Intentions : Babyhack

Babyhack

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I can see you asking about intentions not drop rates. But I think that team should not disclose any information at all, because it means they cannot change their minds as they go, because players shouldnt know much anyway. Plus Sam is away so it might all change when the whole team get together when they are all back.

QUOTE
25-05-2014, 04:46 PM
Turrican

locked, drop info is not disclosed ever.
http://www.lomcn.org/forum/showthread.php?84977-Can-I-ask-drop-rate-at-JinchonTemple if you want to check.

Sam is back and coding away

BH
 

Rollcage

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You say there are lvl 70 weapons in ur files?
Why?
current exp is a guarantee ull never see anyone past lvl 50 nm 60 or 70..lol
 

Nizzles

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I understand where you are coming from and how much of a pain it is to kill bosses and not get a drop.

I have a lot of the main boss drops completed, I want to drop them onto the server in one go.

The reason for the PB drops was to get refine items in game, remember these are just level 30 items and a kind of base for the server, as an example there are level 70 weapons in the database.

It's funny also that weapons are dropping faster then skills when they are both the same rate in the drops, some of the books have a better chance to drop then most of the weapons.

I also agree that bosses should be worth hunting and that some of them should at least give 1 good item and this is the way I have worked the drops.

Most bosses will drop better items then the PB monsters, there are 1000's of better then level 30 items in the database.

The HP of ZT and BDD monster has already been adjusted and will be in game when the server is rebooted.

I know I am not working as fast on stuff as some people would like (I would like to have had more done at this stage) and this is prob not something people want to hear but trust me, the server is still young and there is a lot of stuff on the way.

Drops, refining and shops are the three main things that are being worked on at the moment.

BH

sounds good!

like i said mate. a sticky thread with this kind of info in would be really handy. and i do understand that youre doing this as a hobby and not a job so i understand its taking time.
good news with boss files etc. interested to see the changes.

anyway ta for the feedback and i ll go test bdd! has there been a reboot yet?

/nizzles
 

xXxX

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You say there are lvl 70 weapons in ur files?
Why?
current exp is a guarantee ull never see anyone past lvl 50 nm 60 or 70..lol

Lol so true,infact i don't even think i'd see lvl 47 for lvl 2 rage ( if i ever get rage) let alone anything else, i mean look at the hours bullpit had to put in for 46-47, 99% of the server cannot level 12+ hours straight 7 days a week without barely a pause, the way its going atm a v tiny percentage of server will use skilll level's 2/3 of 44+ skills let alone any new skills or items lol.
 

ziiid

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Lol so true,infact i don't even think i'd see lvl 47 for lvl 2 rage ( if i ever get rage) let alone anything else, i mean look at the hours bullpit had to put in for 46-47, 99% of the server cannot level 12+ hours straight 7 days a week without barely a pause, the way its going atm a v tiny percentage of server will use skilll level's 2/3 of 44+ skills let alone any new skills or items lol.

+1
 

lancelot1

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I also agree that bosses should be worth hunting and that some of them should at least give 1 good item and this is the way I have worked the drops.
One good item every kill? Are you insane? Give it a week and the server will be facing the exact same problem it is now, nothing is worth anything and you don't have to put effort into your kit.

/Xele
Just to clarify, BH: you're talking about stuff like a level 30+ skill book or a gale ring or a Knowledge Torch or a special pickaxe virtually guaranteed for 90% of the kills and a rare item like a JMace for 10-20% of the kills, right?

So.. 2x/3x-ish old Euro-style?

That sounds.. just as it should be.

Also, any word on getting Para/Pro/etc. ingame? Sorry if this has all been discussed to death, I'm a bit of a new-comer to the server (but have been playing Mir since Official Mir 2 was still in beta).

Edit: to the people whining about the soft level cap due to the exp rate.. higher level mobs that give more exp can always be added. On official Mir 2, which is what I gather this server strives to be fairly similar to, being level 33 made you a god and took more than a year to get. There were no 33 armors, let alone common level 40 ones.

The first BiH, Knight Bracelet and JMace were both picked up by a warrior who wasn't 30 yet. The first person to have a SSW and DragonSabre was absolutely the hottest **** around. And these people could still do everything official Mir had to offer without being level 40 warriors with DSurge and Sun Med Bundles. Heck, ZT has been soloed at 25 by Taos. Maybe instead of complaining that you can't get past 45 on your Tao you should try and do something amazing with it.

