Archer Damage

Samuel

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So just to add some perspective on the 3 damage classes:

**These calculations are an average of 10 attempts for each class at level 40 with their best basic gear (no gems)**
Warrior sacrificing 2 rings and 1 necklace for + 4 Aspeed = 121dps
Assassin with full dc and 8 attack speed (from haste) = 212dps
Archer with full dc and the eqiv of 6 attack speed (from rapid) = 77dps

My take on this:
Warrior has over double the health + ac/amc of an assassin and is doing about half the damage on average which to me seems entirely fair... Do I think warriors will ever get much more than +4 aspeed, I would like to say that the risk in attempting to gem with special stats has a lot more risk.

Assassin, my thoughts on sin (and always have been) is that he is a glass cannon, he should be doing a significant amount more damage than that of a warrior (which he is) but at the same time should be weary of toe to toeing anything... In terms of PVP I foresee Sin being a pain in the arse for Wizzies/Archers/Taoists (specially with swift feet which means hitting a sin will do more damage to the caster than it will to the sin).

Archer, now this thread is about him being OP and if he isn't nerfed then "the game is ruined"... When I compare archer to the other single dps players he is significantly weaker (I was actually surprised by the calculations) but at the same time he has a much lesser risk of even being hit, let alone dying.

My thoughts,
Sam
 

Aldor

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It's defence is crap yes but damage needs sorting. On level @ 50 an Archer can 1shot a Tao @ 50.

You're basing that on closed beta where we have gear that we wont have at level 50 on live. We might have level 70 health pools before Archers are using a MirBow for all we know. On Beta a Warrior and an Archer can currently one-hit any class, including other Archers, it takes 2 hits to bring down a Warrior.

As for DPS I did do a test with the 3 DC classes last week. It's not a true representation of the 3 classes potential as it's clear to see the Warrior needed Acc and atleast a GaleNeck. I also only had level 1 ArrowBarrage at the time (Archer's FlameSword equivalent) so it wasn't worth using but at level 3 it would have been a DPS increase. Regardless it's clear to see that in terms of raw single-target DPS the Assassin is far far ahead and will only be beaten on leveling speed by AoE classes (ie: Wizard):
http://www.youtube.com/watch?v=Ab2PbMNHEDI
 
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Hoody

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meh! im realy not excited at all about the server since ive seen some of the balancing :(

sam you said you wanted to try and make sins right cause no other server has balanced them right you said, making no ****er want to play the class isnt balancing it better ¬.¬

and sonic get off sams dick, you sound like one of they gays that copies the last bit of what sombody is saying n then go "ohhh we said the same thing! were just like each other"

---------- Post Merged at 05:40 AM ---------- Previous Post was at 05:38 AM ----------

So just to add some perspective on the 3 damage classes:

3 damage classes? why not think of warriors as a tank class now? makes no point to play a sin when you can just gale necky up on a warr -.-
 

Jacko

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I am glad someone brought up Archer damage :D...

Sin hits at 35/40 damage per hit yes... It also does 8 hits in the time it takes an Archer to do 1 (320 damage vs 50-90?)...

Tao will always be slower than others as they benefit in other areas.

Wiz hits 25/35 damage yes... Which is remarkably lower than an Archer, granted... Archer has no real AOE, so when you take into account a wiz has Lightning at 26 (25/35 * (up to 8? (if not more)) = 280) and TStorm at 30 (25/35 + extra if the mob is undead * (up to 24 mobs at once) = 840)...

Sin 25/40 dmg * 8 = 320.
Wizard 25/35 * 8 or * 24 = 280 or 840
Archer 50/90 * 1 = 50/90

Come on guys, be a little open minded about these things...

Sam

well we all saw the lightning like skill and 80-90x8=640-720 each time
And archer with rapidfire can probably outdamage an assassin on haste , unless you guys nerfed that to oblivion
thou one note archer their high hits make it possible to do bosses at an alot lower level cause assassin on similar level attacks faster but alot of attacks deal lessthen 0 damage

nevertheless i think archer is in a fine spot atm as long as they get their lightning-like skill before level 40
 
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Sugram

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well we all saw the lightning like skill and 80-90x8=640-720 each time
And archer with rapidfire can probably outdamage an assassin on haste , unless you guys nerfed that to oblivion
thou one note archer their high hits make it possible to do bosses at an alot lower level cause assassin on similar level attacks faster but alot of attacks deal lessthen 0 damage

nevertheless i think archer is in a fine spot atm as long as they get their lightning-like skill before level 40

It's level 42.
 

d1craig

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AMC is for magic..
AC for normal damage...

its not that hard

/Wadestreet

How many archer mobs in Mir attack against AC? Non. So why would archer player be different?

I can think of at least 3 archer/ranged mobs that attack against AMC; zumaarcher, bonearcher and the ranged mobs from insect cave (think they are kektals).

