The points system on ur stat screen

jez

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Depends on whether or not the stats can be reset once applied.

yer this is best route, lets you experiment a lil then too.
could even charge a quid for the priviege :P
 

Hyd

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I'd like something like this to be implemented.

Hermit stats, though some may have disliked the idea gave a reason to continue to level beyond the a level that offered little incentive for effort.
 

d1craig

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why does it have to be so complicated and use 15 points per stat? why not just use 1 point per stat and give alot less points on level up?

---------- Post Merged at 07:40 PM ---------- Previous Post was at 07:36 PM ----------

I'd like something like this to be implemented.

Hermit stats, though some may have disliked the idea gave a reason to continue to level beyond the a level that offered little incentive for effort.

as good as that is stupid levels put plenty of people off mir. i have only played one server where levels got stupid and it was boring. there should never be anything to take you past level 75 (thats even high imo).
 

Hoody

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while i agree with the motivation aspect, mir stats are very unbalanced in general, no one is going to pick mp over hp, and no wiz will pick defensive stats over MC, and same goes for the rest of class's.

Ac / amc aren't attractive enough stats on their own and do not compare equally to attack stats, IF you was to gain ac0-2 and only 1mc even, i still think majority of players would go for the extra attack power.

so a system which was created to allow people to make their class unique to them, would end up the same build as pretty much every other person(s) of the same class.

didnt you play the last server? alot of wizards had AC kit and i went for defensive kit over MC kit, so your wrong about no wizzards picking defence over mc

id put the added stats in but limit it so you can only ever gain an extra 10 stats, so 10 MC or AC, whatever people choose to pick! if its not limited then itll get retarded like the hermits from mir3 that totaly unbalance classes!
 

xXxX

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finding it hard to understand alot of people going against orbs being in drops even if rare because they apparently are (OP) yet want extra stat point system for lvling? lol

You have to put way more hours in obtaining orbs that getting stats for simply ''lvling up''

Seems to me the people against orbs being in drops are people that find it hard gettin the bosses to get them? lol

As mentioned before its fine people saying '' have more balls to gem items etc, but gms already stated that gem success rates are lower and who's gonna gem things like heavenarmours and 40+weps etc?

The way i see it is orbs add a extra thing to hunt for because once you get your spells and the right kit you want to be able upgrade it no matter how long it takes to obtain the orb. This makes far more sense thn wizzys simply powerlvling n gaining stat points as a reward meaning having to customise kits less...
 

isen

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finding it hard to understand alot of people going against orbs being in drops even if rare because they apparently are (OP) yet want extra stat point system for lvling? lol

Whether or not a new system is op or not depends on how it works.

For E.G, under the current system a wiz will get MC1-1 added to their base stats at lvl 14, 21, 28, 35, 42, 49 etc.
If the new system gave those stats as well as spendable points then yes, it could end up giving similar effects as Orbs as you mention, but if a wiz got +1 point to spend an any base stat without getting the MC1-1 then thats another matter.

You could choose to spend each point on MC and end up exactly where you would under the current system (and i suspect most wiz would do exactly that) but you could also choose to weaken yourself damage wise to spend the points correcting a class weakness, by adding AC or AMC instead.
 
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d1craig

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Xxxx you are missing the big point. Everyone will get these stats if they level. Where as if you are after orbs you could kill all bit one boss every single time and not get one but the one time you don't kill it an orb could drop.
 

xXxX

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Xxxx you are missing the big point. Everyone will get these stats if they level. Where as if you are after orbs you could kill all bit one boss every single time and not get one but the one time you don't kill it an orb could drop.

I still dont get your point? lol, why should everyone be entitled to stat boosts for simply leveling? ( Go Wild Wizzys) , but people who hunts for weeks on end for orbs (which still might fail) is classed as overpowered?.


in regards to the part where you said ''Where as if you are after orbs you could kill all bit one boss every single time and not get one but the one time you don't kill it an orb could drop.'' ... Isnt this the case with all items in mir? if you miss a drop then tough luck, but just because you might miss a drop n someone else might get that orb drop that don't make it overpowered or unfair lol.

That's like saying level 40+ weps shouldnt be in drops incase someone goes shop , misses a boss spawn n 1 drops lol?

Im not having a go or attacking anyone btw,just struggling to make sense of the trail of thought here.
 

