So now static shot is useless are you....

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Xena25

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Archer was never intended to have a great AOE skill... The fact that when it was used it would stop mobs moving (regardless of stun) was a bug and only one person reported it...

Archers have high single target dps to make up for lack of great AOE's and wizards have weak single dps to make up for great AOE.

Sam

You cant let people power level with the spell to 44 the nerf the spell and let everyone else try and catch with with a nerfed spell, im not even a archer and think this is wrong and have ruined it for so many people
 

Sitchico

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Sep 19, 2009
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Decoy:
Our only "survival" skill is extremely limited due to us having to prep it before we need it, has a cooldown on it, is destroyed after jumping to it once, fails often at level 3, despawns if you leave the 1024x768 (minus the UI) area and cannot be despawned by choice.

In it's current state is only useful for SZ griefing, wall jumping, tanking lures and stealing drops.

I could live with it with it's current mechanics if it could survive 2 screens away but ideally to match ShadowStep it should teleport the archer to his/her cursor and leave a decoy where we teleported from.

Are Archers spell casters?:
Archer attacks are classed as spells and I've seen an Archer miss more than half of their attacks against a stationary target using a TigerNecklace. StaticShot seems to be the only attack not affected by this, even Archery misses.

Currently FireShot and SpiritShot are not worth using against targets wearing TigerNecklaces.

StaticShot:
I saw nothing wrong with how it was in the first place, it was a poor version of T-Storm, albeit a ranged one. What did you devs really see as the issue here? I showed you guys in beta how OP it could be in PvP bouncing it off our own Decoys on attack all, but Decoys have way more HP than they should so that's a simple solution there. The ability to lock onto Tao pets with it could also be changed.

You can't buff our single target DPS without making us OP in PvP so the only option is to give us AoE damage to allow us to compete on the leveling front. The yellow poison could be removed from Static but the DPS should not have been touched.

FrostShot:
Lower the damage and increase the freeze chance or delete the spell.

DC Items:
Currently seem to be dropping less than MC/SC items even though they're used by 3 classes.


+1
 

Aldor

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the speed between bounces however, is now set to the minimum it can be without allowing single tstorm style stun (which was an obvious bug that needed addressing) and will not change

Are you sure about this Sam? I've only been able to stunlock the same mobs that TStorm can stun. That change you made to Elec Minos last week also meant we couldn't stun them without the yellow poison proc.
 

neptuneshaun

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id complain more about tdb because they can double 80
thats a fair point but also i realised i was talking pvp and not pve. Game should be bassed around pve not pvp as people moan about ( i only used my point because iv never used an archer or hunted with one). If you can sort out the pve concept and inform dev team how its weak / to strong pve then pvp will balance out
 

Jacko

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Are you sure about this Sam? I've only been able to stunlock the same mobs that TStorm can stun. That change you made to Elec Minos last week also meant we couldn't stun them without the yellow poison proc.
Just drop the new classes they bring too much problems , go play a warr tao or wizz.
let people who want to live in uncertainity be i won't be touching those classes again
 

Freestyler

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Aug 12, 2003
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You cant let people power level with the spell to 44 the nerf the spell and let everyone else try and catch with with a nerfed spell, im not even a archer and think this is wrong and have ruined it for so many people

Well that really isn't the issue, those who are 44 are that because they put the time in, same with every other person in the idnividual classes. SS wasn't the reason for this fast leveling.

However that being said it was the best leveling an archer would do without going TS'ing, I don't see what's so wrong with being able to kite and kill mobs wizzy fw+lightning style. Archer's aren't overleveled nor are there that many in the high levels. We need to be able to destroy mobs 1 at a time or mass kill, either way we're gonna be QQ'd at cus it will be compared to another class.

One thing I've noticed on this server is that there are a lot of small group hunts, comprised of all the classes, so again, the change is kinda irrelevant to PvE, the moans were about PvP where I can see the reasoning behind the nerf but nothing was done to make up for it.
 
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Jacko

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Well that really isn't the issue, those who are 44 are that because they put the time in, same with every other person in the idnividual classes. SS wasn't the reason for this fast leveling.

However that being said it was the best leveling an archer would do without going TS'ing, I don't see what's so wrong with being able to kite and kill mobs wizzy fw+lightning style. Archer's aren't overleveled nor are there that many in the high levels. We need to be able to destroy mobs 1 at a time or mass kill, either way we're gonna be QQ'd at cus it will be compared to another class.

One thing I've noticed on this server is that there are a lot of small group hunts, comprised of all the classes, so again, the change is kinda irrelevant to PvE, the moans were about PvP where I can see the reasoning behind the nerf but nothing was done to make up for it.


Better idea.

Switch skills. trade in the lightning skills from wizz style skill archer would get at higher level for staticshot make it a rare high end lategameskill like ff this would make the things that it brings fair and doesn't require a nerf.
this change won't drop archer their possibility to level probably even increase it and brings a healtier game to here.

if people this shouldn't be like that please tell em why
 

Jicaa

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Jul 9, 2003
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One does not just nerf a spell after it has been used by many archers already to gain an advantage in levels. A nerf like this can actually be considered unfair and game breaking.
 

boothy

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Should have just removed the poison effect first then see how it was.. except you've nerfed everything about the skill now it sucks lol
 

Ezrolith

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Jul 28, 2013
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Unfortunately I have to agree with the previous complaints. I'm nrly L32 archer and my current single target DPS is not high enough to meet the hype, in that warriors and assassins can both kill quicker than me, assassins I'd expect as they are so easily killed but warriors obviously being the tank, I wouldn't expect such a quick dispatch speed.

