- Feb 8, 2014
- 501
- 9
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Im not too sure why you want to remove the customisable part of kits..
Having to "kit up" for the occasion is a good thing. some hunting areas should require this on a more noticable rate than current.
Most wiz have a max mc kit and a tstorming kit(higher ac usually) are you also suggesting that all high mc items should come with more AC to stop them having to choose?
Picking between dc, acc and agil is a good thing imo. if you see your having trouble set out to find a added stat sharp brace?
Isnt the idea of an mmo to loot items to improve and build your character?
I have some DC silver bracers to combine with my lightbody skill allowing me to dodge like an assassin would.
Think of your dilema on a war as chosing a 1hand weap or a 2handed. The 1handed allows for better accuracy but does less damage on contact, the 2hander is heavy and difficult to wield but once you have the momentum the damage is incredible.. If you hit the mark.. Your sacrificing DC for ACC. Not a problem in my mind at all.
All im getting from this thread is that you want to hit everything really hard all the time without any penalties....... Whats next? Why do i have to chose gale neck over greenbead.. I want to hit fast and hard at the same time.
Usially like your posts but this one... youve lost your way.
Having to "kit up" for the occasion is a good thing. some hunting areas should require this on a more noticable rate than current.
Most wiz have a max mc kit and a tstorming kit(higher ac usually) are you also suggesting that all high mc items should come with more AC to stop them having to choose?
Picking between dc, acc and agil is a good thing imo. if you see your having trouble set out to find a added stat sharp brace?
Isnt the idea of an mmo to loot items to improve and build your character?
I have some DC silver bracers to combine with my lightbody skill allowing me to dodge like an assassin would.
Think of your dilema on a war as chosing a 1hand weap or a 2handed. The 1handed allows for better accuracy but does less damage on contact, the 2hander is heavy and difficult to wield but once you have the momentum the damage is incredible.. If you hit the mark.. Your sacrificing DC for ACC. Not a problem in my mind at all.
All im getting from this thread is that you want to hit everything really hard all the time without any penalties....... Whats next? Why do i have to chose gale neck over greenbead.. I want to hit fast and hard at the same time.
Usially like your posts but this one... youve lost your way.