Jacko

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I still dont get your point? lol, why should everyone be entitled to stat boosts for simply leveling? ( Go Wild Wizzys) , but people who hunts for weeks on end for orbs (which still might fail) is classed as overpowered?.


in regards to the part where you said ''Where as if you are after orbs you could kill all bit one boss every single time and not get one but the one time you don't kill it an orb could drop.'' ... Isnt this the case with all items in mir? if you miss a drop then tough luck, but just because you might miss a drop n someone else might get that orb drop that don't make it overpowered or unfair lol.

That's like saying level 40+ weps shouldnt be in drops incase someone goes shop , misses a boss spawn n 1 drops lol?

Im not having a go or attacking anyone btw,just struggling to make sense of the trail of thought here.

Your reasoning is quite frankly of that of a 10 y/o if you ask me.

The thought is simple.
1: Points sytem is for everyone to get and you won't miss out on points.
2: Orbs mostly dropped from high end bosses and gave stats towards the people at high end.
3: Orbs made high end players even stronger then they already were and had not real let down except for the low dropchance
which caused people to for example 24/7 camp yimoogi and orb all their kit up to the max and dominate the boss dropping them.
4: does any of this happen from the points system? no, this just encourages eople to level more and makes them grow a little faster without getting new gear or gemming it to the max.
Also it does not require money to be gained it only requires you to play the game and level.
 

Turrican

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Difference is if it was implemented you wouldn't be gaining any additional stats, just able to pick where to spend your stats go as you level.

where as orbs = additional stats.
 

d1craig

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I still dont get your point? lol, why should everyone be entitled to stat boosts for simply leveling? ( Go Wild Wizzys) , but people who hunts for weeks on end for orbs (which still might fail) is classed as overpowered?.


in regards to the part where you said ''Where as if you are after orbs you could kill all bit one boss every single time and not get one but the one time you don't kill it an orb could drop.'' ... Isnt this the case with all items in mir? if you miss a drop then tough luck, but just because you might miss a drop n someone else might get that orb drop that don't make it overpowered or unfair lol.

That's like saying level 40+ weps shouldnt be in drops incase someone goes shop , misses a boss spawn n 1 drops lol?

Im not having a go or attacking anyone btw,just struggling to make sense of the trail of thought here.

You are exactly right. But I think you have taken It the wrong way. This would not give extra stats it would give you the level up stats but unassigned so you get to choose where to put them. I am not aware what amount of stats you get for levelling up bit that's they way I am thinking about it.
 

Rollcage

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---------- Post Merged at 05:51 PM ---------- Previous Post was at 05:51 PM ----------

Difference is if it was implemented you wouldn't be gaining any additional stats, just able to pick where to spend your stats go as you level.

where as orbs = additional stats.

not sure i get what u mean

---------- Post Merged at 05:52 PM ---------- Previous Post was at 05:51 PM ----------

You are exactly right. But I think you have taken It the wrong way. This would not give extra stats it would give you the level up stats but unassigned so you get to choose where to put them. I am not aware what amount of stats you get for levelling up bit that's they way I am thinking about it.

if this is what turrican meant, its nonsense lol, would be a complete waste of time
my thought on it was thats u get ur normal stat increase at whatever interval ur class would get them, and ud get maybe 5 or 10 points per lvl up, to spend towards an added stat, redistributing the measly stats u get is pure nonsense
 
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Turrican

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if this is what turrican meant, its nonsense lol, would be a complete waste of time
my thought on it was thats u get ur normal stat increase at whatever interval ur class would get them, and ud get maybe 5 or 10 points per lvl up, to spend towards an added stat, redistributing the measly stats u get is pure nonsense

Why is it? you would still getting the same amount of points / stats to customize your character how you like, the only difference would be your not gaining double the amount of stats.
 

d1craig

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plus ther will be hp/mp that will not get assigned unless you assign it.

if it would be done the way i hope it would then it would go like this after gaining a level you have 5 points to spend. you ge tthe hp/mp assigned automatically so as to make sure you get 5 points every level.
-mp/hp+5(or 10 not sure what would be reasonable) per point you spend in it.
-dc/sc/mc+1 per 2 points you spend.
-ac/amc+1 per point you spend.

its very difficult to put into words but hp/mp would need to have the majority of its stat per level assigned automatically.
 

Rollcage

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Why is it? you would still getting the same amount of points / stats to customize your character how you like, the only difference would be your not gaining double the amount of stats.

taking the 6-6 or so mc id get by lvl 50 and saying, "tell u what, ill take that off ur mc and u can put those pennies where u like" is not an incentive to lvl more..seems like you missed my point completely.
 

