedicated Member
Jun 24, 2013
361
12
45
Manchester
Seen quite afew bosses/subs double spawn & ES is every hour.

Can i ask where 15mins +/- has come from? Because multiple time's i've seen a 3 hourboss come 45mins-1 hour early.

Edit: We've always gone by since the 'random' got put in to effect that it was 1 hour +/-, which would make sense as to why DD was there 2 hours later (since hes a 3 hourly boss)

In a way i'd rather 15 +-, will wait to find out i guess.
 
Last edited:

Foopah

LOMCN Veteran
Veteran
May 7, 2011
257
4
45
Livingston
Be cool if we had bosses with "Activation windows" so you and your group need to complete a certain task in an allotted time window to have a chance for the boss to spawn. Not saying make it 100% but perhaps like 80% chance to spawn the boss if task is complete during the "spawning window". This would make things more interesting and people will no longer be able to control the bosses to the extent some can and do.

You get warred by TF... Bosses are spawning... Simple, too simple if you ask me.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
I might be able to shed some light on this...

So (and this is how I think it works as I didn't code it and have only briefly checked the code) in the MonGen.txt file (for those of you who have played with any set of server files) under the "GenTime" section you would expect to see say "60" or "120" which would represent the the respawn time in minutes...

There is a mechanism introduce a couple of updates ago which allows you to specify two numbers under the "GenTime" section separated by comma and the actual GenTime is a random number between the min amount of GenTime + the random amount of GenTime, so, an example would be:

Code:
D2013    49    51    DarkDevil    40    1    120,60

Which basically provides the server with (in order):
Map to spawn on.
x cord
y cord
Name of mob to spawn
Radius of spawn (which is 40 so say random 20 either side of the x/y cords)
Amount
GenTime (as you can see 120 being the minimum rs time, 60 being the maximum with random selection which is generated somewhere between the two).

Hope this clears things up a little.

Sam
 
Last edited:

Male

Dedicated Member
Dedicated Member
May 22, 2013
197
6
45
Lincoln
Yes, bosses do double i can safely say i have personaly killed two twin spawns of IZT and KH.

Can i ask where 15mins +/- has come from? Because multiple time's i've seen a 3 hourboss come 45mins-1 hour early.

I think he got mixed up alittle, i'm sure the post was (don't have time to dig it up sorry) that the team set the random to reflect the boss spawn timer so hour long spawning bosses would only be a max of 15mins late/early and then two hours more like 30mins and 3 hours 1 hour.

Tho i might be wrong which could be the reason most the bosses i have seen double are only hour bosses.
 

CloudJ

LOMCN n00bie
Jul 29, 2013
9
0
13
London
I might be able to shed some light on this...

So (and this is how I think it works as I didn't code it and have only briefly checked the code) in the MonGen.txt file (for those of you who have played with any set of server files) under the "GenTime" section you would expect to see say "60" or "120" which would represent the the respawn time in minutes...

There is a mechanism introduce a couple of updates ago which allows you to specify two numbers under the "GenTime" section separated by comma and the actual GenTime is a random number between the two which is decided on server start (I believe), so, an example would be:

Code:
D2013    49    51    DarkDevil    40    1    120,60

Which basically provides the server with (in order):
Map to spawn on.
x cord
y cord
Name of mob to spawn
Radius of spawn (which is 40 so say random 20 either side of the x/y cords)
Amount
GenTime (as you can see 120 being the maximum rs time, 60 being the minimum and the random selection is generated somewhere between the two).

Hope this clears things up a little.

Sam

So actual DD is probably 180, 120 and Collo is 240, 180. Which would explain why DD can spawn just over 2 hours and Collo can spawn 3-4 hours.

Also regarding doubles, aren't they just mainly because someone didn't kill the spawn before?
 

Easie

LOMCN Veteran
Veteran
Loyal Member
Jun 18, 2005
279
8
95
Hornchurch
Yes a double is basically nobody has killed for example a 2hr boss that spawned at 13:45 you go there kill the boss at 15:30 and it respawns again at 15:45.
 

