- Mar 8, 2014
- 79
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Nope, Can't change direction like this not without being force to walk because you clicked. (Pay attention to when the warrior shows up)
Works fine on a wiz, don't see why it wouldn't on an Archer.
Nope, Can't change direction like this not without being force to walk because you clicked. (Pay attention to when the warrior shows up)
I understand why he does not reply to many of the threads on here, some of you feel you have a right to play Mir, some of you have not grown up from when Mir first came out (the language some of you use is a disgrace)
The general attacks on the Team is also getting out of hand, if you want to help make the server better, go about it in the right way.
There is no need for name calling, report your problem, (the team do read the forum) and it will be added to the list and be sorted in time.
Maybe if so of you show a little respect to the team you will get some in return.
Works fine on a wiz, don't see why it wouldn't on an Archer.
Kori, stop recording your entire desktop ><
I actually felt sorry for the Archer in that video, best he/she could do was force you to use 7 large HP pots, at no point was there a threat of you dying. If it is cheating all it's done is even the playing field, doesn't make me miss my Archer :P
So you can run in a circle using your minimap as moving without walking?
they have day jobs...
I am fed up of explaining this...
Due to the increased speed of the chronicles client... Melee shift + run CAN NOT work, it is a direct result of making the game faster and smoother...
I have been trying my best to HACK the original feel of melee pvp into the client, but without slowing the client down completely, which is pretty much recoding the client, it will not be fixed...
THIS IS NOT SOMETHING ANYONE CAN "HELP" ME FIX... It is a direct result of speeding up the client.
Sam
I am fed up of explaining this...
Due to the increased speed of the chronicles client... Melee shift + run CAN NOT work, it is a direct result of making the game faster and smoother...
I have been trying my best to HACK the original feel of melee pvp into the client, but without slowing the client down completely, which is pretty much recoding the client, it will not be fixed...
THIS IS NOT SOMETHING ANYONE CAN "HELP" ME FIX... It is a direct result of speeding up the client.
Sam
Why did you feel the need to speed the client up in the first place then? 1.9, 2.3, 2.6, & c# clients are all smooth and melee PvP on them is 110%
On heroes client this wasnt a problem and it ran at 1024x768 res and had no issues whatsoever.Well firstly it pre-existed in the original set of sources... If you want to know why it was done I can attempt to explain....
1.9, 2.3, 2.6 and C# all have a common feature... Their resolution is 800x600 and they are (no comment on c# has I have never played it) juttery, slow to respond and you can indeed see where each frame starts and finishes (because there is a jutter between frames)...
Although this juttering is barely noticeable at 800x600 resolution, it becomes far more apparent the higher the resolution you go, so each frame had to be increased to be able to provide the smooth feeling without juttering...
So, we weighed up our options, higher res, faster/smoother game play and a overall better feeling client (cept for shift hit) vs a melee being up to hit whilst running...
Sam
On heroes client this wasnt a problem and it ran at 1024x768 res and had no issues whatsoever.
As far as I remember (being one of the original developers on the heroes set of files that was released on LOMCN), it suffers from the same issue... No shift + run hit.
Sam