Turrican

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taking the 6-6 or so mc id get by lvl 50 and saying, "tell u what, ill take that off ur mc and u can put those pennies where u like" is not an incentive to lvl more..seems like you missed my point completely.
so hold on, your saying you should get up to 10 points per level

at 10 points per level, and 5point per mc1-1, then lets decide to put all our point into MC, by lvl 40 you would have 84-85mc, + your other stats with no gear on. , and 44-45mc if you went 5 points per level.

This is a low rate server, those kinda of stats gains cant work.
 
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isen

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you would still getting the same amount of points / stats to customize your character how you like..
Im assuming each stat type would have a differant point cost, and the number of points gained by attaining a specific level is equal to the cost of the stat we would otherwise have been given?

E.g.

A warrior gains AC 0-1 at level 14, and DC 1-1 at lvl 15.

If AC 0-1 costs 2 points and DC 1-1 costs 5 points, a warrior gets 2 points to spend at lvl 14 and another 5 at lvl 15.

They could then choose to spend the 7 points on any combination they choose, without overloading their main stat and making the char grossly OP. Any unspent points would be savable untill they gain more.
 

Jacko

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This system was designed to give people a little more then those base stats
it takes 5 levels to get 1-1 bonus mc
5 levels for 30 hp/mp
and 3 levels for 1-1 ac/ amc

This means pure dmg a wizard has 16-16 base mc at lvl 50
pure hp a wizard can have 300 bonus hp from building hp
^ this was being done the most on wizards to prevent getting 1 shotted by warriors.
honestly I dont get why you don't want to give everyone a little less base stats it's not like we're gonna have overstatted gear with no orbs and lower success rate gems.
there wasn't really an issue with the gems in the first place .
the problem was that people were mining hard and crafting the gems was waaaaaaaay too easy
 

Rollcage

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so hold on, your saying you should get up to 10 points per level

at 10 points per level, and 5point per mc1-1, then lets decide to put all our point into MC, by lvl 40 you would have 84-85mc, + your other stats with no gear on. , and 44-45mc if you went 5 points per level.

This is a low rate server, those kinda of stats gains cant work.

no one said anything about 5 points per stat point. you have simply worked a system out urself that would make this point system seem silly just to discredit this idea, dunno why you'd do that tho.
as i recall it wasnt 5 points per mc, it was at around 30 points for just 5 hp and i think 25 per mc point, i could be wrong and those values are vise-versa though, youd have to ask one of the team to logg into the old build and check it if thats still possible.
it wouldnt be a case of gaining a stat per level, but require a few lvls to gain an increase in any area, so its simply a a case of giving maybe 10 points per level, so after a few u decide which area you want a small increase in, and even then you can adjust the points u gain at lower lvls compared to higher lvls so ppl cant just gain a good amount of stats a at those lower lvls that most people would speed through.

---------- Post Merged at 01:22 AM ---------- Previous Post was at 01:16 AM ----------

This system was designed to give people a little more then those base stats
it takes 5 levels to get 1-1 bonus mc
5 levels for 30 hp/mp
and 3 levels for 1-1 ac/ amc

This means pure dmg a wizard has 16-16 base mc at lvl 50
pure hp a wizard can have 300 bonus hp from building hp
^ this was being done the most on wizards to prevent getting 1 shotted by warriors.
honestly I dont get why you don't want to give everyone a little less base stats it's not like we're gonna have overstatted gear with no orbs and lower success rate gems.
there wasn't really an issue with the gems in the first place .
the problem was that people were mining hard and crafting the gems was waaaaaaaay too easy

but why do you care if each class keeps thier measly normal lvl based stat increase, as far as i can tell the stat boost you gain naturally wasnt factored into the point system where u might gain points and increase your stats, as far as i could see it was simply that the point system was never introduced, again i could be wrong as no one ever explained it or tried to expand on it.
they didnt take away halfmoon just because they put crosshalfmoon in, why wouldnt they adopt that strategy with reguards to a new point/stat system that they deicded to introduce?
 
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Turrican

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I'll go out on a limb and say its too late into development to be changing all mobs stats/testing them in order to make a change like that work (we have a lot under our belt already).
The player would be gaining more than double their Current base stats, Besides we are based around the Euro Dbs, a change of that of magnitude would require a rather large reshuffle to our Dbs, which then wouldn't be Euro Based, and we couldn't have players running around with 20ish base stats at level 40, it would throw the whole game off balance which is another factor to why there have been changes to gems / orbs / drops / Luck in the first place. Stats was too high on Ace, implementing your suggestion would be a step backward from what we are trying to achieve.