Dark armors in game?

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Jest

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Oct 29, 2005
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I don't remember them existing on Euro either, weren't they first available on Gamepot USA ?

Nah.
Oh how the OKS fights were good.

[video=youtube;D_UYX9ChnXo]https://www.youtube.com/watch?v=D_UYX9ChnXo[/video]
 

jez

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Jun 9, 2013
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i read all the above but still think they should be usable by all.
200hp on any class is a huge boost and makes em a tank, lets not pretend its wiz specific.
i dont know the archer and sin armours but why not open them to all, too?
Some things i feel are best left as they were, i dont remember complaints about these on any servers, being open to all class.

oh and i agree oks should be returned to his natural home, shove some other beastie up there in never never land :D
 

Doug

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Most dark armours on euro came from the anniversary dice game game same with the 43 weaps
 

Samuel

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i read all the above but still think they should be usable by all.
200hp on any class is a huge boost and makes em a tank, lets not pretend its wiz specific.
i dont know the archer and sin armours but why not open them to all, too?
Some things i feel are best left as they were, i dont remember complaints about these on any servers, being open to all class.

oh and i agree oks should be returned to his natural home, shove some other beastie up there in never never land :D

Our no1 complain on Ace was Wizards with RedDarkArmours... I was also told that Mir2Forever had a few complains about this as it made wizards with shield as tanky as a warrior, but capable of doing massive mass damage...

I am neither here nor there about OKS... That one is down to BH.

Sam
 

Jest

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Our no1 complain on Ace was Wizards with RedDarkArmours... I was also told that Mir2Forever had a few complains about this as it made wizards with shield as tanky as a warrior

I think you mean BlueDarkArmour and Mir2 Forever had very few of them.

You could always change the stat to something like HP + 100 instead.
 

Doug

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I think you mean BlueDarkArmour and Mir2 Forever had very few of them.

You could always change the stat to something like HP + 100 instead.


Orrrr leave them as they are and keep them class locked, you lot would only complain when you have FF wizards running round with ANY additional Hp..
 

Clintus2

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Jan 31, 2014
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they wernt class locked on euro.
i mention the economy coz if your selling one thats only wearable by a wiz it limits your market, and as theres like 10 wiz who play atm :P
theres no market force to push up that price. :)

YAY im Famous!
 

Kalamonde

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We class locked them as dark armours completely ruined AceM2...

Wizards with +200 HP and FlameField was to much... The other classes became pointless, If we are to unlock them, then they will not have the same stats.

Sam

No disrespect but I disagree there Sam, having them WAY TOO COMMON on acem2 ruined the class balance, something which was reported and ignored for many months. I hate to say I told you so.

As it stands (locked) if these become common wizards all might as wellreroll, this is just another kick in the nads for wizards (wars get nioce armour, taos get nice-ish armour, wizards get a purely pointless piece of **** that might as well be sold to the junkman).

...So long as they are kept very rare, as they are now, keeping them as usable by any class shouldn't be a problem,

Another option is just put HP on the red wizard armour, maybe not 200, but at least some because red armour as it is is just an expensive iron armour for higher levels. Either way, as it stands it's just yet another reason to delete your wizard and start a new char, like 95% of the server have done already.

P.S. Thought flamefield's been nerfed to hell anyway, so don't see how that's a problem, it's not even in game either.