I would be open to suggestions on how the part of the community who just want to play the game can avoid the griefers?
Thank you for the positive comments

, It is a welcomed change :P.
Sam
PK/Pvp was although open world was not intended to be a major part of the game like current users want it to be, it was intented to have harsh consequences for those who chose to be a PKer. The Penal Colonly, the loss of body luck, the curses on weapons. Going red, Shops not dealing with you, Archers. All these things were designed to make Pkers lifes hard, now all you hear is "carebare" if servers are not balanced for PvP, well the game was not balanced for PvP to start with it was balanced for PvE, the reason there is a sabuk wall, and Guild wars is because PvP in Mir is not meant to be 1v1 fights in town ect, its meant to be guild/group. thats why theres the ability to war another guild and also the ability to have Freindly and enemy guilds. I remember Euro when HOMAN guild were the pk guild, I remember getting a group together and invading Penal to kill the AFKers. I remember the shouts in Dead Mines of "Pker @ xxx:xxx" and everyone would go kill them as u didnt curse
All threads on balance on this server are about people wanting to pvp 1 on 1 with other classes and win thats not what MIR was about or designed to do.
Flame if u want, just speaking the truth.
Sam you should be balancing for PvE and Group PvE hunting, not so a particular class can win a fight 1v1. That breaks the game for PvE.
Even Modern MMOs can not balance it for both hence usually theres an added stat and gear designed for PvP (group wise usually). Neverwinter has it, WOW (urgh!) has it, EQ EQ2 has it, EQ:next will have it.
For all those who enjoy pvp there are games dedicated to it, and are f2p, for those who like pve there are other games dedicated to that too, Mir has changed into some gingerhaired love child that doesnt know where it belongs at the moment.