Also there was a thread in the ace forums discussing this and it was basically concluded that I am right. So why it seems obvious to everyone else is beyond me.
 

jaffar91

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As i said before, this debate will go on for years, just let the decision makers do what they do best and keep your feedback NICE.
On another note :
I for one have stopped playing mir2forever since seeing this server, luckily i only played for 3 weeks so much time wasted! The graphics etc look so much more appealing.
Also a high amount of players quit when the potcash shop was removed (which is odd as theyd clearly already spent so much haha)
So lets get the server up reasonably soon and grab these players!!
Wanna see this player count at atleast 100+ on launch! =D
 

PackardBell

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Assassin, (specially with swift feet which means hitting a sin will do more damage to the caster than it will to the sin).


Sam

what you mean? SF working different here?

---------- Post Merged at 09:34 AM ---------- Previous Post was at 09:31 AM ----------

How many archer mobs in Mir attack against AC? Non. So why would archer player be different?

I can think of at least 3 archer/ranged mobs that attack against AMC; zumaarcher, bonearcher and the ranged mobs from insect cave (think they are kektals).

Also there was a thread in the ace forums discussing this and it was basically concluded that I am right. So why it seems obvious to everyone else is beyond me.

ZumaArcher,EvilArcher,BoneArcher/etc they hit against AC as far as i know :P
 
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d1craig

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You know wrong :P

Im sure

---------- Post Merged at 09:44 AM ---------- Previous Post was at 09:43 AM ----------

I think it was TD that confirmed they attack against AMC.
 

Pottsy

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meh! im realy not excited at all about the server since ive seen some of the balancing :(

sam you said you wanted to try and make sins right cause no other server has balanced them right you said, making no ****er want to play the class isnt balancing it better ¬.¬

and sonic get off sams dick, you sound like one of they gays that copies the last bit of what sombody is saying n then go "ohhh we said the same thing! were just like each other"

---------- Post Merged at 05:40 AM ---------- Previous Post was at 05:38 AM ----------



3 damage classes? why not think of warriors as a tank class now? makes no point to play a sin when you can just gale necky up on a warr -.-

Unlike you who seems to be an argumentative little child, when people state true facts, I'm hardly going to disagree just to be a dick.

What he's said is true, having played them all myself. I'm not even playing Sin or Archer...I'm playing a Tao.

Think I'm excited at the possibility at being raped by these classes? Of course not, but why nerf something just because it might pwn you? It's a necessity to their class, much like Skele/Shinsu/Deva/Poison is to a Tao

A decent player will find their way around being pwned...not bitch and cry for nerfs because they know there 1 button tactics won't work anymore
 

Windlepoons

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Well on Acem2 archers hit with AC in full AC kit on my wizard I had 62 AC and was never hit by archers...

---------- Post Merged at 10:40 AM ---------- Previous Post was at 10:40 AM ----------

Well on Acem2 archers hit with AC in full AC kit on my wizard I had 62 AC and was never hit by archers...
 

Samuel

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You're basing that on closed beta where we have gear that we wont have at level 50 on live. We might have level 70 health pools before Archers are using a MirBow for all we know. On Beta a Warrior and an Archer can currently one-hit any class, including other Archers, it takes 2 hits to bring down a Warrior.

As for DPS I did do a test with the 3 DC classes last week. It's not a true representation of the 3 classes potential as it's clear to see the Warrior needed Acc and atleast a GaleNeck. I also only had level 1 ArrowBarrage at the time (Archer's FlameSword equivalent) so it wasn't worth using but at level 3 it would have been a DPS increase. Regardless it's clear to see that in terms of raw single-target DPS the Assassin is far far ahead and will only be beaten on leveling speed by AoE classes (ie: Wizard):
http://www.youtube.com/watch?v=Ab2PbMNHEDI

There have been a number of changes to Sin since this was done... Also there was a bug with DoubleSlash not registering its second hit on a trainer, so I guess your sin calc's need to be doubled?

well we all saw the lightning like skill and 80-90x8=640-720 each time
And archer with rapidfire can probably outdamage an assassin on haste , unless you guys nerfed that to oblivion
thou one note archer their high hits make it possible to do bosses at an alot lower level cause assassin on similar level attacks faster but alot of attacks deal lessthen 0 damage

nevertheless i think archer is in a fine spot atm as long as they get their lightning-like skill before level 40
At that level I guess the "lightning-like skill" needs to be compared with FlameField... 640-740 vs 150-240x24=5760 (still a huge advantage for wizards over sins).

I really hope you didn't make Hallu useless on high lvl mobs.
Hehe you will never let this go will you? :P... I haven't nerfed Hallu, it works on everything it was intended to on euro.

Sam
 

Laylas

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Guess ill just sit back and watch the crys then when archers are pwning everyone in 2-3 hits from lvl 1 - 50 and not worrying about dieing lol
 

daleavo88

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Very confused about what's happened to sins people say there OP an 2 fast isn't that the hole reason of an assassin take speed anyway an there worthless