Things We Do/Dont Want To See (on the new server!)

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DeadGirl

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Jun 24, 2013
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If its not all new content.

It will fail.


We want Sijo Mir! I refuse point blank to spend another 600 hours of my life in PT, leveling for a DSS.

Been there, done that. Think of something new or dont bother wasting your time.


Sijo is the only way a LR will ever work.

How about goodbye & don't come back? :)
 

JordanF

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Jan 29, 2013
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If its not all new content.

It will fail.


We want Sijo Mir! I refuse point blank to spend another 600 hours of my life in PT, leveling for a DSS.

Been there, done that. Think of something new or dont bother wasting your time.


Sijo is the only way a LR will ever work.

Can see your point about repeating the same content for same reward yet another time, but don't think it needs a complete overhaul to be a good server. If its just a euro clone with updated graphics it will go down same route as other servers alike, euro caves are good so should still be included but its too repetitive if theres no new alternatives, everyones already done that content too many times over for like 8 years. But im sure sam knows that and im confident this server will be much more. Lack of variety is always the reason I get bored with servers, so hopefully there will be alternative places to hunt aswell as more things to do in general. Quests and new hunting areas from the start would be beneficial just to change up the usual levelling process (bdd all day every day). Jinchon temple is already in I think which is sweet, looking forward to seeing other mir 3 mobs/ maps aswell. Id also like to see new new items and caves for all levels, not just reserving it for when ppl are 40-50+. As long as there are new things to do and enough variety from the start this is potentially best private server yet, I have high hopes anyway :p. Would like to see some updates from sam on forums and whats happening with gg in particular

---------- Post Merged at 05:50 PM ---------- Previous Post was at 05:49 PM ----------

cant do paragraphs for some reason sorry bout that :p
 

NightScare

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So.. You won't play unless pt/DSS/pt mobs have a different name.. Even though Pt has had a massive graphical overhaul in ace....logic?


I suppose the DSS coment is abit superaficial, i prefer to have different Skins, but if they must use the old Euro One's then so be it, its not gaming breaking.

The main issue is the recycled content such as Boss AI's/Mob AI/Maps,

with Boss AI's being the main one.

Everybody all ready knows how to kill the bosses, so there's no challenge. Theres no adventure, no Nothing. Nothing is new, nothing is exciting as ive seen it all before, and ive played it for 5-6 years.

Do you remember the fun of Euro at the start? taking 12-15 people to kill WT/ZT and getting wiped as you didnt actually have a clue what you was doing. Yeah eventually you'll learn the boss, but thats when new content is released to keep you occuiped (if it wasnt a LR, that is.)


No-one enjoys Euro clones this is Proven fact my friend, you may enjoy a euro clone but the majority of us dont, which is the exact reason EVERY SINGLE euro clone ever released has seen massive amount of players play for 2months and quit, when they realise that there was a reason euro Died.

Even Euro itself saw a massive drop in players after the 2-3 year mark, Mainly because of exploits and hacks but it would of happened anyway as the content dried up and nothing new was released.

Do you really think WOW would be so popular if it was still Vanilla? a game needs new content a game needs to advance forward, that is the problem with Euro clones. They release with recycled content to level 45, then there stuck with the dilema of advancing it to MR/HR terrortys (which your all so against) a few weeks after release as the content has been powered through as we all know the best places/tips/tricks all ready.


Before you say this is my opinion, it isnt an opinion it is fact based up the release and fail of around 30-40 LR Euro clones on LOMCN, and thats just in the past 2 years.

And some of the clones such as FH/3H LR had much more experienced/dedicated teams than ACEM2 has.
 
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SlippitySchlong

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Feb 25, 2013
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Just make a server that has all the korean content and all the chinese content then let us bash away at it. Use the mir 2 usa level system it's better and longer. Make sure the assassin and archers are done first also. From then on keep up to date with new official content and or work on adding Mir 3 stuff.
 

jez

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I suppose the DSS coment is abit superaficial, i prefer to have different Skins, but if they must use the old Euro One's then so be it, its not gaming breaking.

The main issue is the recycled content such as Boss AI's/Mob AI/Maps,

with Boss AI's being the main one.

Everybody all ready knows how to kill the bosses, so there's no challenge. Theres no adventure, no Nothing. Nothing is new, nothing is exciting as ive seen it all before, and ive played it for 5-6 years.

Do you remember the fun of Euro at the start? taking 12-15 people to kill WT/ZT and getting wiped as you didnt actually have a clue what you was doing. Yeah eventually you'll learn the boss, but thats when new content is released to keep you occuiped (if it wasnt a LR, that is.)


No-one enjoys Euro clones this is Proven fact my friend, you may enjoy a euro clone but the majority of us dont, which is the exact reason EVERY SINGLE euro clone ever released has seen massive amount of players play for 2months and quit, when they realise that there was a reason euro Died.

Even Euro itself saw a massive drop in players after the 2-3 year mark, Mainly because of exploits and hacks but it would of happened anyway as the content dried up and nothing new was released.