The changes made to SS genuinely shocked me in their severity and the fact multiple negative changes were made at once to a skill I was looking forward to as the "salvation of the class".

I've been considering changing class since mid 20s when everything slowed down much more than expected, but was looking forward to SS bringing us back in the game. Now I'm not sure what to do :-/ If the stun affected is permanently removed as well as the speed being reduced, surely this needs a massive DPS boost, even then it's not the same spell but at least it's not redundant? Probably wont be enough but don't know what else to suggest if the rest is non negotiable.
 

grimlife

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Revert the skill to how its was, just increase the cooldown time...... very simple fix to be honest.
Theres absolutly nothing wrong with archers having a powerful skill, gives them a reason to be played.

People just dont like change. all there is to it.
 

TyreXel

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Aug 31, 2009
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well.this sucks,guessing user count will go down if nothing is to be done with static shot.Cba playing a server that f***ks up a class like this ,what will happen next? assasin are in line i guess.
 

SlippitySchlong

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Feb 25, 2013
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If any nerf should happen it should be a Tao nerf.

---------- Post Merged at 07:18 PM ---------- Previous Post was at 07:16 PM ----------

At the end of the day people are just crying because they don't have there main spells, and archers just so happen to get theirs 1st.

Take a look at how op poison cloud is.

http://www.twitch.tv/sterush/c/3536058
That's ridiculous nerf the Tao class it's quite literally the only class that needs nerfing with the poison cloud, plague, poison and 10 thousand skeles.
 

Ezrolith

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Revert the skill to how its was, just increase the cooldown time...... very simple fix to be honest.
Theres absolutly nothing wrong with archers having a powerful skill, gives them a reason to be played.

People just dont like change. all there is to it.

I agree, if there is a slight cooldown on this it will stop this problem Samuel has suggested of Archers being a 1-man tstorm equivalent. It will also mean 2 archers can achieve the same thing just like 2 wizards, and 1 archer can at least have a useful skill even if with a small cooldown.

I think there should be some realistic alternatives proposed and Samuel comments on which he is prepared to try. I just don't feel such a powerful skill can be completely removed after all this time (what was the point of the beta if not to make MAJOR changes to classes?). It's like removing TStorm, TDB or FD, obviously there will be a super whingefest, not because people are greedy but because you've taken away what they thought they had for so long. I do think huge class changes should come with an opportunity of class changes etc, but I know that's never going to happen.

Just makes you feel ****ed over, yes the server is free and really advanced, but should massive changes like this be made over and over without player input beforehand? It just feels like an infinite beta but you expect consistency at this stage!
 

Mono

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Nov 26, 2012
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I am happy to revert the randomized hit chance, the speed between bounces however, is now set to the minimum it can be without allowing single tstorm style stun (which was an obvious bug that needed addressing) and will not change.

Bare in mind we are a development server so things will change, however, we do listen to the community and are open to suggestions.

So baring in mind we cannot/will not change the length of time between the bounces... What suggestions do we have?

Sam

Seeing as half of the people that have replied since this have completely disregarded it and want it back mostly exactly how it was, how about giving a reply based off of Sam's with some actual constructive requests?
 

Ezrolith

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Jul 28, 2013
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Because the change completely changes the way the spell works and we don't want the new useless version. A 100%+ increase in damage to the point the total damage across all arrows is at least 60-75% of our current best single target spell. Or, just ignore it and focus on our single target spells but they would need buffing too.

Basically, Archers (like myself) want a way of being able to keep up with the other classes at higher levels and even with the strong single target attack we can't do this. If our class will always be single target based, we can't afford to kill slower than all the other classes using this? I suppose this spell basically undid the "single target" principle which just doesn't really work at the current DPS?

Unsure if that makes sense?
 

Freestyler

LOMCN Member
Aug 12, 2003
149
1
95
Britain
Better idea.

Switch skills. trade in the lightning skills from wizz style skill archer would get at higher level for staticshot make it a rare high end lategameskill like ff this would make the things that it brings fair and doesn't require a nerf.
this change won't drop archer their possibility to level probably even increase it and brings a healtier game to here.

if people this shouldn't be like that please tell em why

Just going to ignore this lol.

Made a few suggestions about the changes that can be made to this skill and we have received a response from Sam so let's wait and see. But also, what a lot of people have been hinting at but not saying is that it wasn't just 1 change. The spell wasn't game breaking and yet received 2 major changes and 1 minor change. How about just as a general server development rule: Unless the thing is breaking the game, make small adjustments and then let it get tested by the players without completely stopping the experience. Much easier to get a nice balance that way rather than just guessing, which, sorry for the offence, seems to have been the approach on this issue.

I mean, I've been available to level all day, as have others, and we either cba or just feel a good thing has been taken away that it's barely worth leveling at the 5% p/h pace again, not to mention boring, I rushed to 34 asap over the weekend just gone to get it and have a change of play style.
 
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Ezrolith

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Jul 28, 2013
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Just going to ignore this lol.

Made a few suggestions about the changes that can be made to this skill and we have received a response from Sam so let's wait and see. But also, what a lot of people have been hinting at but not saying is that it wasn't just 1 change. The spell wasn't game breaking and yet received 2 major changes and 1 minor change. How about just as a general server development rule: Unless the thing is breaking the game, make small adjustments and then let it get tested by the players without completely stopping the experience. Much easier to get a nice balance that way rather than just guessing, which, sorry for the offence, seems to have been the approach on this issue.

I mean, I've been available to level all day, as have others, and we either cba or just feel a good thing has been taken away that it's barely worth leveling at the 5% p/h pace again, not to mention boring, I rushed to 34 asap over the weekend just gone to get it and have a change of play style.


Really agree with the comments in the above thread!
 
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