The points system on ur stat screen

Mu online season 21 - grand opening

Rollcage

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will you be putting this in at all? seems like itd be a sweet feature.
 

Slipmatt

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What does this involve? Tell you what would be nice, an option when viewing other people character screens to see how many people they have killed.
 

Rollcage

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well in the v1 server there was a stat page with ur aspeed crit damage and a host of other things, which were all o, barring aspeed, but below it there was a king of point system that was never introduced, it seemed like ud get points per lvl up and u could put those points into gaining permanant stat boosts, like hp/mp/sc/dc/mc/ac/amc
 

FTM

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well in the v1 server there was a stat page with ur aspeed crit damage and a host of other things, which were all o, barring aspeed, but below it there was a king of point system that was never introduced, it seemed like ud get points per lvl up and u could put those points into gaining permanant stat boosts, like hp/mp/sc/dc/mc/ac/amc

people already complaining about slotted items making stats overpowered this will only enhance char stats being overpowered
 

d1craig

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yea.. it would be good if it let you choose where to put stats when you level up.

---------- Post Merged at 06:46 PM ---------- Previous Post was at 06:44 PM ----------

people already complaining about slotted items making stats overpowered this will only enhance char stats being overpowered

i dont understand how it would do this. obviously the hardcores would just go for mc/sc/dc. but alot would mix it up and it would be better personalization on your character.

could be 5 points per level and a max of 1-1 per stat
 

ziiid

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people already complaining about slotted items making stats overpowered this will only enhance char stats being overpowered

This makes no sense, nothing is ever over powered unless the server is not balanced. A world of mir where everyone has low stats does not fix the problem, it all has to do with the balance of the content. The ability to get more stats and feel more powerful is a key feature in almost every rpg game ever made.
 

Slipmatt

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well in the v1 server there was a stat page with ur aspeed crit damage and a host of other things, which were all o, barring aspeed, but below it there was a king of point system that was never introduced, it seemed like ud get points per lvl up and u could put those points into gaining permanant stat boosts, like hp/mp/sc/dc/mc/ac/amc
Ah I get you now, I remember getting really annoyed with that, but truthfully it's been quite a while since iv seen a server with that feature working
 

FTM

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This makes no sense, nothing is ever over powered unless the server is not balanced. A world of mir where everyone has low stats does not fix the problem, it all has to do with the balance of the content. The ability to get more stats and feel more powerful is a key feature in almost every rpg game ever made.

read what i wrote i said people complaining about stats not that im complaining im just pointing out what could and will be said
 

Nemo

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How I envisioned this working was to remove the default base stats you get per level, and get gives stat points instead which you could add to which ever you liked, gives a little more veriety in players. some may go defensive, some attack, some a balanced mid, some pile on the hp and suffer damage loss etc. etc.
 

Gezza

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How I envisioned this working was to remove the default base stats you get per level, and get gives stat points instead which you could add to which ever you liked, gives a little more veriety in players. some may go defensive, some attack, some a balanced mid, some pile on the hp and suffer damage loss etc. etc.

From my experience every one goes for attack (on mir servers), wouldn't work imo. But i guess it would atleast give players a choice of character development.
 
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isen

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From my experience every one goes for attack, wouldn't work imo.

Depends on whether or not the stats can be reset once applied.

Mir3 had a similar system with hermit stats, i used to go for AC or AMC to lure mobs for Mesh wizzies on guildhunts.
 

Gezza

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Depends on whether or not the stats can be reset once applied.

Mir3 had a similar system with hermit stats, i used to go for AC or AMC to lure mobs for Mesh wizzies on guildhunts.

Thats an awful system ;p
 

d1craig

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it would have to be you get 50% the normal level up stats and then the equivalent of 50% to spend on points. power levellers would forget to stick any in hp and mp lmao. would be funny to see but could be a game breaker.
 

