Tao's. Warrior's. Issues I'd like to address.

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The NightAngel

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Im not too sure why you want to remove the customisable part of kits..

Having to "kit up" for the occasion is a good thing. some hunting areas should require this on a more noticable rate than current.

Most wiz have a max mc kit and a tstorming kit(higher ac usually) are you also suggesting that all high mc items should come with more AC to stop them having to choose?

Picking between dc, acc and agil is a good thing imo. if you see your having trouble set out to find a added stat sharp brace?
Isnt the idea of an mmo to loot items to improve and build your character?
I have some DC silver bracers to combine with my lightbody skill allowing me to dodge like an assassin would.
Think of your dilema on a war as chosing a 1hand weap or a 2handed. The 1handed allows for better accuracy but does less damage on contact, the 2hander is heavy and difficult to wield but once you have the momentum the damage is incredible.. If you hit the mark.. Your sacrificing DC for ACC. Not a problem in my mind at all.

All im getting from this thread is that you want to hit everything really hard all the time without any penalties....... Whats next? Why do i have to chose gale neck over greenbead.. I want to hit fast and hard at the same time.
Usially like your posts but this one... youve lost your way.
 

Koriban

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Im not too sure why you want to remove the customisable part of kits..

Having to "kit up" for the occasion is a good thing. some hunting areas should require this on a more noticable rate than current.

Most wiz have a max mc kit and a tstorming kit(higher ac usually) are you also suggesting that all high mc items should come with more AC to stop them having to choose?

Picking between dc, acc and agil is a good thing imo. if you see your having trouble set out to find a added stat sharp brace?
Isnt the idea of an mmo to loot items to improve and build your character?
I have some DC silver bracers to combine with my lightbody skill allowing me to dodge like an assassin would.
Think of your dilema on a war as chosing a 1hand weap or a 2handed. The 1handed allows for better accuracy but does less damage on contact, the 2hander is heavy and difficult to wield but once you have the momentum the damage is incredible.. If you hit the mark.. Your sacrificing DC for ACC. Not a problem in my mind at all.

All im getting from this thread is that you want to hit everything really hard all the time without any penalties....... Whats next? Why do i have to chose gale neck over greenbead.. I want to hit fast and hard at the same time.
Usially like your posts but this one... youve lost your way.


Just for the record, I have Accuracy20 DC70 in my "accuracy" kit with sharp bracelets/iron bracelets added DC. So I am not the one who suffers here, I lose at most 2dc in order to hit things.

But that's the problem. I have to hit things, so do sins. We have to actually run up to people and hit them as melee classes. Any smart tao,wizz or archer can stop us from doing this. My question is, why is it when we finally do connect our hits, should they miss if they have even the slightest bit of added agility? Seems very illogical. Same for tiger neckies, why should they miss attacks?

For bosses it's the same story. How can I be expected to hit and tank a boss and take the aggro off it for my team, when I can't even hit it? I urge you to try doing DarkDevil with a warr and sin without any accuracy on. The sin will instantly die because the warrior can't retain any aggro.

There's a massive difference between customizable kit and forcing people to wear kit. The latter is unhealthy for the game, in my opinion.
 

Chaiyns

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Definitely agree on the bosses/accuracy part.

Unfortunately can't really agree on the pvp part for one rather simple reason: The warrior's hp drops so gradually that unless he runs out of hp pots he'll never die, therefore making him (unless he's daft) a literally unkillable target for the tao, and that is standing still in one spot much less moving around, we also need to consider the lack of MAC and a tiger necky that would greatly reduce the damage taken for the warrior, at least the warrior could theoretically get lucky and land a few tdbs in a row and kill the tao with high burst, the tao is literally wasting time to even try :P

Now the above remarks only against warrior, with sins and archers getting a higher hp pool (which heavily impacts how well a tao does in pvp due to their gradualized damage output) one might very easily argue that the deva is far from problematic. Of course this is all 1v1 specifics and really just needs a bunch of people 1v1ing in shop gear and different classes with identical skill levels for a lot of hours to get a solid idea on pvp dominance
 

Scampi

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warr - top lane
sin - jungle
wiz - ap
tao - support
archer - adc

all makes sense now - gona log on my wiz and unload my burst dps all over the place
 

idkbro

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Thank you for posting your thoughts in a clear manner supported by videos. I cannot offer too much into this as I have not been playing much lately, and have no first hand experience with the changes to these two classes.

That being said missing bosses due to poor accuracy cannot be too fun. Allowing assassins and warriors to hit a boss more almost always would have large changes to how bosses are killed. I found at low level bosses it was hunt leaders preference to let melee only attack the boss while range stood around sometimes killing respawns. If it caused boss kills to always be like this I would not enjoy it as a ranged player selfish as I am. On higher level bosses ranged kills seem to be preferable as the bosses can output ridiculous damage. Warriors can stay in and attempt to keep the boss from moving toward ranged and do some damage, also applying yellow poison in the process. It is a tricky subject and would require some thought to the overall changes before anything happened as it would also affect pvp and the purpose of agility. Tiger necklaces and agility are anti fun though and I wish a better manner of dealing with damage was introduced.

I agree that taoists have the best kit in game. This makes them a hard class to balance while keeping the people who play them happy. Slight changes can have huge repercussions, and if the power of deva is as you suggest, I have to say it sounds over powered considering the rest of the tools in their kit. Having both a huge damage increase against players and massively improved AI is too far. Pets did need to hit a little harder in PvE though unless taoists are to be forever forced to group hunt to stay competitive.
 