Do you really think WOW would be so popular if it was still Vanilla? a game needs new content a game needs to advance forward, that is the problem with Euro clones. They release with recycled content to level 45, then there stuck with the dilema of advancing it to MR/HR terrortys (which your all so against) a few weeks after release as the content has been powered through as we all know the best places/tips/tricks all ready.


Before you say this is my opinion, it isnt an opinion it is fact based up the release and fail of around 30-40 LR Euro clones on LOMCN, and thats just in the past 2 years.

And some of the clones such as FH/3H LR had much more experienced/dedicated teams than ACEM2 has.

+1

Its a good point actually... would be nice to see new content and maps for the low lvls and not just 40+ etc.
Mayb alter the maps we Already ALL know so there a new challenge, mix the mobs up a bit etc, set traps.
Change the maze sequence in st and zt or randomise it each week.
Stuff to keep people on their toes!
 

Tyraes

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And some of the clones such as FH/3H LR had much more experienced/dedicated teams than ACEM2 has.

You do realise that the AceM2 team has some of the most talented and experienced Mir developers working on the seperate parts of the server that they excel at. Not to say I'm talented or experienced but the Sijo team are working on this as well at the moment.
 

DeadGirl

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Jun 24, 2013
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And some of the clones such as FH/3H LR had much more experienced/dedicated teams than ACEM2 has.

Just wondering since you're the most amazing person I've ever had the luck to come across, how do you know who's on the team?

Please do enlighten me because all I've seen Samuel say is there's a new team, please share with the group if you know who these untalented people are.
 

Felicity

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Jul 5, 2004
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+1

Its a good point actually... would be nice to see new content and maps for the low lvls and not just 40+ etc.
Mayb alter the maps we Already ALL know so there a new challenge, mix the mobs up a bit etc, set traps.
Change the maze sequence in st and zt or randomise it each week.
Stuff to keep people on their toes!

Adding/revamping the current maps with traps / mob mix-up / AI tweaking sounds good to me. I'd rather that than new maps. People like the nostalgia remember.
 

NightScare

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You do realise that the AceM2 team has some of the most talented and experienced Mir developers working on the seperate parts of the server that they excel at. Not to say I'm talented or experienced but the Sijo team are working on this as well at the moment.

You cant really say there "Experienced Mir developers" as none of them have ever run a server with 100+ Users for 2-3 Years. That was the point i was making when i said "experienced team"

This has gone totally of topic anyway, didnt actually come here to slate the developers was merely stating my opinon that Euro is over-played and over-used and that if you've got this team of talented people (which they obviously are talented, no1 is actually disputing that, as you cant program if your a total dunce like me) then why not use the talent, instead of just copying and pasting the Envir folder from untouched 2.3 files.



Its the Envir that makes the game, sure the programming forms the core, but without a decent Envir/experience its just another euro clone with fancys lights, and sadly its always the Envir folder which is overlooked by programmers.
 

Tyraes

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Well AceM2 originally was a test server to test the files. They then wanted the server to stay up as they liked the interest it gained from players. The problem is that the server was first setup as a euro clone which we all know is really unbalanced Envir wise and it didn't help when the original server team left.

Samuel was left on his own to develop the code and tried to make emends to the Envir but the damage had already been done.

The remake of Ace is a total rework of everything Envir included.

You cant really say there "Experienced Mir developers" as none of them have ever run a server with 100+ Users for 2-3 Years. That was the point i was making when i said "experienced team"

You don't really need to run a server for 2/3 years to have experience with Mir. These guys have been developing Mir since 2003.
 
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NightScare

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Well AceM2 originally was a test server to test the files. They then wanted the server to stay up as they liked the interest it gained from players. The problem is that the server was first setup as a euro clone which we all know is really unbalanced Envir wise and it didn't help when the original server team left.

Samuel was left on his own to develop the code and tried to make emends to the Envir but the damage had already been done.

The remake of Ace is a total rework of everything Envir included.



You don't really need to run a server for 2/3 years to have experience with Mir. These guys have been developing Mir since 2003.

So the remake of Ace is basiclly Sijo?

I dont know why everyones acting like im attacking the team, im not attacking them, you shouldnt really attack people who do something for nothing but the good of the community. (Although, they've never finished anything in 10 years, i actually have faith that eventually one of them will finish something)

All i was doing was merly stating an opinion that if its a euro clone, I believe It will be a waste of time and effort for them as it will just flop, which is statisticly correct.

Its an opinion based on Logic and History.

You can add as many pretty lights as you want, But in the end the core content/gameplay has just been overplayed to the point were it no longer has the Longevity we all remember and loved it for.



But as usual, anyone who has an opinion which is against repeating the last 7 years or NOT blindly following the koreans, is just instantly trolled as being an idiot.