Our first guild run in ZT KR (and the first ever in the game) had me as a 21 Tao playing body blocker so we'd have a neat two rows of about 10 people doing nothing but spamming pots and making sure ZT couldn't get to the group of 3 wizzies huddled in the corner Thunderbolting the hell out of it (and none of them had Firewall).

You don't need to be able to hit level 70, or 60 or 50 to have tons of fun in Mir. Trust me.

Edit2: on a completely unrelated note, BH: can you please please change the timeout settings at character select? I logged in, was at char select and was logged out by the time I alt-tabbed back after editing this post for one minute.
 
Last edited:

Babyhack

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Just to clarify, BH: you're talking about stuff like a level 30+ skill book or a gale ring or a Knowledge Torch or a special pickaxe virtually guaranteed for 90% of the kills and a rare item like a JMace for 10-20% of the kills, right?

So.. 2x/3x-ish old Euro-style?

That sounds.. just as it should be.

More like a 70% / 30% breakdown. with the 70% being consumable items like KnowledgeTourch, Beni, Gem, etc etc and the 30% being rarer items
Just to clear things up a little bit as to what I mean.

There is a system with the drop files called CHILD, I have been using it for the drops, it lets you guarantee that at least 1 item from the CHILD list will drop and this is what I have been using, you can see an example of CHILD below.

#CHILD 1/1
(
1/1 copperring
1/1 glassring
1/1 expelring
)

The list above means that 1 of the 3 items in the list will drop no matter what.
So say there was 50 items in the list and one of those items is a WarSpiritBlade, there is 1/50 chance that you will get a WarSpiritBlade.

I hope that makes sense to everyone.

Also, any word on getting Para/Pro/etc. ingame? Sorry if this has all been discussed to death, I'm a bit of a new-comer to the server (but have been playing Mir since Official Mir 2 was still in beta).

I also am not a fan of the Super Rings, they can really unbalance a server, if anything they should be they rarest things in the drops files.
The problem with them apart from there power is that if a players has one they become powerful and also become a target to constant pk in the hope that they will drop the ring.

BH
 

Colin

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You don't need to be able to hit level 70, or 60 or 50 to have tons of fun in Mir. Trust me.
.
You are right for most of the Euro server time. Here now, things are different. People expect to be able to do almost anything solo or have v small groups. Most have had years of doing the same things on various servers and play while watching tv.
Relying on and trusting anyone else isnt an option unless you been playing with them for years - many guilds are like this. Same people different server.
 

lancelot1

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I also am not a fan of the Super Rings, they can really unbalance a server, if anything they should be they rarest things in the drops files.
The problem with them apart from there power is that if a players has one they become powerful and also become a target to constant pk in the hope that they will drop the ring.

BH
Can you implement Mir3 marriage/wedding rings? :)
 

ziiid

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Edit: to the people whining about the soft level cap due to the exp rate.. higher level mobs that give more exp can always be added. On official Mir 2, which is what I gather this server strives to be fairly similar to, being level 33 made you a god and took more than a year to get. There were no 33 armors, let alone common level 40 ones.

The first BiH, Knight Bracelet and JMace were both picked up by a warrior who wasn't 30 yet. The first person to have a SSW and DragonSabre was absolutely the hottest **** around. And these people could still do everything official Mir had to offer without being level 40 warriors with DSurge and Sun Med Bundles. Heck, ZT has been soloed at 25 by Taos. Maybe instead of complaining that you can't get past 45 on your Tao you should try and do something amazing with it.

Our first guild run in ZT KR (and the first ever in the game) had me as a 21 Tao playing body blocker so we'd have a neat two rows of about 10 people doing nothing but spamming pots and making sure ZT couldn't get to the group of 3 wizzies huddled in the corner Thunderbolting the hell out of it (and none of them had Firewall).

You don't need to be able to hit level 70, or 60 or 50 to have tons of fun in Mir. Trust me.

1) Whats the point of having the content, gear and skills in the game if no one is going to use it.
2) Why would we want to play a server where we all do exactly the same thing at low levels that we have all done before? With limited items and skills?
3) Why waste the work done by the team to create new classes, skills, items and content just to have no one play it?

I understand what your saying, "you can have fun at lower levels." now this is true however it isn't itself an argument for why you would not have just as much or more fun playing at the higher levels with the skills, items and content designed for this server.
 