Rollcage

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i dont see why you'd have to limit the stats u get naturally per lvl, its not as if you get looads, i mean by lvl 50ish on a wiz u have what? mc 6-8 or so, not too sure on other classes but from the information u got when u hovered over the icons on v1 it seemed very viable, i think 25 points per stat point and 30 or so points for 5 hp or mp and things like that, from that its clear u dont simply get 1 point per lvl, i would guess itd be more like maybe 15-20 points per lvl, maybe even more, but it wouldnt unbalance anything as it would be universal, its somthing everyone would gain per lvl, and as such its just another means of making your character your own, in terms of stats and how u want to play and i cant see that as anything but positive

it would also make lvling more appealing as you wouldnt be working to gain 7 lvls for a measly 1-1 stat upgrade, itd keep forward progression beneficial, not simply grinding for the sake of grinding or for the sake of simply being able to repel/tu/hallu/dash/lr/trap a wider range of mobs, as helpful as those things are, they arnt motivation enough for alot of players to keep on lvling

in any case i was just wondering about it, as id like to see it put to use, i mean its there, so somone put it there right?
 
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Turrican

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i dont see why you'd have to limit the stats u get naturally per lvl, its not as if you get looads, i mean by lvl 50ish on a wiz u have what? mc 6-8 or so, not too sure on other classes but from the information u got when u hovered over the icons on v1 it seemed very viable, i think 30 points per stat point and 25 or so points for 5 hp or mp and things like that, from that its clear u dont simply get 1 point per lvl, i would guess itd be more like maybe 15-20 points per lvl, maybe even more, but it wouldnt unbalance anything as it would be universal, its somthing everyone would gain per lvl, and as such its just another means of making your character your own, in terms of stats and how u want to play and i cant see that as anything but positive

it would also make lvling more appealing as you wouldnt be working to gain 7 lvls for a measly 1-1 stat upgrade, itd keep forward progression beneficial, not simply grinding for the sake of grinding or for the sake of simply being able to repel/tu/hallu/dash/lr/trap a wider range of mobs, as helpful as those things are, they arnt motivation enough for alot of players to keep on lvling

in any case i was just wondering about it, as id like to see it put to use, i mean its there, so somone put it there right?

while i agree with the motivation aspect, mir stats are very unbalanced in general, no one is going to pick mp over hp, and no wiz will pick defensive stats over MC, and same goes for the rest of class's.

Ac / amc aren't attractive enough stats on their own and do not compare equally to attack stats, IF you was to gain ac0-2 and only 1mc even, i still think majority of players would go for the extra attack power.

so a system which was created to allow people to make their class unique to them, would end up the same build as pretty much every other person(s) of the same class.
 

Rollcage

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thats a choice, i know for myself if im playing a warrior i would definately put a few points into mp, and on wiz id definately put some points into ac, anyone who goes pure attack will feel the consequences, and i know there are a few of the more experienced players who would diversify.

i get what your saying, but thats the point of the system, if you choose to do that with these stat points, then thats YOUR build

and i may be wrong but i think u could choose between base stats and top end stats, and for those that know, that makes all the difference
 

Jacko

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The stat system worked like this.
you'd keep the base stats you already gain
and you would get 1 point each level
5 points equaled 1-1 mc
1point equals 2 hp or mp
3points equaled 1-1 ac/amc

what happened is that you'd see wizzies build mostly mc but sometimes also some hp if they didn't have any hp items to be abit more tanky.
warriors would get dc and some mana and amc so they can ski faster with dodging ranged attacks.
tao's mostly just maxed out of sc cause they have balanced stats anyways
 

Rollcage

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thats not what i saw, when i hoverered over hp stat increase it said 30 points for 5 hp, so this system ur talkin about is new to me
 

Jacko

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thats not what i saw, when i hoverered over hp stat increase it said 30 points for 5 hp, so this system ur talkin about is new to me
not shure on every value but it was similiar to how many it levels it would take
1 point per level or 5
 

Rollcage

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in all honesty i dunno how many points ud get per lvl, as it was never active, i just assumed, cos if u had to do 5 lvls for 5 hp itd just be a waste of time.
even so though i think if the dev team could come up with a good point system itd be worth adding just to add a little more personality to each char