- Apr 22, 2003
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I think the armours being locked is okay, especially with HP runes about, it would be anti fun fighting a wiz with 600hp+
/Xele
It's only a few good hits from a warrior.
I think the armours being locked is okay, especially with HP runes about, it would be anti fun fighting a wiz with 600hp+
/Xele
I don't remember them existing on Euro either, weren't they first available on Gamepot USA ?
i read all the above but still think they should be usable by all.
200hp on any class is a huge boost and makes em a tank, lets not pretend its wiz specific.
i dont know the archer and sin armours but why not open them to all, too?
Some things i feel are best left as they were, i dont remember complaints about these on any servers, being open to all class.
oh and i agree oks should be returned to his natural home, shove some other beastie up there in never never land![]()
Our no1 complain on Ace was Wizards with RedDarkArmours... I was also told that Mir2Forever had a few complains about this as it made wizards with shield as tanky as a warrior
I think you mean BlueDarkArmour and Mir2 Forever had very few of them.
You could always change the stat to something like HP + 100 instead.
they wernt class locked on euro.
i mention the economy coz if your selling one thats only wearable by a wiz it limits your market, and as theres like 10 wiz who play atm :P
theres no market force to push up that price.![]()
We class locked them as dark armours completely ruined AceM2...
Wizards with +200 HP and FlameField was to much... The other classes became pointless, If we are to unlock them, then they will not have the same stats.
Sam