Rollcage

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im not saying u cant have fun at lower lvls lance, im sayin, there is 0 point in having items above lvl 50 atm, cos NO ONE is gettin up there with exp the way it is now

told the team in beta, exp x3 or x4 is fine, instead they dropped it to 2 and then doubled whats required after 44, as if ppl who have had some involvment in mir over all these years, (and lets be fair, everyone on this server has played some form of mir before and is familiar with/tired of SUPER grinds) is willing/prepared to put that kind of time into lvling.

i get that you didnt want ppl lvling as fast as they did on ace, but that was 8x exp...on ace you had easy acess to the best possible lvling area...on ace u could gurantee tu a mob with luck+7 which was piss to get for a wiz, having removed all these things, they still decided to lower the exp rate and then double whats required at higher lvls.
why they thought that was a good plan is beyond me.
 

Stoney

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It does not take hours to find, you can run to 5th without killing any mobs and luring off doors. Like you said "if it's not in the right place" you've gotta clear some mobs to get to it, big deal. Why shouldn't the boss get a big boost? If something of that high level can be killed such small group then it's needed. Let not forget it got nerfed early on in the game as it was too hard for the levels people were.

The drops are far from ****. You're forgetting it drops 1.5mill of benes each time too, plus an item.

Wow this reply really shows how little you know about this boss, as the first person on the server to kill colossus I can tell you the drops was the first thing that was nerfed and the colossus was made harder as you used to be able to frost crunch and ice shot the boss, after the gm watched our group kill it. He removed the ability to freeze it and upped its defense and hp. We then killed it again after the changes and later that night one of the gms lured on the door so we couldn't get through. The very next day there was a reboot and Colossus stats had been changed again this time the boss was impossible 20-30 people didn't even do 5% damage to it. They then revisited the stats again and it has been the same since. I have noticed at least 3 drop changes on Colossus. With now the gm saying the drop is bugged.
 

ziiid

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im not saying u cant have fun at lower lvls lance, im sayin, there is 0 point in having items above lvl 50 atm, cos NO ONE is gettin up there with exp the way it is now

told the team in beta, exp x3 or x4 is fine, instead they dropped it to 2 and then doubled whats required after 44, as if ppl who have had some involvment in mir over all these years, (and lets be fair, everyone on this server has played some form of mir before and is familiar with/tired of SUPER grinds) is willing/prepared to put that kind of time into lvling.

i get that you didnt want ppl lvling as fast as they did on ace, but that was 8x exp...on ace you had easy acess to the best possible lvling area...on ace u could gurantee tu a mob with luck+7 which was piss to get for a wiz, having removed all these things, they still decided to lower the exp rate and then double whats required at higher lvls.
why they thought that was a good plan is beyond me.

The truth is the reality is even worse than this, I posted it earlier but the exp on many of the monsters is in fact NOT double official but actually quite a bit lower. Depending on what you are killing at level 44 it is a .6 rate experience server compared to Euro.
 

davey_boyy

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i get that you didnt want ppl lvling as fast as they did on ace, but that was 8x exp...on ace you had easy acess to the best possible lvling area...on ace u could gurantee tu a mob with luck+7 which was piss to get for a wiz, having removed all these things, they still decided to lower the exp rate and then double whats required at higher lvls.
why they thought that was a good plan is beyond me.

Kinda get fed of telling people this and I still have no idea why people keep saying its double exp from 44 its not double its TRIPLE X3 the EXP NOT DOUBLE PEOPLE!! its over 3 X why do ppl keep saying its only double? it jumps from 50mill to 160mill which is over 3X not double ffs!!! rage!!!!
 

Shak

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With the new changes.. you had the casuals back and the hardcores out... w/e you pref i think its a big fail...u got the server to a point wher doesnt even worth boss hunting for too many time, should have patched the server all at once!
 

xXxX

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With the new changes.. you had the casuals back and the hardcores out... w/e you pref i think its a big fail...u got the server to a point wher doesnt even worth boss hunting for too many time, should have patched the server all at once!
+1

I've not been bothered to log in last few days because of this lol, this is not a bash at staff but since bosses gonna be last to be changed there's no stimulation to leave sz to boss, especially when 1 hour in pb is dropping better than days bossing lol . Fair enough making the game better for casuals but to the people who put more time in and boss more there's currently no point in doing anything atm.
 

HarryH

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Bosses will be changed soon. It only makes sense to make a change which affects the majority of the players before tweaking other areas. A casual player won't play if the mobs he trains on don't reward him in any way, whereas the hardcores will wait until bosses are done because whatever happens they will wait. It was the best way to do it to protect the interest in the server.