- Feb 24, 2014
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Ok, so I don't want this to desend into a fight between sins and taos but I have a question about trap...
Trap Hex and Trap have the same mob level / player level requirements... perform the same function (allow the player to increase his/her chance of a 1vs1 PvE)...however, the Tao spell is level 28, the Assassin spell is level 33.
The other major difference is the insane cooldown value for the assassin skill vs the zero cooldown for the tao skill...
Assassin Trap level 0 cooldown - tested = 21.5 seconds
Assassin Trap level 1 cooldown - tested = 15.5 seconds
Assassin Trap level 2 cooldown - estimate = 10.5 seconds
Assassin Trap level 2 cooldown - estimate = 7 seconds
So to have a skill anywhere near close to the equivalent tao skill at level 28, the assassin would need to be level 38, and there's still a cooldown time.
Now, my 'sin is not level 38, so I'm only guessing at the cooldown times... but chances are it's not going to be instant recast at level 3... so...
is this by design? is this a mistake?
Trap Hex and Trap have the same mob level / player level requirements... perform the same function (allow the player to increase his/her chance of a 1vs1 PvE)...however, the Tao spell is level 28, the Assassin spell is level 33.
The other major difference is the insane cooldown value for the assassin skill vs the zero cooldown for the tao skill...
Assassin Trap level 0 cooldown - tested = 21.5 seconds
Assassin Trap level 1 cooldown - tested = 15.5 seconds
Assassin Trap level 2 cooldown - estimate = 10.5 seconds
Assassin Trap level 2 cooldown - estimate = 7 seconds
So to have a skill anywhere near close to the equivalent tao skill at level 28, the assassin would need to be level 38, and there's still a cooldown time.
Now, my 'sin is not level 38, so I'm only guessing at the cooldown times... but chances are it's not going to be instant recast at level 3... so...
is this by design? is this a mistake?
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