Chaiyns

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warr - top lane
sin - jungle
wiz - ap
tao - support
archer - adc

all makes sense now - gona log on my wiz and unload my burst dps all over the place

Just thinking about a tiger necky in a MOBA game makes me cringe, the community rage at 50% flat magic damage reduction would be a spectacle to behold.
 

Koriban

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Not quite true,

Assassin Lv 44 = 463HP
Taoist Lv 44 = 447HP

If you're here to nitpick instead of give a decent argument, I'd like to ask you to leave the thread. Thanks for pointing out that, since the health buff, sins are now the second highest hp class by 16hp.
 

YOSHIMOTO

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Fantastic thread Koriban!

Taos have always been an anti-class for warriors, however deva on this server is just stupid... Its cast speed is far too OP and as a result a warrior cant even get near to a tao. It makes pvp against a tao pointless (from a warrior POV) and everytime i happen to get in a fight with a tao i simply rt away. It could be a different story with lion roar skill...

I don't mind going into a fight being the underdog and against a tao with skill I will get owned everytime, however a good warrior's skill should be able to outweigh an inexperienced tao (how it use to be on euro), however as it currently stands Jeremy Beadle's spaz hand could be playing a tao and own me...
 

Mystickiller

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I promise to be nothing but constructive on here kori. :P

The agil stat is really not as solid on a sin as it seems to be on a boss. Even with my agil kit (31agil with buff) im lucky to have 1/2 the hits missing on me against a war with bare gear. Simply adding a FBS seems to adds about 20%. It seems the way acc stacks is alot better than agil actually works.

Sin has to sacrifice DC as well to kill quite a few bosses easily. Without poison sword and with yellow being nerfed idk how hard sin life will be. Using archer now. lol.
 

jez

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he loves a good cry does kori.
will the day ever come when he doesnt want to have somthing nerfed?
 

TheDayIDie

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my opinion:
assassin should have low acc, high dc, high speed and low/medium HP.
warrior should have high dc, high acc and high HP.
wizard should have medium/low AOE damage and low HP.
taoist should have medium medium HP and medium/ low single dmg (with pets).

I agree pets have been OP since the start, not played for a while but deva looks OP, the damage is high and it's a range pet. Maybe cast speed needs lowering. Poison the duration could maybe be halved. I think if deva damage or speed is reduced the team should introduce a new pet further on into the game at say level 45-50 to make up for the loss in the damage - this would them nullify the problem regarding tao's not getting any other stronger pets at higher levels when other players get stronger (usually the main cry reason when pets are nerfed).

Warriors in my opinion shouldn't be missing or very rarely and should definitely have more accuracy than an assassin. Increase the fencing amount or something to boost it a little. I think by default automatically for every 1-2Aspeed an accuracy should be decreased to make it more realistic. This would then affect assassin's, if they decide to use haste they would loose accuracy or if they don't use it they will keep accuracy. Same for warriors if they decide to use gale. My thoughts are that in real life if your hitting fast you will be less accurate and if your hitting slower your more likely to be accurate, just a thought.
 

davey_boyy

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tbh no classes shud be missing at all in PVP, against bosses yes different story but in pvp a wiz shud never miss a landed hit If you can aim it and land it then it shud do damage so nerf tiger neckys and remove the base 10% magic avoid no idea why this Is there in the fist place. and also wars/sin if land a hit in pvp Agil shudnt come into it u shud be hit end of .... retarded idea magic avoid and agil is in pvp just get rid of it or nerf it hugely.
 
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JoeDunn

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Le Bump. Still awaiting a response from our generous Game Master, Samuel.

every thing u have said is backed upped with vids ye you math is off abit but still needs looking at

dont bother waiting turrican has spent the last 2 hours editing any thing bad i have said about the server he has edited one post 4 times now....
 

Dorf

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every thing u have said is backed upped with vids ye you math is off abit but still needs looking at

dont bother waiting turrican has spent the last 2 hours editing any thing bad i have said about the server he has edited one post 4 times now....

well done, I'll be asking lomcn to give you edit +4 under your name, don't hold your breath though, they should ban you for being the smuck you are..
 

Raider

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SFB damage was sneakily upped too and it didn't make it to the patch notes.

/Xele
 

Xpara

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First I did not give my permission to be featured in this epic vid! BTW thanks the angle of the camera was my best side and our lighting took pounds off me!

2nd all I hear is I cant kill the tao cry cry! CRY MORE NOOBS!

Simple, STOP attacking us then, dash terrain bug 2 hits ya dead. Maybe nerf Tao pets to give u a chance to smash us up but at the same time lets remove dash so wars cant glitch bug us to the same spot! OH NO you cant do that I hear u cry.......

Fighting in a contest room is so different to the real world! (real pixel world before some anal retentive moron copy pastes). BDD 1st I made the cheat SwampDuck rt on several occasions during our fights on he event, and whilst I don't like to admit it had to rt away from him as many times.

FFS warriors grow sum balls put ya mamas titty back suckling time is over, whilst mir can be played solo, higher content pvp / pve is group. Just coz u have tough time against 1 class solo stop QQing!

waits for flames I give you my answer now GTFO or reroll