I disagree with your comment about not having to run a server to have experience, that whole comment in itself is il-logical. If you've never ran a server, how can you claim to have experience in running one?
Its like me saying Yeah, i've got experience running a pub because i drink there regularly, doesnt work like that unfortunatly... Not saying it cant be done, everyones got to start somewhere was merely stating that euro clones with more experienced teams have failed, which goes back to my above point about How **** euro clones are and how i'd like it if the team thought outside the box (Unlike everyone else) and didnt repeat euro.
 
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Tyraes

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So the remake of Ace is basiclly Sijo?

Well not exactly no. The rework will still have some of the old euro content that people love although it will be remade using the new 16bit objects. Have a peek HERE.

The rework will also have a lot of custom content that will be for all levels. The main thing is that the balancing issues that Ace had will be fixed.

And I'm not attacking you about your opinion, for the most part you are correct. Old euro content is broken and unbalanced hence why this rework is being done to keep some of the old nostalgic feelings of Mir in the game whilst sprucing it up.
 

NightScare

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Well not exactly no. The rework will still have some of the old euro content that people love although it will be remade using the new 16bit objects. Have a peek HERE.

The rework will also have a lot of custom content that will be for all levels. The main thing is that the balancing issues that Ace had will be fixed.

And I'm not attacking you about your opinion, for the most part you are correct. Old euro content is broken and unbalanced hence why this rework is being done to keep some of the old nostalgic feelings of Mir in the game whilst sprucing it up.

Personally i dont think people "Love" any old euro content.

People loved the Longevity, and competition, Not PT KR and BDD.. infact most people think PT/BDD/PB were the worst things to ever happen as it just made the game faceroll easy.

I deffinatly think you should take the Sijo approach, and everything should be new, right down to the starting area mob AI's, The Boss AI's and certain age old flaws should be fixed, such as the way TDB Works, curse works ect ect. As TDB as it stands just makes AC a totally redundant stat.

If your using any euro content, it becomes Obselete as everyone all ready knows how to beat/exploit it for the maximum and most effecient gain.


Maybe keep BW, as that is pure Nostalgia! Nothing like BW store monkeying,
 
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Tyraes

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I deffinatly think you should take the Sijo approach, and everything should be new, right down to the starting area mob AI's, The Boss AI's and certain age old flaws should be fixed, such as the way TDB Works, curse works ect ect. As TDB as it stands just makes AC a totally redundant stat.

If your using any euro content, it becomes Obselete as everyone all ready knows how to beat/exploit it for the maximum and most effecient gain.

These are just some of the things that will be included in the rework.
 

xXxX

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+1

Its a good point actually... would be nice to see new content and maps for the low lvls and not just 40+ etc.
Mayb alter the maps we Already ALL know so there a new challenge, mix the mobs up a bit etc, set traps.
Change the maze sequence in st and zt or randomise it each week.
Stuff to keep people on their toes!

+1

Love he idea of the changing of the maze routes would make some nice little interesting group hunts while people try to work it out
 

Shane/Banshee

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Apr 25, 2013
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I suppose the DSS coment is abit superaficial, i prefer to have different Skins, but if they must use the old Euro One's then so be it, its not gaming breaking.

The main issue is the recycled content such as Boss AI's/Mob AI/Maps,

with Boss AI's being the main one.

Everybody all ready knows how to kill the bosses, so there's no challenge. Theres no adventure, no Nothing. Nothing is new, nothing is exciting as ive seen it all before, and ive played it for 5-6 years.

Do you remember the fun of Euro at the start? taking 12-15 people to kill WT/ZT and getting wiped as you didnt actually have a clue what you was doing. Yeah eventually you'll learn the boss, but thats when new content is released to keep you occuiped (if it wasnt a LR, that.

The problem me and jamie have found while adding things or playing other servers is that the average player has no clue how to kill things. For example when we played mir 2 forever people couldn't work out how to kill stoning statue for months. To many players nowadays cry if something is to hard or imbalanced.

The hard core mir players are few and far between now,so to make a server with new ai's really becomes a problem.

ill give you another example how many could actually complete the challenge system on a wiz? On euro it was only a handful sure kits hrlped but the main reason for them doing so was they were clever and enjoyed try to beat a situation which was not really possible.
 

SmavidDavid

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Worthing is depressing.
The problem me and jamie have found while adding things or playing other servers is that the average player has no clue how to kill things. For example when we played mir 2 forever people couldn't work out how to kill stoning statue for months. To many players nowadays cry if something is to hard or imbalanced.

The hard core mir players are few and far between now,so to make a server with new ai's really becomes a problem.

ill give you another example how many could actually complete the challenge system on a wiz? On euro it was only a handful sure kits hrlped but the main reason for them doing so was they were clever and enjoyed try to beat a situation which was not really possible.


Unfortunately people expect to tank the fk' out of everything and get everything in return... EM took months of open planning before it was killed on Euro. Now.. its walk in hack slash done. Servers need more harder AI's
 

FTM

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Unfortunately people expect to tank the fk' out of everything and get everything in return... EM took months of open planning before it was killed on Euro. Now.. its walk in hack slash done. Servers need more harder AI's

+1