I never said it was going to be a kit item
BH
Gems, benes, all that misc are perfectly fine. For example bosses like at Coll tier should always drop, minimum 1 dc,sc,mc gem or something regardless of other drops.
I never said it was going to be a kit item
BH
I can see you asking about intentions not drop rates. But I think that team should not disclose any information at all, because it means they cannot change their minds as they go, because players shouldnt know much anyway. Plus Sam is away so it might all change when the whole team get together when they are all back.
QUOTE
25-05-2014, 04:46 PM
Turrican
locked, drop info is not disclosed ever.
http://www.lomcn.org/forum/showthread.php?84977-Can-I-ask-drop-rate-at-JinchonTemple if you want to check.
So soon? Tell him to negotiate for more and longer holidays.Sam is back and coding away
BH
I understand where you are coming from and how much of a pain it is to kill bosses and not get a drop.
I have a lot of the main boss drops completed, I want to drop them onto the server in one go.
The reason for the PB drops was to get refine items in game, remember these are just level 30 items and a kind of base for the server, as an example there are level 70 weapons in the database.
It's funny also that weapons are dropping faster then skills when they are both the same rate in the drops, some of the books have a better chance to drop then most of the weapons.
I also agree that bosses should be worth hunting and that some of them should at least give 1 good item and this is the way I have worked the drops.
Most bosses will drop better items then the PB monsters, there are 1000's of better then level 30 items in the database.
The HP of ZT and BDD monster has already been adjusted and will be in game when the server is rebooted.
I know I am not working as fast on stuff as some people would like (I would like to have had more done at this stage) and this is prob not something people want to hear but trust me, the server is still young and there is a lot of stuff on the way.
Drops, refining and shops are the three main things that are being worked on at the moment.
BH
You say there are lvl 70 weapons in ur files?
Why?
current exp is a guarantee ull never see anyone past lvl 50 nm 60 or 70..lol
Lol so true,infact i don't even think i'd see lvl 47 for lvl 2 rage ( if i ever get rage) let alone anything else, i mean look at the hours bullpit had to put in for 46-47, 99% of the server cannot level 12+ hours straight 7 days a week without barely a pause, the way its going atm a v tiny percentage of server will use skilll level's 2/3 of 44+ skills let alone any new skills or items lol.
Just to clarify, BH: you're talking about stuff like a level 30+ skill book or a gale ring or a Knowledge Torch or a special pickaxe virtually guaranteed for 90% of the kills and a rare item like a JMace for 10-20% of the kills, right?One good item every kill? Are you insane? Give it a week and the server will be facing the exact same problem it is now, nothing is worth anything and you don't have to put effort into your kit.I also agree that bosses should be worth hunting and that some of them should at least give 1 good item and this is the way I have worked the drops.
/Xele
Just to clarify, BH: you're talking about stuff like a level 30+ skill book or a gale ring or a Knowledge Torch or a special pickaxe virtually guaranteed for 90% of the kills and a rare item like a JMace for 10-20% of the kills, right?
So.. 2x/3x-ish old Euro-style?
That sounds.. just as it should be.
Also, any word on getting Para/Pro/etc. ingame? Sorry if this has all been discussed to death, I'm a bit of a new-comer to the server (but have been playing Mir since Official Mir 2 was still in beta).
You are right for most of the Euro server time. Here now, things are different. People expect to be able to do almost anything solo or have v small groups. Most have had years of doing the same things on various servers and play while watching tv.You don't need to be able to hit level 70, or 60 or 50 to have tons of fun in Mir. Trust me.
.
Can you implement Mir3 marriage/wedding rings?I also am not a fan of the Super Rings, they can really unbalance a server, if anything they should be they rarest things in the drops files.
The problem with them apart from there power is that if a players has one they become powerful and also become a target to constant pk in the hope that they will drop the ring.
BH
Edit: to the people whining about the soft level cap due to the exp rate.. higher level mobs that give more exp can always be added. On official Mir 2, which is what I gather this server strives to be fairly similar to, being level 33 made you a god and took more than a year to get. There were no 33 armors, let alone common level 40 ones.
The first BiH, Knight Bracelet and JMace were both picked up by a warrior who wasn't 30 yet. The first person to have a SSW and DragonSabre was absolutely the hottest **** around. And these people could still do everything official Mir had to offer without being level 40 warriors with DSurge and Sun Med Bundles. Heck, ZT has been soloed at 25 by Taos. Maybe instead of complaining that you can't get past 45 on your Tao you should try and do something amazing with it.
Our first guild run in ZT KR (and the first ever in the game) had me as a 21 Tao playing body blocker so we'd have a neat two rows of about 10 people doing nothing but spamming pots and making sure ZT couldn't get to the group of 3 wizzies huddled in the corner Thunderbolting the hell out of it (and none of them had Firewall).
You don't need to be able to hit level 70, or 60 or 50 to have tons of fun in Mir. Trust me.
It does not take hours to find, you can run to 5th without killing any mobs and luring off doors. Like you said "if it's not in the right place" you've gotta clear some mobs to get to it, big deal. Why shouldn't the boss get a big boost? If something of that high level can be killed such small group then it's needed. Let not forget it got nerfed early on in the game as it was too hard for the levels people were.
The drops are far from ****. You're forgetting it drops 1.5mill of benes each time too, plus an item.
im not saying u cant have fun at lower lvls lance, im sayin, there is 0 point in having items above lvl 50 atm, cos NO ONE is gettin up there with exp the way it is now
told the team in beta, exp x3 or x4 is fine, instead they dropped it to 2 and then doubled whats required after 44, as if ppl who have had some involvment in mir over all these years, (and lets be fair, everyone on this server has played some form of mir before and is familiar with/tired of SUPER grinds) is willing/prepared to put that kind of time into lvling.
i get that you didnt want ppl lvling as fast as they did on ace, but that was 8x exp...on ace you had easy acess to the best possible lvling area...on ace u could gurantee tu a mob with luck+7 which was piss to get for a wiz, having removed all these things, they still decided to lower the exp rate and then double whats required at higher lvls.
why they thought that was a good plan is beyond me.
i get that you didnt want ppl lvling as fast as they did on ace, but that was 8x exp...on ace you had easy acess to the best possible lvling area...on ace u could gurantee tu a mob with luck+7 which was piss to get for a wiz, having removed all these things, they still decided to lower the exp rate and then double whats required at higher lvls.
why they thought that was a good plan is beyond me.
+1With the new changes.. you had the casuals back and the hardcores out... w/e you pref i think its a big fail...u got the server to a point wher doesnt even worth boss hunting for too many time, should have patched the server all at once!
