- Jun 9, 2013
- 447
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Depends on whether or not the stats can be reset once applied.
yer this is best route, lets you experiment a lil then too.
could even charge a quid for the priviege :P
Depends on whether or not the stats can be reset once applied.
I'd like something like this to be implemented.
Hermit stats, though some may have disliked the idea gave a reason to continue to level beyond the a level that offered little incentive for effort.
while i agree with the motivation aspect, mir stats are very unbalanced in general, no one is going to pick mp over hp, and no wiz will pick defensive stats over MC, and same goes for the rest of class's.
Ac / amc aren't attractive enough stats on their own and do not compare equally to attack stats, IF you was to gain ac0-2 and only 1mc even, i still think majority of players would go for the extra attack power.
so a system which was created to allow people to make their class unique to them, would end up the same build as pretty much every other person(s) of the same class.
finding it hard to understand alot of people going against orbs being in drops even if rare because they apparently are (OP) yet want extra stat point system for lvling? lol
Xxxx you are missing the big point. Everyone will get these stats if they level. Where as if you are after orbs you could kill all bit one boss every single time and not get one but the one time you don't kill it an orb could drop.
I still dont get your point? lol, why should everyone be entitled to stat boosts for simply leveling? ( Go Wild Wizzys) , but people who hunts for weeks on end for orbs (which still might fail) is classed as overpowered?.
in regards to the part where you said ''Where as if you are after orbs you could kill all bit one boss every single time and not get one but the one time you don't kill it an orb could drop.'' ... Isnt this the case with all items in mir? if you miss a drop then tough luck, but just because you might miss a drop n someone else might get that orb drop that don't make it overpowered or unfair lol.
That's like saying level 40+ weps shouldnt be in drops incase someone goes shop , misses a boss spawn n 1 drops lol?
Im not having a go or attacking anyone btw,just struggling to make sense of the trail of thought here.
I still dont get your point? lol, why should everyone be entitled to stat boosts for simply leveling? ( Go Wild Wizzys) , but people who hunts for weeks on end for orbs (which still might fail) is classed as overpowered?.
in regards to the part where you said ''Where as if you are after orbs you could kill all bit one boss every single time and not get one but the one time you don't kill it an orb could drop.'' ... Isnt this the case with all items in mir? if you miss a drop then tough luck, but just because you might miss a drop n someone else might get that orb drop that don't make it overpowered or unfair lol.
That's like saying level 40+ weps shouldnt be in drops incase someone goes shop , misses a boss spawn n 1 drops lol?
Im not having a go or attacking anyone btw,just struggling to make sense of the trail of thought here.
Difference is if it was implemented you wouldn't be gaining any additional stats, just able to pick where to spend your stats go as you level.
where as orbs = additional stats.
You are exactly right. But I think you have taken It the wrong way. This would not give extra stats it would give you the level up stats but unassigned so you get to choose where to put them. I am not aware what amount of stats you get for levelling up bit that's they way I am thinking about it.
if this is what turrican meant, its nonsense lol, would be a complete waste of time
my thought on it was thats u get ur normal stat increase at whatever interval ur class would get them, and ud get maybe 5 or 10 points per lvl up, to spend towards an added stat, redistributing the measly stats u get is pure nonsense
Why is it? you would still getting the same amount of points / stats to customize your character how you like, the only difference would be your not gaining double the amount of stats.
so hold on, your saying you should get up to 10 points per leveltaking the 6-6 or so mc id get by lvl 50 and saying, "tell u what, ill take that off ur mc and u can put those pennies where u like" is not an incentive to lvl more..seems like you missed my point completely.
Im assuming each stat type would have a differant point cost, and the number of points gained by attaining a specific level is equal to the cost of the stat we would otherwise have been given?you would still getting the same amount of points / stats to customize your character how you like..
so hold on, your saying you should get up to 10 points per level
at 10 points per level, and 5point per mc1-1, then lets decide to put all our point into MC, by lvl 40 you would have 84-85mc, + your other stats with no gear on. , and 44-45mc if you went 5 points per level.
This is a low rate server, those kinda of stats gains cant work.
This system was designed to give people a little more then those base stats
it takes 5 levels to get 1-1 bonus mc
5 levels for 30 hp/mp
and 3 levels for 1-1 ac/ amc
This means pure dmg a wizard has 16-16 base mc at lvl 50
pure hp a wizard can have 300 bonus hp from building hp
^ this was being done the most on wizards to prevent getting 1 shotted by warriors.
honestly I dont get why you don't want to give everyone a little less base stats it's not like we're gonna have overstatted gear with no orbs and lower success rate gems.
there wasn't really an issue with the gems in the first place .
the problem was that people were mining hard and crafting the gems was waaaaaaaay too easy