WhiteTiger

Golden Oldie
Golden Oldie
Aug 4, 2004
711
9
155
Yes a double is basically nobody has killed for example a 2hr boss that spawned at 13:45 you go there kill the boss at 15:30 and it respawns again at 15:45.
Not necessarily what it used to be is if a boss spawned at say 3pm you killed this quick as possible and the boss would spawn again next rs.
 

mStation

Golden Oldie
Golden Oldie
Oct 29, 2003
2,042
69
235
♫♪♫ ♦♥♠♣ ♀♂♀
don't know if things have changed from when i used to make servers but in 2.3 it didn't double spawn if the mob was still alive..

for example a mob which has to spawn every 3 hours and it has only 1 mob that has to spawn.. even if server is on for 9 hours you will not find 3 of them.. maybe though if you kill it, then you will have another immediately spawn again.. that is possible
 

combie

LOMCN Veteran
Veteran
Loyal Member
Dec 8, 2003
484
6
45
Crimond, Scotland
don't know if things have changed from when i used to make servers but in 2.3 it didn't double spawn if the mob was still alive..

for example a mob which has to spawn every 3 hours and it has only 1 mob that has to spawn.. even if server is on for 9 hours you will not find 3 of them.. maybe though if you kill it, then you will have another immediately spawn again.. that is possible


Spot on - from what I remember if in mongen.txt:
Code:
0     100     100     Cow     100     50     120,60

The server would do a check on map 0 (Bichon) between 75:75 to 125:125 (top left bottom right of a 50 radius square from 100:100) for 100 Cows every 60-120 mins. If there are 100 in the square then it does nowt, if there are 45 it spawns the difference(55), if there are 0 then 100 are spawned. The spans are randomly placed throughout the above example area. This prevents 50 DD's being available at once should no-one decide to got there for a week..... and ensures that there's always enought Cows to provide us with tast burgers!!!

Sam - I take it these files still use mongen txt and not a MySQL/MSSQL/Access/etc database? I quite liked all the files converted and withing database tables - but that's me I suppose....

On a side note - now about adding burgers to the meat vendor? weight 50, +100HP +100MP +100Happyness - with the odd 10% chance poisioning!!! - am sure there are egg images in the files too!!!
 
Last edited:

mStation

Golden Oldie
Golden Oldie
Oct 29, 2003
2,042
69
235
♫♪♫ ♦♥♠♣ ♀♂♀
The server would do a check on map 0 (Bichon) between 50:50 to 150:150
almost right.. the 50 square is centered in 100 100 which means a square from 75 75 to 125 125.. 50 square radius.. anyways nothing terrible :)

On a side note - now about adding burgers to the meat vendor? weight 50, +100HP +100MP +100Happyness - with the odd 10% chance poisioning!!! - am sure there are egg images in the files too!!!
i actually replied to you not for spotting the error but for this last part which was really fun to read :D especially the poisoning part :D lol!
 

combie

LOMCN Veteran
Veteran
Loyal Member
Dec 8, 2003
484
6
45
Crimond, Scotland
Dammit - I corrected that 3 times aswell!! I kept saying in my head it was wrong/right/wrong/right!!!! Will correct original just for completeness but acknowledge my error well spotted :P!!

Glad you enjoyed - there are a lot of little things that can be done for fun/keeping it fresh - just a thought...

As I've offered many time's already I'm more than happy to help.
 

Kai

Dedicated Member
Dedicated Member
Jul 26, 2013
135
1
44
I was reading the timer as 120m with up to 60 bonus minutes, ie. 180m.

Wouldn't things be normally listed 'min' first then 'max' second reading left to right? Or in this case 'base time' then 'bonus time'?
 

TheMasterGee

LOMCN Veteran
Veteran
Apr 23, 2003
253
4
95
In which server files was the 120, 60 type of spawn timing introduced ?

Is it in Heroes or Ruby or .... ?